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Destrachan Solitary, Large, Intelligent Sonic Blast (d10 damage) 16 HP 1 armor Ignores Armor The hunched, reptilian beast lopes on two clawed feet, its eyeless head dominated by a huge circular maw filled with jagged teeth. Instinct: to torment prey
- emit sonic blasts
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Decapus Solitary, Stealthy, Intelligent, Terrifying tentacles (d10 damage) 12 HP 1 armor Close, Reach Special Qualities: ten writhing tentacles This swollen cephalopod has ten writhing tentacles and a hideously monstrous face with pale, milky eyes on its bulbous body. Instinct: to eat humanoids
- constrict its prey
- Mimic human voices
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Piercer Group, Stealthy drop (d8 damage) 6 HP 1 armor Close Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. Instinct: to eat cavern wanderers
- Drop on surprised prey
- appear as a stalactite
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Stirge Horde, Tiny, Stealthy proboscis (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Flight Stirges are vicious, blood-drinking swamp pests that prey on wild animals, livestock, and unwary travelers. While weak individually, swarms of the creatures are capable of draining a man dry in minutes, leaving only a desiccated husk in their wake. Instinct: to swarm prey
- Suck blood
- Hide in the shadows
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Hypno Solitary, Small, Stealthy, Magical, Organized, Intelligent, Amorphous Attacks via another beast (Preferably an Ogre) (1d2 damage) (Uses Host Damage) 5 HP 0 armor Close, Reach No-One quite knows where the Hypno came from or what it really is. How it survives is unknown as it does not eat, drink nor sleep. It wears a cloth over it's face and never speaks but quite happily listens and follows orders. No-One argues as they come in droves and have a cheap and easily accessible knowledge of how to control the mind. | Instinct: To Follow Orders
- Control Lesser Being
- Blinding Light
- Manipulate
- Summon the Brotherhood
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The Thing in the Waste Vat Solitary, Devious smothering and crushing (d8+2 damage) 16 HP 0 armor Hand, Forceful, Ignores Armor Somehow it's survived in the putrid medical waste vat for gods know how long. All it wants is to feel close to something living, but its revolting bloated form and inability to communicate in anything but deep sustained moans makes that problematic. Instinct: to hug
- Shamble toward you with open arms
- spread a disease with its touch
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Half Giant Spearman Group, Large, Organized, Intelligent, Cautious, Hoarder Thrown burning spear (b[2d8+2] damage 1 piercing) 10 HP 2 armor Reach, Near, Far While soldiers and berserkers form the front line of assault, half giant spearmen pick off enemy archers, mages, or wounded targets. Instinct: To serve it's lord
- Gang up on the weakest enemies
- Blow the horn of warning.
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The Winter Queen Solitary, Magical, Divine, Devious, Intelligent, Hoarder, Planar Special Qualities: Immune to mortal weapons The Winter Queen is one of the oldest of the fae, born in the first snows. From her frozen palace she rules the elves for half the year, sharing sovereignty with her husband the Summer King. Now, her King is dead, killed by mortal wizards. Armed with the divine Spear of Vengeance, the Winter Queen is consumed by cold, calculating anger. She seeks to bury the world in ice and snow, to bring about an endless winter, and to rid the world of the race of Man for their crime. Instinct: To blanket the world in ice.
- Freeze with a touch.
- Blanket an area in icy death.
- Command with immortal authority.
- Act as a weapon for divine vengeance.
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Shrieker Fungus Solitary, Devious Stunning Shriek (d8 damage) 12 HP 0 armor Close, Ignores Armor, Near, Stun This giant, immobile mushroom has developed a defense against predators. it can emit multiple discordant tones at extremely high volume by constricting air sacs in its bell. the air passes through tubes with vibrating fibers. this causes intense pain in most animals, possibly incapacitating or driving them away. note that it cannot kill, only stun. this reaction is triggered whenever it or its network of mycelium is disturbed significantly either by being eaten by small creatures or stepped on/touched by large creatures Instinct: to protect the colony
- Emit a painful high pitched shriek to stun animals
- can attract unwanted attention
- Immobile
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Krenshar Group, Terrifying Claws and Bite (d8 damage) 6 HP 1 armor Close These felines are approximately the size of a cheetah or leopard and built similarly, but through magical manipulation have been given an extraordinary ability. They can retract the flesh on their face, exposing bone, sinew, and muscle. This would serve little to no practical purpose in the wild, but many sentient beings find it acutely disturbing, and are unnerved or outright frightened upon seeing the grizzly trick. these creatures have learned to capitalize on this and hunt sentient beings almost exclusively. Instinct: to hunt
- Intimidates prey by screaming and retracting facial skin.
- Pounces, claws, and bites weakest link