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  • Commoner Group, Pursuing, Intelligent, Hoarder
    Pocket Knife (d4 damage) 6 HP 0 armor
    Close

    Ah, the common folk. They always pursue some Goal and will do anything for it. (This is only for the people who go out of their way to make someone else mad.) Instinct: To follow its Goal

    • Choose 1: pray to a god, become rich, fight for their country, steal something, shame an enemy. (This is a Goal. They will pursue the Goal until they get it.)
    • Do one in pursuit of a Goal: Lie, cheat, spread a nasty rumor, fight.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nagual Solitary, Divine, Magical, Devious, Intelligent
    Ritualdolch, vergiftet (d8+2 damage) 14 HP 0 armor
    Close

    Instinct: Zerstörung der Ordnung, Herrschaft

    • ruft kräfte der Dämonen
    • Rufe die Dämonen, Beherrsche die Natur,Beherrsche den Geist
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  • Snow Caracal Group, Small, Stealthy, Organized
    Sabretooth Bite (d4+2 damage 1 piercing) 4 HP 0 armor
    Close

    The snow caracal is smaller than a lynx and bigger than a housecat. It is white and grey, and melds almost invisibly into the snowy crags it hunts upon. It travels in prides, much like lions. It is sabretoothed, but because of its size the teeth are almost link the fangs of a snake. Instinct: Hunt warily

    • Pounce from the snow
    • Disappear into snow
    • Coordinate the hunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Elemental of the Frozen South Solitary, Large, Magical, Planar, Amorphous
    Stinging slivers of ice (d12 damage) 19 HP 3 armor
    Near
    Special Qualities: Insubstantial

    An ancient spirit let loose by some force lost to memory. Wanders the wastes seeking its purpose, and freezing life where it can for cruelty's sake. Instinct: Freeze the life from you

    • Blinding snow and wind
    • Block out the Sun
    • Answer secrets of the frozen wastes
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  • Gobblegack Solitary, Large, Cautious
    Charge, Swallow (d10+4 damage 2 piercing) 16 HP 3 armor
    Forceful

    The Gobblegack is a monstrous lizard-like beast composed of thick hide, short legs and a gigantic mouth. Residing in the slug of swamps and city sewer, it is extremely territorial it will attack any intruders. Protecting it's horde of mundane items and garbage, but there may be treasure hidden beneath the slime. It will commonly try to swallow its prey whole or bash them with a charge. Instinct: to horde and consume

    • Swallow
    • Charge
    • Horde garbage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lacrania Solitary, Stealthy, Magical, Devious, Intelligent, Cautious, Hoarder, Planar
    Puñaladas por la espalda con la cola (w[2d6] damage 1 piercing) 12 HP 1 armor
    Close, Near

    Esta Sucubbo/Incubo es capaz de voltear la pelea a favor del portal por su poder para seducir. Instinct: Trata de reclutar aliados para el portal

    • Seducir
    • Besa para dar la puñalada
    • Causar orgasmo
    • Enamora a los enemigos para que la apoyen con su belleza de otro mundo
    • Es capaz de entrar en una furia demoníaca
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forest Bison Group
    Solid Head with Horns for Butting (d8+2 damage) 6 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Fungal growth in fur

    The forest bison are usually seen in small family groups. They have an uncanny ability to appear in the night and eat up an entire field, then fade into the forest when challenged. If forced to defend themselves, they can head butt a man ten feet. The fungus that grows in their fur is symbiotic; the cloud of spores it generates makes most other mammals feel light headed and dizzy around them. Instinct: Eat crops and food stores

    • Disappear into the forest
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  • Chervonyyklo Group, Small, Terrifying
    Three Heads Full of Fangs (b[2d8+2] damage) 6 HP 1 armor
    Close, Near
    Special Qualities: Spit Venom, Unsettling, shimmering scales

    Chervonyyklo are zmey of small to medium size, scarlet and black in coloration, and can be found in nests of several individuals across the Dimniyi Frontier wherever the forest is think enough. Snake like, with scales that shimmer in ways that real flesh and blood snake scales could never shimmer, and three heads, like all zmey these are creatures bred to Chaos in some distant past age. Instinct: Consume tasty flesh

    • Devour in pieces or whole
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  • Undead Dwarf Warror King Solitary, Intelligent, Cautious, Construct, Amorphous
    hammer (b[2d10+2] damage 2 piercing) 23 HP 7 armor
    Close
    Special Qualities: It's immune to mind attack

    The king of all suns is the master of all shadows. He create is minion from darkness. He create it's bodyguard from void itself. This shadow dwarf warrior destroy every enemy on sight. Instinct: kill living

    • Crush thing with hammer
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  • Dark Time Mage Solitary, Magical, Devious, Organized, Intelligent, Amorphous
    dark bolt (b[2d8] damage) 19 HP 7 armor
    Close, Ignores Armor, Far

    The king of all suns is the master of all shadows. He create is minion from darkness. He create it's bodyguard from void itself. This shadow mage can control time itself! Instinct: kill living

    • - fold time with magic
    • - stop and slow enemy, accelerate minions
    • Time control - + dex for attacking him. On a 10+ the attack hit. 7-9 only half damage.
    • call magical minions
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