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  • Tribal Savage Horde, Organized
    blowgun (d4 damage) 3 HP 0 armor
    Close, Far

    Faces painted in primitive markings, these savages have no qualms about killing intruders. The collections of shrunken heads worn by more powerful members is a testament to that grim fact. Instinct: to defend the tribe

    • Blow darts coated in sleeping poison
    • Beat drums to draw others of the tribe
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  • Ermordenung Solitary, Stealthy, Modified
    Poison Touch/Kiss (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: Immune to all forms of poison except another Ermordenungs.

    The ermordenung cannot touch another living creature without causing it to whither and die causes them endless heartache. They have been forever denied the physical pleasures – the caress of a lover’s hand, the embrace of a close friend, the affectionate hug of a child – that mean so much to mortal men. Their inner suffering and agony has been marshalled to make them cruel and heartless agentsof Ivana. Instinct: Carry out the cruel and heartless orders of Ivana Boritsi without question.

    • Draw victim into a deadly embrace and slay the hapless souls with their toxic kiss.
    • Use their great physical beauty and overwhelming charisma
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sadistic Nurse Group, Stealthy, Devious, Intelligent
    syringe (d4 damage 1 piercing) 6 HP 0 armor
    Hand

    These assistants to The Surgeon are donned in blood stained nurses uniforms and reek of decay. Instinct: to dominate

    • Control weak minds with firm words
    • Inject patient when they least expect it
    • Deliver a poison that make your bones feel like jelly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Atiloc the Crystal Spider Solitary, Large, Intelligent, Planar, Amorphous
    Razor forelimbs (d10+2 damage 2 piercing) 23 HP 4 armor
    Near
    Special Qualities: Any kind of energy weapon is absorbed into its crystalline carapace and redirected at enemies

    Atiloc is a massive spider-like entity from the quasi-elemental plane of crystal. In shape, it appears to be an arachnid, but is in fact made entirely of quartz-like crystals. Instinct: To protect its lair

    • Stalk from the darkness
    • Breathe a cone of burning crystal shards
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  • River Child Group, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Sharp rocks and sticks (d4 damage 1 piercing) 10 HP 0 armor
    Close, Near
    Special Qualities: Friend of animals, Can breathe underwater.

    River children look like human toddlers or small children, frolicking naked near rivers and pools. They are actually trickster spirits that love nothing more than to delight in the pain, suffering, and death of mortals. A favorite tactic is to pretend to drown near the den of a crocodile, or play near a sharp cliff and trip or push the adults who come to save them. If they are spotted for what they are, they will offer truths, such as the location of their treasures, in exchange for performing dangerous dares or playing deadly games with them. Instinct: To laugh at others misfortune.

    • Play dangerous games.
    • Lure them close to dangerous animals.
    • Trade truths for dares.
    • Get underfoot hang on.
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  • Half giant soldier Group, Large, Organized, Intelligent
    Massive axe (b[2d8+2] damage) 10 HP 2 armor
    Forceful

    Half giant soldiers work for their general or chieftan, helping conquer the land in the name of their people. Instinct: To prove it's strength over smaller creatures

    • Smash something.
    • Blow horn of warning.
    • Break free of bonds or impairments.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half giant draugr Solitary, Large, Terrifying
    Massive axe (b[2d10+4] damage 1 piercing) 20 HP 3 armor
    Forceful, Reach

    Due to a dark pact, the half giant general returns as a mighty undead warrior shortly after death. A mindless servants of dark forces, it seeks to eradicate all life. Only the most skilled necromancers can hope to tame it. Instinct: To eradicate life

    • Strike several foes at once.
    • Throw its massive axe.
    • Infect with necromantic magic.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half Giant General Solitary, Large
    Massive Axe (b[2d10+4] damage 2 piercing) 16 HP 3 armor
    Forceful, Reach

    The half giant general seeks fortune, glory, and conquest, not necessarily in that order. It's made a pact with entities it can not quite comprehend, that will unfortunately result in rather unpleasant effects after death. Instinct: To rule over the land.

    • Slash several enemies at once
    • Cause someone to cower in fear.
    • Return as a half giant draugr when killed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half Giant Berserker Group, Large, Intelligent
    Pair of axes (b[2d8+4] damage 1 piercing) 14 HP 2 armor
    Forceful

    Per tradition, the half giant berserker is paired with a half giant necromancer in a partnership neither of them enjoy. The berserker just wants to finish this rite of passage as quickly as possible, and throw itself into as many glorious battles as it can. Instinct: To crush smaller creatures.

    • Fly into a rage
    • Charge someone and knock them down
    • Fight on as a ghost until its partner is killed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half Giant Necromancer Group, Large, Magical, Intelligent
    Shadow bolt (d8 damage) 14 HP 1 armor
    Ignores Armor, Near, Far

    The half giant necromancer partners with a half giant berserker, a pairing forced on them by tradition and enjoyed by neither of them. It seeks to gain enough power and glory to move to a true position of leadership, and to abandon it's forced partnership. Instinct: To fight for glory and power.

    • Weaken with necromantic plague.
    • Summon skeletons
    • Fight on as a ghost until its partner is killed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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