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Koschei's Horse Solitary, Large, Magical, Intelligent Hooves (d10+1 damage) 16 HP 1 Armor Close, Reach Special Qualities: Swifter than any horse Horseflesh hangs loose on the beast's bones. Tangled mane and tail give evidence of a lack of care. It nickers and then clears its throat before speaking.
Instinct: To bear burdens- Gallop impossibly fast
- Track prey
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The Blight Lich Solitary, Magical, Stealthy, Intelligent, Terrifying, Amorphous Blight Spell (d12 damage) 19 HP 5 armor Close, Ignores Armor, Far Special Qualities: Horrific Features A rotting creature that one can smell from far away, the Blight Lich is a foul menace on the world that craves only the destruction of the living. Instinct: Destroy All Nature
- Infects the Land with Blight
- Use Illusion to Distract
- Use Magic to Desecrate the Living
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Koschei the Deathless Solitary, Large, Intelligent, Ancient, Magical Scimitar (d12+1 damage) 16 HP 0 Armor Close, Reach Special Qualities: Deathless So tall he towers over the tallest men, emaciated yet vigorous, unkempt hair and beard grown into ragged and long strands, completely naked.
Instinct: To lure toward doom- Command cold and ice
- Know lost secrets
- Slash furiously
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River Giant Solitary, Large Swat (d10 Damage, 2 piercing) 20 HP 2 armor Forceful Special Qualities: Close Its something about their unquenchable thirst for fresh water that keeps these giants near the river.
Instinct: To harass unwary travellers- Hit them with giant hands
- Blow them down
- Make them Pay
- Throw rocks and boulders
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Intellect Devourer Group, Tiny, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying Small clawed feet (d6-2 damage) 6 HP 0 armor Hand Special Qualities: Just a brain with limbs, Communicates telepathically, Blind, Blind sense up to 60 feet An intellect devourer looks like a human sized brain on four strange animal limbs. They are wickedly intelligent and ruthlessly efficient. The person next to you may be a Devourer in disguise and you'd never know, until you got a splitting headache.
When you are vulnerable, or caught unaware by an Intellect Devourer Roll+INT, *On a 10+ you resist the intrusive brain lashing. *On a 7-9 Choose one: • You are stunned as if someone just punched your brain. You stand still and drool for a moment • You take w(2d10-INT) damage while fighting the horrible pain. *On a MISS you take b(2d10+INT) damage.
If you are killed by an Intellect Devourer’s psychic assault the creature teleports inside your cranium and devourers your brain, taking up residence and controlling your body like a fleshy puppet.
If an Intellect Devourer's fleshy puppet is destroyed the creature will teleport out of the cranium to somewhere safe and hidden a short distance away. The cranium of the former victim will then implode from the sudden lack of squishy insides. Instinct: devour and replace brains- Strike when someone is vulnerable
- Mentally confuse
- Be in someone’s brain
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Frogman Group, Swim, Intelligent Spear (d6 Damage) 7 HP 2 Armor Close Despite appearing seemingly from nowhere, the frogmen have, with great numbers, taken over large parts of swamps and coastal areas for unknown reasons.
Instinct: To intrude on the natural order- Drive natural creatures from an area
- Drag someone with a tongue
- Hop onto someone, tackling to the ground
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Giant Lampreys Group, Swim Sucker Mouth (d6 damage) 8 HP 0 armor Close Lampreys are jawless, eel-like fish. They use their round, toothy mouths to attach to their prey, draining their blood.
Instinct: To drink blood- Swarm
- Latch on
- Distract
- Blood in the water
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Batoidea Solitary, Swim, Huge Barb and Teeth (2d6+2 damage) 18 HP 3 armor Close, Reach Often obscured in the sandy bottom of the shallow sea, the fins of batoidea often span 25 feet or more. It is not uncommon to be unaware you are standing on one until it’s barbed tail lashes from beneath the water and it swims out from under you.
Instinct: To lay in wait- Strike with barbed tail
- Swim away unexpectedly, toppling thoes above
- Bite those below the surface
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Water Folk Group, Intelligent, Organized Grapple (6 Stun Damage) 11 HP 0 armor Close The water folk are men like you or I. They are at home in the shallow sea; between their stilted houses and pirogues, they take full advantage of all the shallow sea has to offer. Instinct: to part ways with outsiders.
Instinct: To part ways with outsiders- Splash and misdirect
- Grapple and drown
- Use a boat
- Trade only for what they need