-
The Thing Under The Bed Group, Stealthy, Terrifying Super long claws (d8+2 damage) 6 HP 1 armor Close Special Qualities: Scary A monster for a villiage. Basically for my adventure, The Count's Daughter. Instinct: to scare
- Scare little kids
- scare everybody!
-
The Devouring (a lich) Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Terrifying, Amorphous Soul drain (add half the damage to HP) (d8+2 damage 1 piercing) 27 HP 5 armor Forceful, Ignores Armor, Near Special Qualities: Flies, undead, subjects, Creepy The Devouring was actually once a human. He cast it off in an evil deal. Knowing that he could never do good again, he trapped himself in a castle for three day's time. Then he died, and was reborn as a lich. P.S. If you know his real name (up to a GM) he will obey all commands, like "die and never come back". P.P.S. If you destroy his phlacetry he will die. Instinct: To kill
- Destroy souls
- Feed souls to its phlacetry
- Command evil forces
- Lord in evil
-
The Puppets Group, Terrifying Tools, farming implements, hands (d8 damage) 10 HP 1 armor Close Special Qualities: unnatural in appearance, face is a mask of horror These poor humans appear to be be suspended from none existent strings and animated by some fell magic; they wait in the same position for commands Instinct: Follow mistress's commands
- Hang in place until there mistress begins to pull the string
-
Broodmother Defender Group Legs and fangs (b[1d8+2] damage) 6 HP 1 armor Close Instinct: To protect mother
- Attack
-
-
Broodmother Solitary, Large Bite (d10 damage 3 piercing) 16 HP 1 armor Instinct: Protect eggs
- Uses web to trap attackers
-
Crystalline Elder Solitary, Magical, Intelligent Diamond blade (d12 damage 1 piercing) 23 HP 4 armor Close Special Qualities: Regenerates, Immunity: Poison, Sleep, Lack of Air, Drowning The Ancients knew of the Crystalline, a race sprung full-grown from their semi-divine heartgems. They nurtured any of the earth-children that they found, answering their endless questions and allowing them to drink deeply of the accumulated knowledge of their ageless experiences. Some of the Crystalline went mad, hearts burst with too much knowledge. Others honed their minds on the whetstone of wisdom, and thereby grew introspective. These immortal sages retreated from the world, and now spend their ceaseless existence pondering the nature of reality. At times, they are tasked with guarding an artifact of the Ancients. Though they have become creatures of the purest thought, their bodies remain supple and quick. Instinct: To serve the Greater Good
- Cast a Wizard spell
- Fling a hail of crystal shards (d10 damage)
- Transfix a listener with a mind-shattering question
- Share the answer to a mystery
-
Sir Slice the Terrible Solitary, Construct, Terrifying Sword Arms (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close Special Qualities: To slice, It has swords for arms Instinct: To butcher
- Hack
-
Skelly Golem Solitary, Large, Amorphous Skelly Fist (d10 damage+2) 20 4 armor A large golem created by the fusion of many skeletons. Large beating heart at center encased by ribs. Instinct: To protect master
- To smash
- If heart is attacked, +5 damage no armor