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  • Sora the Valiant Solitary, Divine, Magical, Intelligent, Hoarder
    Kingdom Key (b[2d8+2] damage 1 piercing) 14 HP 4 armor
    Close, Near
    Special Qualities: He Resist 5 to all elemental magic and resist 5 to dark and light attacks, Kingdom Key: capable of opening any door, lock, and even capable of opening the hearts of people and reveal their most intimate thoughts and secrets, +2 to all dark creatures and +2 to light creatures, it can also use once per encounter the holy explosion ability, +1 armor , He wields the chain of Light allowing him to use multiple drive from but only by borrowing the strength of friends and allies

    Sora the Valiant is consider the child of legend, and the true hero of Lux, he became famous because of his discovery that he could learn the legendary magic of order, ancient magic that is said to bring more order to the world when cast instead of chaos magic that only brings entropy. Sora was not only a considerable enemy to darkness, but also a great individual overall who now every thinks is dead. The main reason for this is that the capital fear his popularity among Libra and so they faked his death and incarcerated him in ground zero prison where he waited patiently to escape and thanks to some brave heroes he might just do it Instinct: It protects the world from the chaos that tries to unbalance it

    • Hits opponents with a combination of light and heavy blows with his X blade
    • Holy Explosion: a enormous burst of holy energy deals damage to all enemies (4d6 Light damage)
    • Firaza: he engulfs his blade in a powerful burst of red flames and launches himself multiple times at his opponent (3d10 fire damage)
    • Blizarda: HIs blades creates a powerful block of ise that is used to hit one opponent (3d10 ice damage) then as it hits the ground the blade shatters multipe shards of ice to all surrounding opponents (3d6 spread to all enemies Ice damage)
    • Thundaza: Raises his blade up as he summons a chain of Lighting form above and all explodes in a burst of electricity (5d6 to all surrounding opponents
    • Ars Arcanum: (on a 7-9 attack) He Lends relentless blows with his blade then launches individual to the air (3d6 damage) then attempts to land a Zantetsuken (2d10 piercing 5) in mid air to avoid and pary do DD Dex or Str whichever is higher
    • Ragnarok: On a -6 to an attack, it counters by hitting you with multiple blows and throwing you mid-air (4d6) then attacks with a powerful explossion of small light comets that hit all opponents equally (2d8 damage piercing 4)
    • Strike Raid: when he is Half of his HP, he hurls his blade multiple times at both opponents equally (2d6 piercing 4) then the last blow he hurls phantom blades at each opponent (2d6 piercing 4) at the beginning of enemy's turn they deal 2d4 to enemies
    • Sonic Rave: Once per round on a 7-9 he nullify an opponent's close attack and then attack with a relentless strike of blows at sonic speed (4d6 damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clockwork Behemoth Solitary, Large, Construct
    Mace-like Fists (d12+4 damage) 24 HP 3 armor
    Forceful
    Special Qualities: Metal

    Instinct: to crush.

    • Crushes modern civillisation
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  • Clockwork Dragon Solitary, Huge, Construct
    Bite (d12+7 damage 2 piercing) 28 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Wings, Metal

    Instinct: to defend the gold in its creator's tomb.

    • Belches fire from its mouth.
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  • Clockwork Knight Solitary, Cautious, Construct
    Ancient Sword (b[2d12+2] damage) 20 HP 4 armor
    Close, Forceful
    Special Qualities:

    Instinct: to crusade.

    • Slay those who disrespect the legacy of the past.
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  • Solitary, Construct
    (d12 damage) 20 HP 3 armor
    Close, Far
    Special Qualities:

    Instinct:

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  • Clockwork Man Solitary, Construct
    Hidden Crossbow (d12+2 damage) 20 HP 3 armor
    Close, Forceful, Far
    Special Qualities:

    Instinct: to preserve the past.

    • Stand guard by ancient monuments.
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  • Risen of the Winter Horde
    Talons (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Unthinking, Fear of flame, Resurrecting

    Instinct: To chill the earth

    • Spread ice through touch
    • Overpower an enemy with numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frozen Guardian Group, Construct
    Icy Spear (d8+2 damage) 14 3 armor
    Reach, Close
    Special Qualities: Unthinking, Iceborne, Organised

    Instinct: To protect the inner chambers

    • Strike from stillness
    • Block the way
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yhul Commander Solitary, Stealthy, Magical, Intelligent, Cautious, Hoarder, Planar
    Yhul Rifle, Arm Blades (b[2d12+4] damage) 16 HP 4 armor
    Close, Forceful, Far

    Yhul Commander, very cunning. Instinct: It wants your balls

    • Biotic
    • Stealth
    • Pull
    • Warlike Culture
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  • Yhul Trooper Group, Intelligent, Hoarder, Planar
    Rifle (b[2d8] damage) 10 HP 2 armor
    Close, Far

    Masked with heavy armor, Heavy treading Instinct: Collect Trophies

    • Hunt
    • Extreme Focus
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