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  • Cyrus the Black Knight Solitary, Evil, Intelligent, Cautious, Terrifying
    Shadow-Forged Blade ([1d10+2] damage 1 piercing) 18 HP 4 armor
    Close, Forceful
    Special Qualities: Aura of Hopelessness

    Cyrus is a handsome male elf with striking features, piercing emerald eyes, seriously slanted eyebrows and pitch-black hair braided across his back. He prefers to fight without a helmet on most occasions, but is almost always dressed in a set of battered and bent black plate mail emblazoned with a burning sword. He is of the Order of Razarak: a group of dark assassins, paladins and wizards, lead by Razarak the raven lord and his servant, Talon (the heroes have encountered him already: he is responsible for manipulating the orcs into invading Welwood). Cyrus keeps a firm control on the goblin and hobgoblin troops in the lair by promising them power, prestige and authority and leading them to invade Amoron (though he and the Order of Razarak have no intention to allow that to be successful) and by using his lieutenant, Handsome Jack to maintain order. Instinct: to avenge, to corrupt

    • Exact Terrible Vengeance
    • Deceive with Charm and Magics
    • Further his Order's Aims
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Siege Tower Group, Huge, Organized
    Arrow Rain (d8+5 damage) 18 HP 4 armor
    Near, Far, Area
    Special Qualities: Siege Engine, Machine

    Great rumbling, wheeled, steel-studded, machines of doom, Siege Towers are engines of war used in many a successful siege. Pulled by oxen, or driven by bellows of steam and flame, this behemoth uses an arm or drawbridge to allow invading forces to spill en masse onto the battlements of keeps and fortresses. Bring it down, or watch your castle crumble. Instinct: to Infiltrate, to Invade

    • Lower the Drawbridge
    • Rally Invading Forces
    • Ram Gate
    • Bring Down Castle Walls.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Beast Group, Magic
    Burning Aura (d8+2 damage) 10 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Fueled by Flame, Tireless, Sustained by Heat

    Horrible and beautiful, the Fire Beasts of the Burning Sands have always been unwelcomed natives to these lands for as long as anyone can remember. Some say that they are the trapped souls of some long-forgotten hell, while others believe they are the result of wild magic. Fueled by heat, air, and freedom,the Fire Beasts are dangerous by nature and resemble many of the rough and tumble beasts of these realms: but with strange adaptations and appearance. Flickering with fire along their pelts, these creatures possess auras of fire that burn all that come close. Not hostile or terrible in nature, these beasts are merely curious and alive, and need only heat, light, and air to be sustained. As a result, these beasts are never seen at night, and never pursued. Instinct: to burn, to run free, to explore

    • Scorch surrounding area,
    • Melt or Burn everything it touches
    • Approach the heroes curiously
    • Respond in Kind to Agression
    • Flee With Tireless Speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Huge, Divine, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Tentacles (d12+9 damage 1 piercing) 26 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Whirling mad tendrils , A demonic cult spawn: A toxisaur, a virgin and a dark evil

    Instinct:

    • A terrifying spell related to Swubis
    • Have a demonic knowing, some obvious actions may be tested twice.
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  • Hellchain Weaver Solitary, Huge, Stealthy, Terrifying
    Chain Flay (b[2d6+5] damage 3 piercing) 17 HP 2 armor
    Reach, Close, Messy
    Special Qualities: Limb regeneration, Damage Reduction, Immune to cold, Detect movement

    The shriek of metal on metal howls out as an eight-legged mass of chains drops from the ceiling. Made entirely of cruel hooks, barbed chains, and jagged iron, its metal screams as it moves. The chains turn and twist on each other as knives and barbs dance.

    The Hellchain Weavers whirling blades scratch against each other. The noise is terrifying and scintillating. Webs of chain appear from nowhere, entangling the unwary, ensnaring the panicked. A severed limb re-attaches when touched to the body of the Hellchain Weaver.

    Instinct: Chase prey for hours to heighten the thrill of the hunt

    • Spin webs of chain
    • Seize the unwary
    • Produce an unholy din
    • Flay a hapless victim
    • Whisper words of despair and agony
    • Terrorize and brutalize
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barabashka Solitary, Terrifying
    Telekinetic force (d8 damage) 20 HP 0 armor
    Close, Near, Reach
    Special Qualities: Invisible to normal sight, Incorporeal

    Anger, remorse, guilt. Some emotions live on after death, coalescing into an invisible, malevolent entity. It lashes out, hurling objects and creatures with destructive force. Invisible, incorporeal, and vicious, a barabashka seeks to harm those who trespass on its haunt.

    Instinct: To drive away

    • Fool the senses
    • Unleash a whirlwind of destruction
    • Throw something
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hellhound Solitary, Magical, Planar, Terrifying
    Large Teeth 2d4 damage (b[2d10] damage) 12 HP 1 armor
    Close, Near
    Special Qualities: Huge, dark red hound, a mouthfull of huge black teeth and a flaming tongue

    A great hound, standing 4 feet at the shoulder appears before you, thick, shaggy dark reddish brown fur, a huge mouth full of large stained yellow teeth accent a firey black tongue. The beasts evil red eyes narrow as it begins to focus it's attention on you! Instinct: Strike Fear, Kill, Devour

    • Bites and Breathes Fire
    • Flame Breath, RollDex to Avoid, 2d6 Fire Damage
    • Comes from the Outer Planes of Hades
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  • Stah's Neglect Solitary, Huge, Magical, Construct
    Spectral Tendrils (b[2d10+5] damage) 20 HP 4 armor
    Reach, Far
    Special Qualities: Incorporeal, Visible in Moonlight

    Stah's Neglect is a spectral construct made from the experiments Stah the sorcerer conducted while attempting to become a lich. Instinct: to corrupt

    • Animate Dead
    • Slam
    • Wrap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barbarian Sprinter Group
    (d8 damage) 6 HP 3 armor
    Close

    Instinct: Instinct: to plunder, to

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  • Fey Creature Group, Small, Stealthy, Magical
    Slapstick (w[2d6] damage) 6 HP 0 armor
    Close
    Special Qualities: Natural camouflage

    Whether it is a vibrant singing plant or a rainbow stripped winged squirrel these things are sure to piss you off. Instinct: to cause mischief for intrelopers

    • Appear from thin air
    • Take another creatures shape
    • Leap through space
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