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Chaos "Beat It" Warrior Solitary, Magical, Organized, Intelligent, Hoarder Dual Shocking Baton (d8 damage) 30 HP 6 armor Close, Ignores Armor Commander of the Dance Battleguard team, This very stylish individual is not a guy you want to mess with, Although very flashy and eccentric individual, when he fights he knows how to defeat it enemies Instinct: To Kill with Elegance
- Performs Spell Shamona Shield: Engulfs allies with shamona's armor making them less permeable to take damage. (+2 to armor to one ally) This does not increase his own armor strengh. He can split shield to two allies for +1 armor to each
- Shamona Shield
- Call from Radio
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Dance Battleguard Group, Magical, Organized, Intelligent Element Gadget Gloves (d6 damage) 5 charges 6 HP 3 armor Close, Far The capital does not care about MJ's powers, but these guys do. Hired by the capital due to their exceptional powers. These men were taught the ways of MJ's powers with the that their have power and the Shamona to defeat their opponents Instinct: to dance their enemies away
- Uses Spells and Dances
- Fireball (1) : you cast this spell with the gloves that combined with in a group create a more powerful fireball (individual 1d4; as a group 1d8 damage)
- Radio Call
- Lighting Bolt (2): it cast this spell thought its glove shooting a minor form of lighting, in a group the spells becomes more powerful, (1d4 alone, 1d8 in a group)
- Recharge Dance: It performs a dance to recharge its gloves 2 charges per dance on a 10+, 1 on a 7-9
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Capital Soldier 2 Group, Intelligent Adamantine Gun (d8 damage 3 Piercing) 8 HP 2 armor Range Soldiers trained to shoot and kill all opponents who are enemies of the state, the have tremendously good accuracy and they with their shields they can protect themselves against any projectiles that dangerous to them making them durable and deathly Instinct: To eliminates enemies of the Capital
- Shoots Form its Gun Adamentine Bullets
- Plasma Shield protects increases armor by 2 but cannot attack as long as its on
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Capital Soldier 1 Group, Devious, Organized, Intelligent Sword Slash (b[2d4] damage 3 piercing) 6 HP 2 armor Close If you thought guards were troublesome, get a load of these guys, strong, dedicated, willing. These men have been brainwashed to only do the capitals bidding, with little empathy and skill these soldiers will always fight for the good of the capital. Instinct: To eliminate all threats to the capital
- It fight enemies with his sword
- It melts armor (-1 to armor after every attack)
- Radio Call
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Fleas Horde, Tiny *** *** *** Hand, Ignores Armor When you're exposed to the fleas from a dead Cave Rat, roll +CON. On a 10+, you're fine. Disgusting things. On a 7 to 9, you're bitten and infested. -1 CHA ongoing to anyone who knows you've got bugs. There are baths in your future! On a 6-, you're bitten, infested... and infected. Plague is only one of the possibilities. Instinct: To bite.
- Infect with plague... or worse.
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Soul Reaper Solitary, Large, Stealthy, Magical, Hoarder, Planar, Terrifying Scythe (d12+2 damage 1 slashing) 20 HP 1 armor Special Qualities: No eyes but a shallow dip instead... yet draws a feeling of dread from its victims. The soul reaper is dressed in 1800's period clothing and almost always wearing a heavy leather trench coat and black rimmed top hat. The soul reaper is nearly eight foot tall but lanky and slender. His movements are slow but deliberate and often hides along alley ways, dead ends or the usual roof top where he performs a levitation like walk to stalk potential victims. His victims are always those full of abundant love or hate. He doesn't have a preference either way. His hair is gray and stringy as though an evening rain had saturated the staggering beast. His scythe is the only thing that gives this creature away as it does not gain the natural camouflage that he possesses. His face is twisted and scarred and his eyes are but shallow dips where sockets should be. When he consumes a victim, he will first use his scythe to reap them and then open his gaping maw to suck the soul out. This leaves behind a lifeless husk that only lends evidence to a heart attack. Instinct: To siphon the souls out of targeted victims.
- Wander the streets every five years, looking for ripe souls to reap.
- Urban camouflage
- Rooftop Levitation Walk
- Siphons souls
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The gem tyrant Solitary, Large, Stealthy, Magical, Intelligent, Hoarder Drag its victims into its mouth with its tongue (d12 damage 1 piercing) 16 HP 2 armor Near, Far Special Qualities: Long striking tongue, Gem covered body This beast collects, eats and sleeps on gems. it decorates itself and its lair with thousands of the glittering stones making it almost impossible to see when still. Its shape is roughly like a giant flat lizard and its tongue can shoot out lightning fast and draw an adult man into its maw. Worst yet it is intelligent and knows that others vale it's loot. It will often allow a single intruder to escape with a handful in order to bring back future meals. Its call will pull any gem it has owned back to its lair from across many miles. Instinct: To lure
- pull in gems from far away to lure greedy prey
- Camouflage itself with Gems
- Alow someone to escape
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Frakenzombie Solitary, Large, Terrifying Crushing Hand (b[2d10+4] damage) 24 HP 1 armor Forceful Special Qualities: Its stitched and rotting face This abomination is a creation of of the capital, an attempt to create a super soldier that terribly back fired. This zombie has lost all intelligence and its only follows one instinct: to crush anything and everything. It is strong and big, its hands can crush any opponents and it uses anything it its environment to kill opponents by crushing them Instinct: It wants to crush things
- Crush opponent
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Chaos Zombie Group, Terrifying Bite (d6+4 damage) 14 HP 0 armor Close, Forceful Special Qualities: It rotting body and face This zombie has been touched by chaos energy, its much more vicious and hungry than the regular type of zombie. The chaos energy has also made it stronger and more durable, than the regular with its new energy it seeks brains even more than before it won't be easy to get rid of. Instinct: To get brains
- Grabs its opponents and bites them
- It corners it opponents
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Zombie Horde, Terrifying Bite (d6 damage) 11 HP 0 armor Close, Forceful Special Qualities: It decaying body and face Zombie creation of the capital, experiments eventually led them to this, however it is unknown how they were created. They are a secret of the capital, and they are killing machines, they wants to kill everyone and eat their brains (as if that would make them smarter...). Instinct: To Eat Brains
- It Grabs its opponents