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  • War Golems Group, Intelligent, Cautious, Construct, Amorphous
    Sword (b[3w[3d8+2] damage 1 piercing) 17 HP 6 armor
    Close, Forceful
    Special Qualities: Untirable

    The War Golems were created by the wizards of the country Arcane Earth. Despite being designed to fight the undead from the Blighted Lands, they were allowed to possess and foster their own personalities. This led to their protecting pacifist natures. They love life and despise the undead. Many look forward to a life of peace after the Ageless war ends. Instinct: To Protect

    • Unrelenting Determination
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  • Evolved Kobolds Solitary, Devious, Organized, Intelligent, Cautious, Hoarder
    Spear (d8 damage) 16 HP 3 armor
    Close, Reach
    Special Qualities: Wings

    While there are many kobolds, only a few blessed ones ever become Evolved Kobolds. These Evolved kobolds serve as cunning captains for their dragons, and they know it. They command kobolds with a ruthless efficiency, quite easily sacrificing their subordinates for a perfect killing blow to their enemy. While evolved kobolds do prize their survival over others, they can & will sacrifice themselves to complete their orders from their dragon masters. Instinct: To serve dragons

    • Commands Kobolds
    • Kobolds are just pawns
    • Voice of the dragon
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  • Rotten Avian Group, Large, Construct, Amorphous
    Claws (d8+2 damage 2 piercing) 21 HP 2 armor
    Special Qualities: Flying, Made to fight Golems

    The necromancers in the Blighted Lands who created the Rotting Avians to combat the golems from the country of Arcane Earth. However the insatiable hunger that dominates the rotting avians comes from all the carrion birds fused together by necromancy to create these monstrosities. Instinct: To Feast

    • Mass frenzy
    • Fly-by attacks
    • Pluck & drop
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mockery Monarch Solitary, Large, Intelligent, Hoarder
    Bite (b[1d12+2] damage) 16 HP 3 armor
    close, reach
    Special Qualities: Understands languages

    Clever insectile creatures descended from ankhegs. Monarchs desire little more than to create as many mockery drones as they can. They lack the ability to speak, but they are curious about sentient humanoids, consuming them and creating progeny that appear intelligent but whcih are not much smarter than animals. Instinct: to create mockery drones

    • burrow underground in secret
    • spawn mockery drones
    • devour men whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mockery Drone Group, Small, Stealthy, Organized, Construct, Terrifying
    Claws (b[1d6] damage) 8 HP 2 armor
    Close, Reach, Near

    The Mockery Drone is the spawn of the Mockery Monarch, a queen-like creature descended from ankhegs. The Monarch swallows humanoids whole, then they are digested through it's abdomen and expelled still in their humanoid form but with a mockery bug replacing their spine and brain. These Mockery drones tend to go about the daily lives of the humanoid but with disgruntled intelligence, repeating phrases non-stop and using them out of place. For example, a Mockery drone that becomes the Town crier and shouts “Midnight and alls well!” during the middle of the day, or villagers who are carrying empty pails from the town well. Mockery Drones are always in atleast a pair or small group and will detach themselves from their humanoid form if threatened, the Monarch could have moved. Monarchs can go for a long time without food and when burrowing under a town or city they leave no tunnels unless they choose to, because of this Monarchs can tunnel into the cellars of inns or castles and begin assimilating people slowly into mockery drones. Instinct: To protect and serve the Mockery Monarch

    • Spit Acid
    • appear human
    • strike without warning
    • doesn't really understand what it means to act human
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Serpent Solitary, Huge, Intelligent
    Bite (d10+5 damage 2 piercing) 20 HP 2 armor
    Reach, Forceful

    Instinct: Sink ships

    • Constrict ships
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  • Saint Maria Solitary, Divine, Magical, Devious, Intelligent
    Undead Touch; Unholy Flame (d8+2 damage) 16 HP 0 armor
    Close, Ignores Armor, Far

    Maria was born with a shriveled black arm and no nose. As a child she was tormented by the other children for her deformities until she discovered her latent magic powers and defended herself. She was then declared a witch and run out of town on threat of burning at the stake. Living alone in the Killing Savannah, she was discovered by the Count who offered to make her into a Hollow in exchange for spreading undeath across the world. She accepted and returned to Silent Dune where she began draining the souls of her former tormenters to create loyal Hollows. Once her followers were numerous, she established her own cult, demanding the citizens beg her forgiveness and submit to hollowing or else be crafted into deformed abominations. The souls of her followers have made her extremely powerful and she now reigns supreme over the nightmarish hell that her town has become. Instinct: To spread her religion across the world

    • Protected by devoted followers
    • Chants a haunting hymn which invigorates her abominations and stuns her foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cosumarian Barbarian Horde, Intelligent, Hoarder
    Axe (b[2d6+4] damage 3 piercing) 3 HP 1 armor
    Close, Forceful

    Instinct:

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  • Archdemon Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Terrifying
    Death Ray (Spell) (b[2d10] damage 2 piercing) 50 HP 3 armor
    Hand, Reach, Ignores Armor, Far
    Special Qualities: Winged, Scary! (looks terrifying)

    Archdemons are wicked mages that are forever evil. Normally, an average demonic mage (or evil wizard) is polymorphed into a horrible being by evil gods. They are few, and many even say that they are demigods. Don't mess, you won't die. Fight him, and you're taking your last breath while looking. Instinct: To destroy

    • Trap them in the Dark Plane
    • Lie
    • Cast any PC spell, or make up a spell!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Archdemon Solitary, Tiny, Magical, Stealthy, Divine, Intelligent, Hoarder, Terrifying
    Death Ray (Spell) (b[2d10] damage 2 piercing) 14 HP 4 armor
    Hand, Reach, Ignores Armor, Far
    Special Qualities: Winged, Scary! (looks terrifying)

    Archdemons are wicked mages that are forever evil. Normally, an average demonic mage (or evil wizard) is polymorphed into a horrible being by evil gods. They are few, and many even say that they are demigods. Don't mess, you won't die. Fight him, and you're taking your last breath while looking. Instinct: To destroy

    • Trap them in the Dark Plane
    • Lie
    • Cast any PC spell, or make up a spell!
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