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  • Bearded Devil Group
    Glaive (d10 + 3 damage) 13 HP 1 armor
    Close
    Special Qualities: Fire, Poison

    Instinct:

    • Beard (d8 + 2) pierce
    • Magic Resist
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vermillionwood Treant Solitary, Large, Magical, Devious, Organized, Cautious, Construct
    Slams using branches (d8+4 damage) 24 HP 2 armor
    Forceful, Reach
    Special Qualities: Acid sprayed from under its bark, Created using necromancy

    Instinct: To spread its seeds and take over forests with Vermillionwood Trees

    • Slams people with branches, spraying deadly acid
    • Summons smaller Vermillionwood Treants and poisonous creatures
    • Acid Spray
    • Calls 1d4 smaller Treants to its aid
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  • Arauthator Solitary, Huge
    Cold Breath (b[2d8] + 7) 50 HP 3 armor
    Special Qualities: Blindsight, Cold

    Instinct:

    • Cold Bite (d10 +6) pierce
    • Claw (d6 +6)
    • Tail (d8 + 6)
    • Wing Attack (d6 + 6) prone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Intelligent, Amorphous
    (d6 damage 1 piercing) 10 HP 2 armor
    Close, Reach, Near

    Instinct:

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  • Group, Intelligent, Amorphous
    (d8 damage 1 piercing) 13 HP 2 armor
    Close, Reach, Near

    Instinct:

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  • Group, Intelligent, Amorphous
    (d6 damage) 13 HP 4 armor
    Close

    Instinct:

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  • Group, Intelligent, Amorphous
    (d6 damage) 17 HP 4 armor
    Close

    Instinct:

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  • Group, Intelligent, Amorphous
    (b[2d8+4] damage) 13 HP 2 armor
    Close, Forceful

    Instinct:

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  • Warrior Kandra of Potency Horde
    (b[2d6+4] damage) 3 HP 1 armor
    Close, Forceful

    Instinct:

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  • GarrukTar Group, Large, Intelligent, Amorphous
    (b[2d8+4] damage 2 piercing) 21 HP 6 armor
    Forceful, Reach, Near

    Instinct: To rebel

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