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Commoner Group, Pursuing, Intelligent, Hoarder Pocket Knife (d4 damage) 6 HP 0 armor Close Ah, the common folk. They always pursue some Goal and will do anything for it. (This is only for the people who go out of their way to make someone else mad.) Instinct: To follow its Goal
- Choose 1: pray to a god, become rich, fight for their country, steal something, shame an enemy. (This is a Goal. They will pursue the Goal until they get it.)
- Do one in pursuit of a Goal: Lie, cheat, spread a nasty rumor, fight.
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Snow Caracal Group, Small, Stealthy, Organized Sabretooth Bite (d4+2 damage 1 piercing) 4 HP 0 armor Close The snow caracal is smaller than a lynx and bigger than a housecat. It is white and grey, and melds almost invisibly into the snowy crags it hunts upon. It travels in prides, much like lions. It is sabretoothed, but because of its size the teeth are almost link the fangs of a snake. Instinct: Hunt warily
- Pounce from the snow
- Disappear into snow
- Coordinate the hunt
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Ice Elemental of the Frozen South Solitary, Large, Magical, Planar, Amorphous Stinging slivers of ice (d12 damage) 19 HP 3 armor Near Special Qualities: Insubstantial An ancient spirit let loose by some force lost to memory. Wanders the wastes seeking its purpose, and freezing life where it can for cruelty's sake. Instinct: Freeze the life from you
- Blinding snow and wind
- Block out the Sun
- Answer secrets of the frozen wastes
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Gobblegack Solitary, Large, Cautious Charge, Swallow (d10+4 damage 2 piercing) 16 HP 3 armor Forceful The Gobblegack is a monstrous lizard-like beast composed of thick hide, short legs and a gigantic mouth. Residing in the slug of swamps and city sewer, it is extremely territorial it will attack any intruders. Protecting it's horde of mundane items and garbage, but there may be treasure hidden beneath the slime. It will commonly try to swallow its prey whole or bash them with a charge. Instinct: to horde and consume
- Swallow
- Charge
- Horde garbage
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Lacrania Solitary, Stealthy, Magical, Devious, Intelligent, Cautious, Hoarder, Planar Puñaladas por la espalda con la cola (w[2d6] damage 1 piercing) 12 HP 1 armor Close, Near Esta Sucubbo/Incubo es capaz de voltear la pelea a favor del portal por su poder para seducir. Instinct: Trata de reclutar aliados para el portal
- Seducir
- Besa para dar la puñalada
- Causar orgasmo
- Enamora a los enemigos para que la apoyen con su belleza de otro mundo
- Es capaz de entrar en una furia demoníaca
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Forest Bison Group Solid Head with Horns for Butting (d8+2 damage) 6 HP 1 armor Close, Forceful, Reach Special Qualities: Fungal growth in fur The forest bison are usually seen in small family groups. They have an uncanny ability to appear in the night and eat up an entire field, then fade into the forest when challenged. If forced to defend themselves, they can head butt a man ten feet. The fungus that grows in their fur is symbiotic; the cloud of spores it generates makes most other mammals feel light headed and dizzy around them. Instinct: Eat crops and food stores
- Disappear into the forest
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Chervonyyklo Group, Small, Terrifying Three Heads Full of Fangs (b[2d8+2] damage) 6 HP 1 armor Close, Near Special Qualities: Spit Venom, Unsettling, shimmering scales Chervonyyklo are zmey of small to medium size, scarlet and black in coloration, and can be found in nests of several individuals across the Dimniyi Frontier wherever the forest is think enough. Snake like, with scales that shimmer in ways that real flesh and blood snake scales could never shimmer, and three heads, like all zmey these are creatures bred to Chaos in some distant past age. Instinct: Consume tasty flesh
- Devour in pieces or whole
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Undead Dwarf Warror King Solitary, Intelligent, Cautious, Construct, Amorphous hammer (b[2d10+2] damage 2 piercing) 23 HP 7 armor Close Special Qualities: It's immune to mind attack The king of all suns is the master of all shadows. He create is minion from darkness. He create it's bodyguard from void itself. This shadow dwarf warrior destroy every enemy on sight. Instinct: kill living
- Crush thing with hammer
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Dark Time Mage Solitary, Magical, Devious, Organized, Intelligent, Amorphous dark bolt (b[2d8] damage) 19 HP 7 armor Close, Ignores Armor, Far The king of all suns is the master of all shadows. He create is minion from darkness. He create it's bodyguard from void itself. This shadow mage can control time itself! Instinct: kill living
- - fold time with magic
- - stop and slow enemy, accelerate minions
- Time control - + dex for attacking him. On a 10+ the attack hit. 7-9 only half damage.
- call magical minions