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  • Smuggler (Human) Group, Organized, Intelligent, Hoarder
    Stab and Slash (b[2d8] damage) 6 HP 1 armor
    Close, Near

    Eyes gleaming with bloodlust, the man before you brandishes a broadsword and has a wicked looking knife on his hip. His fetid breath repels you, his unwashed body reeks with stench.

    Instinct: Protect the cargo and defend the ship

    • Waylay the unsuspecting
    • Rally round the mast
    • Climb the mast and rigging
    • Brawl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Carrion Crow Group, Devious, Hoarder, Cautious
    Claw (d6+2 damage) 6 HP 0 armor
    Close
    Special Qualities: Wings

    The Carrion Crow is a large bird with black feathers and multiple beaks. It prefers to attack wounded targets rarely taking on a health enemy, unless they approach its nest. They like to soar up high waiting for some back luck to come to its prey down below before picking pieces off of them while they still draw breath. It's common attack are sharp claws perfect for ripping through the flesh of a cadaver but also likes to let gravity dispatch its prey by lifting its enemies to a height then dropping them. The Carrion Crow likes to build its nest up high and has been known to line it with trinkets it collects from its prey. Instinct: protect, scavenge

    • Prefers attacking wounded targets
    • Takes enemies aloft
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Efril Group, Magical, Stealthy, Devious, Intelligent, Hoarder
    Magical Blast (d6 damage) 10 HP 4 armor
    Close, Reach, Far, Ignores Armor

    Human illusionist that keeps its orderlies at bay through magic and false promises. Instinct: to command the lesser willed

    • Command its subjects
    • Disorient its enemies
    • Change the landscape, even if only in your mind
    • Attacks the mind, not body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scorpion Man Group, Intelligent
    Pincers (d6+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Stinger

    An unholy mix of man and scorpion that serves its eldritch creators and their servants. If stung by the stinger, roll+con On a 10+: No sweat for you, tough guy! On a 7-9: Choose 1 On a 6 or less: Choose 2 -You don't take a 2d8 posion damage -You don't collapse in a coma -You're armor isn't ruined Instinct: Pillage

    • Sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • 1 Solitary, Stealthy, Devious, Intelligent, Hoarder
    Stab (b[2d8+2] damage) 12 HP 2 armor
    Close
    Special Qualities: Constaints

    Instinct:

    • Constrain
    • Torture
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  • Clockwork Grunt Horde, Large, Organized
    One short hand, one long hand, and one piercing, bronze hand (d6+2 damage 1 piercing) 7 HP 3 armor
    Forceful

    "Alright. So that's how you want to play it," Frederick spat. His crimson blood was dripping off of the slender bronze hand of the Grunt. Frederick adjusted his shield and prepared to charge. Just then, a clear, resonant chime filled the subterranean, dwarven cavern, drowning out the mechanical clanking of the construct's internal gears. A great ticking could be heard coming from deep below. Eleven more Grunts emerged, one behind the other, in perfect synchronization, encircling him. He rolled his shoulders and popped his neck, "This could be more difficult than I thought." Instinct: to maintain order, to encircle a foe (clockwise) and rythmically destroy it at 100 beats per minute (think Stayin' Alive by the Bee Gees)

    • Slow down time, Destroy enemies
    • 12 O'Clock and All is Well: Calls 1d12 other Grunts to assemble
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  • Ned Shakeshaft Solitary, Stealthy, Devious, Intelligent
    Poison Dagger (d8 damage 1 piercing) 12 HP 0 armor
    Close

    Hired by the merchant to keep the purpose of the haunted house secret. Found tied up and freed by the adventurers Instinct: To deceive

    • Convince he's an ally
    • Causes unexplained accidents
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tortured Hybrid Solitary, Large, Intelligent, Construct, Terrifying
    Whirring Tooled Hands (d10+4 damage 3 piercing) 24 HP 3 armor
    Forceful, Ignores Armor

    Its maker, whomever that is, made it from man. It stumbles, it screams, and it fights desperately to cling to any former sense of humanity...but in the end it must kill for its master as tears of guilt and terror run down its deformed face. Instinct: To protect its maker.

    • Destroys anything that threatens its maker
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eater Group, Stealthy, Intelligent
    Teeth and bare hands (d6 damage) 10 HP 0 armor
    Close

    They can seem normal. They can seem sane. But an unwary traveler that approaches an eater, thinking that it is simply a stranded human is in for a nasty, toothy surprise. Older ones, the ones who haven't been driven to kill themselves and haven't wandered too far away from their tribes...they no longer pass as human. Their stomachs distend like water filled sacks from their abdomens. Eyes black as coal, and a mouth torn to ruin and gaping around broken teeth, their ceaseless mumbled prayers to the Great Devourer are enough to make any hardened warrior piss himself. Instinct: to devour flesh of living creatures so as to absorb their power.

    • Stalks it's prey, and then tricks it into coming closer, before consuming it.
    • It can easily feign sanity and civilized manners.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lys, the Drenched One Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder
    Weeping claw (b[2d12+7] damage 2 piercing) 28 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: Wet, Wings

    Instinct: to drown the world

    • Flood a room with water
    • Drown out flames and fire
    • Deceive those who will listen
    • Act quickly and forcefully
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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