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Smuggler (Human) Group, Organized, Intelligent, Hoarder Stab and Slash (b[2d8] damage) 6 HP 1 armor Close, Near Eyes gleaming with bloodlust, the man before you brandishes a broadsword and has a wicked looking knife on his hip. His fetid breath repels you, his unwashed body reeks with stench.
Instinct: Protect the cargo and defend the ship- Waylay the unsuspecting
- Rally round the mast
- Climb the mast and rigging
- Brawl
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Carrion Crow Group, Devious, Hoarder, Cautious Claw (d6+2 damage) 6 HP 0 armor Close Special Qualities: Wings The Carrion Crow is a large bird with black feathers and multiple beaks. It prefers to attack wounded targets rarely taking on a health enemy, unless they approach its nest. They like to soar up high waiting for some back luck to come to its prey down below before picking pieces off of them while they still draw breath. It's common attack are sharp claws perfect for ripping through the flesh of a cadaver but also likes to let gravity dispatch its prey by lifting its enemies to a height then dropping them. The Carrion Crow likes to build its nest up high and has been known to line it with trinkets it collects from its prey. Instinct: protect, scavenge
- Prefers attacking wounded targets
- Takes enemies aloft
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Efril Group, Magical, Stealthy, Devious, Intelligent, Hoarder Magical Blast (d6 damage) 10 HP 4 armor Close, Reach, Far, Ignores Armor Human illusionist that keeps its orderlies at bay through magic and false promises. Instinct: to command the lesser willed
- Command its subjects
- Disorient its enemies
- Change the landscape, even if only in your mind
- Attacks the mind, not body
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Scorpion Man Group, Intelligent Pincers (d6+2 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Stinger An unholy mix of man and scorpion that serves its eldritch creators and their servants. If stung by the stinger, roll+con On a 10+: No sweat for you, tough guy! On a 7-9: Choose 1 On a 6 or less: Choose 2 -You don't take a 2d8 posion damage -You don't collapse in a coma -You're armor isn't ruined Instinct: Pillage
- Sting
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Clockwork Grunt Horde, Large, Organized One short hand, one long hand, and one piercing, bronze hand (d6+2 damage 1 piercing) 7 HP 3 armor Forceful "Alright. So that's how you want to play it," Frederick spat. His crimson blood was dripping off of the slender bronze hand of the Grunt. Frederick adjusted his shield and prepared to charge. Just then, a clear, resonant chime filled the subterranean, dwarven cavern, drowning out the mechanical clanking of the construct's internal gears. A great ticking could be heard coming from deep below. Eleven more Grunts emerged, one behind the other, in perfect synchronization, encircling him. He rolled his shoulders and popped his neck, "This could be more difficult than I thought." Instinct: to maintain order, to encircle a foe (clockwise) and rythmically destroy it at 100 beats per minute (think Stayin' Alive by the Bee Gees)
- Slow down time, Destroy enemies
- 12 O'Clock and All is Well: Calls 1d12 other Grunts to assemble
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Ned Shakeshaft Solitary, Stealthy, Devious, Intelligent Poison Dagger (d8 damage 1 piercing) 12 HP 0 armor Close Hired by the merchant to keep the purpose of the haunted house secret. Found tied up and freed by the adventurers Instinct: To deceive
- Convince he's an ally
- Causes unexplained accidents
- Poison
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Tortured Hybrid Solitary, Large, Intelligent, Construct, Terrifying Whirring Tooled Hands (d10+4 damage 3 piercing) 24 HP 3 armor Forceful, Ignores Armor Its maker, whomever that is, made it from man. It stumbles, it screams, and it fights desperately to cling to any former sense of humanity...but in the end it must kill for its master as tears of guilt and terror run down its deformed face. Instinct: To protect its maker.
- Destroys anything that threatens its maker
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Eater Group, Stealthy, Intelligent Teeth and bare hands (d6 damage) 10 HP 0 armor Close They can seem normal. They can seem sane. But an unwary traveler that approaches an eater, thinking that it is simply a stranded human is in for a nasty, toothy surprise. Older ones, the ones who haven't been driven to kill themselves and haven't wandered too far away from their tribes...they no longer pass as human. Their stomachs distend like water filled sacks from their abdomens. Eyes black as coal, and a mouth torn to ruin and gaping around broken teeth, their ceaseless mumbled prayers to the Great Devourer are enough to make any hardened warrior piss himself. Instinct: to devour flesh of living creatures so as to absorb their power.
- Stalks it's prey, and then tricks it into coming closer, before consuming it.
- It can easily feign sanity and civilized manners.
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Lys, the Drenched One Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder Weeping claw (b[2d12+7] damage 2 piercing) 28 HP 4 armor Reach, Forceful, Near Special Qualities: Wet, Wings Instinct: to drown the world
- Flood a room with water
- Drown out flames and fire
- Deceive those who will listen
- Act quickly and forcefully