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  • Mictlantecuhtli Solitary, Huge, Magical, Divine, Devious, Intelligent, Cautious, Planar, Terrifying
    An ear-piercing screech (b[2d10+5] damage) 30 HP 7 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Flight, Wicked fangs the size of a man's leg

    A gigantic bat that lurks in one of the darkest and deepest of Inferno's endless caves. It is said to leave trails of the plague wherever it goes. The protrusion on its head is not an eye, but a spiritual sensory organ that can allow Mictlantecuhtil to access the world in far deeper ways than beings who must only rely on sight alone. Instinct: to maim and terrify

    • Leave trails of the plague wherever it goes
    • Screech out unclean magicks
    • Damage those who stand in its shadow
    • Render the magic of its foes useless
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  • Labolas Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying
    Enormous fangs (b[2d12+9] damage 4 piercing) 30 HP 4 armor
    Reach, Forceful
    Special Qualities: Fangs that can crush castle walls

    A beloved pet dog who had the bad luck to wander into hell, but whose good luck and survival instincts allowed it to survive its harsh environment and grow into a force to be reckoned with. With superb hunting abilities, it has even become known to some as a merciless butcher. Once it has sunk its sharp canines into its enemy, it will not let go until their last breath. Instinct: to hunt & butcher

    • Bite down on a foe until their last breath
    • Seek out prey from any distance
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  • Phantasmaraneae Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying
    Fire-imbued mandibles (d12+9 damage 3 piercing) 30 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Immune to fire; Weaves giant webs, A horrifying carapace woven from lost souls

    Phantasmaraneae nests upon a sea of magma, deep within the furthest reaches of Inferno. Rarely seen upon the face of the Earth, even sightings of the demon in hell are a seldom event, leading to its name, which means phantom spider. While having the frightening appearance of a spider, it is a curious beast, and should one have the good fortune to encounter the Phantasmaraneae, one should treat it with care and respect, in hope of receiving rare treasures and secrets in return. Instinct: to know all secrets

    • Give knowledge or treasure in exchange for respect
    • Turn its damaged limbs into egg sacs
    • Cast an illusion
    • Warp time and/or space
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  • Scolopendra Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying
    Crushing coils & teeth (d12+9 damage 4 piercing) 30 HP 6 armor
    Reach, Forceful
    Special Qualities: Powerful, gaping maw

    vile centipede hailing from Frejentonta, a river of boiling blood in the depths of Inferno, rumors speak of it's body exceeding ten kilometers in length. Moving unlike anything its size, its deftness allows it to wrap around and constrict its prey in the blink of an eye. Instinct: to devour

    • Constrict its prey in the blink of an eye
    • Crush a foe's defenses
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  • Malphas Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Enormous talons & beak (b[2d12+9] damage 4 piercing) 33 HP 7 armor
    Reach, Forceful
    Special Qualities: Terrifying screech

    An enigmatic raven-black bird shrouded in the mysteries of the sky. Ever curious, Malphas has filled itself with all the world's knowledge and mysteries. However, this same curiosity is matched with a rather brutal demeanor, causing the bird to tear those it encounters to shreds with its sharp beak and razor-like talons. Instinct: to devour

    • Swoop down on its foes from above
    • Appear from out of nowhere
    • Ask an ancient question
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  • Gomorrah Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Terrible jaws (d12+9 damage 3 piercing) 33 HP 5 armor
    Reach, Forceful
    Special Qualities: Enormous, glowing red claws

    A monstrous creature hailing from the demonic wood, Johnson Forest. Taking the form of a dragon, it is incredibly fierce, identifying all that moves as game and devouring it's prey. Territorial, it is most likely to be found alone. Instinct: to devour

    • Snap up a creature in its massive jaws
    • Tear its enemies with mouths formed by dark magic
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  • Jarthal, the Necromancer Group, Magical, Organized
    (d8 damage) 6 HP 1 armor
    Close

    Jarthal claims to have led the kingdom in successful wars and trade missions and claims the crown by right of his effectiveness at ruling. Instinct: To conquer.

    • Summon dead followers.
    • Necrotic Blast
    • Heroes of past days
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  • Kelleth, the Warrior Solitary, Terrifying
    (b[2d10+4] damage) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Dreadful dead muscles and huge weapons

    Kelleth was his father's favorite son and claims he was meant to be heir. Instinct: Show that he is the strongest

    • Intimidate with an amazing display of force
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  • Oren, the Wizard Solitary, Magical, Hoarder
    Poison blast (d10 damage) 12 HP 4 armor
    Close, Ignores Armor

    Oren did attempt to kill his brothers, but he was oldest and should have had the crown by right. Instinct: To absorbe its victims' power

    • Dead arcane wizard with powerful evocation spells
    • Drain power
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  • Dark mithril goliath Solitary, Huge, Amorphous
    Giant fists (d10+5 damage 2 piercing) 27 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Split of into smaller versions of itself

    Instinct: To protect its mithril vein

    • Rend and maim
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