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Moon Beast Group, Huge, Hoarder, Planar, Terrifying Spear (d8+3 damage) 16 HP 0 armor Reach Special Qualities: Giant toad with tenacles for a face This creature has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles. Instinct: Torture
- Enslave
- From H.P. Lovecraft's Dreamlands
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Sentinel Scout Group, Divine, Intelligent, Cautious, Planar Sword (d10+4 damage) 8 HP 4 armor Close, Forceful Harbringers of the coming threat, the scouts find out as much as they can about a beast before reporting back to their leaders. Instinct: To hunt and slay
- Call upon its brethren
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Marble Philosopher Group, Construct, Intelligent Stone Paws (d8+2 damage) 10 HP 3 armor Close, Forceful Special Qualities: Book Finder A sphinx-like statue, slightly larger than a man. They normally sit immobile, guarding the halls of their respective collections: History, Mathematics, Philosophy, & Rhetoric. If they sense the theft of any books from their collections, they will leap into action, attacking the thief with powerful blows aimed to destroy him without harming anything that he carries. All of the philosophers will pursue a book thief from any of the collections, but they will not range far from their halls in the pursuit. They will forever remember a stolen tome and the thief that took it. They have heard many of the discussions within the Library, and have a great store of knowledge. Though normally silent and impassive, they can be drawn out by someone with a particularly intriguing postulate - a simple question will be ignored. Instinct: Keep and guard the library forever
- Sense a stolen book
- Leap with more speed and grace than it should
- Wax philosophical
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The Rat Knight Solitary, Construct Teeth and whip like tail (d10 damage 2 piercing) 12 HP 2 armor Close Special Qualities: Made by Mr.Skeltal A large rat about the size of a person decked out in scale armor. Instinct: To consume
- Attacks tresspassers
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Skelly Prep Cooks Group, Small Little kitchen equipment (d6 damage) 10 HP 1 armor Close Little Skelly prep cooks Instinct: To assist Skelly Cook
- To prep ingredients
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Skelly Chef Solitary A large meat hammer (d8+2 damage) 16 HP 3 armor Close A large skelly holding a meat tenderizer. It has an apron on that says "Kiss the cook". Instinct: To cook people
- Cooks for skellys
- Try to throw people into boiling cauldron
- d10 Pot
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Gaint Lizard Solitary, Large Bite (d10 damage) 16 HP 1 armor Special Qualities: Amphibious Instinct: Hunt
- Attack prey
- Return to its lair when threaten
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Dark Overlord Solitary, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous Dark magic ray (d10 damage 1 piercing) 40 HP 5 armor Close, Reach, Ignores Armor, Far Special Qualities: Insubstaintial, lord over others, Insubstaintial black figure like Death Long ago, a man made a pact with darkness itself, transforming him into an undead monster. Also he gained access to unfathomable power with only two goals: rule and destroy. Quickly he found that great power came with a greater expense. And that he was losing his control. And that his true life was fading, and he was left with a half-life, a cursed life. Then one thing happened: dark forces gave him some control, false control. He was being controlled. Mind-controlled. Now he lives on a castle on a dark, creepy mountain that only materializes on October 31st, Halloween. All others it lives in the Shadow Realm. Two boys thought that it was a myth to keep kids from wanting ultimate power, and went in the castle. Their skeletons lie in the throne room. Instinct: to rule
- Retreat, only to come back stronger.
- Cast a dark magic spell (Cloudkill, Raise the Dead, Death Sword)
- Command over something
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Crystalline Polymorph Solitary, Stealthy, Intelligent Needlelike spikes (d10 damage 2 piercing) 12 HP 2 armor Hand, Close, Reach Special Qualities: Drain blood to gain power and memories Seeking to find itself by finding others, this creature masters language and knowledge not by learning - but by absorbing the memories of those whose blood it drains. A solitary hunter, it cannot stand other members of its own specie - most of the time. When it does not possess a shape that it can use to its advantage it will blend into its surroundings to better hunt. It needs to feed to live, but if a place seems 'dry' it can fall into a torpor for years until prey comes along. Instinct: To replace
- Change its shape
- Active camouflage
- Mimic voices
- Use the powers of those it has drained