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Swordmaster Solitary, Large, Divine, Intelligent, Cautious, Amorphous Ascendant Cleaver (b[2d12+6] damage 3 piercing) 29 HP 7 armor Forceful, Reach, Near A loyal, unrelenting protector of areas that its masters hold sacred. Instinct: To kill others
- Hunt down theives and adventurers
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Iron Cobra Solitary, Small, Construct Fangs (b[2d10] damage 2 piercing) 16 HP 3 armor Close, Near Special Qualities: Mechanical A snake made of iron and enchanted to an amazing life, it follows it's master's will to protect, to guard, or to kill. It's deadly bite is vicious, and it can be given any number of poisons, or even potions, to inject into its intended victim. Instinct: Follow its master's will
- Guard important things
- Inject a deadly poison
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Ancient Animated Sarcophagus Solitary, Stealthy, Devious Bites and slams (d6 damage) 12 HP 0 armor Close A giant animated sarcophagus made to resemble the resting place of an ancient king or ruler. It's brittle and slow, and eats adventurers whole to suffocate them to death. Instinct: To fool grave robbers and adventurers
- Swallows whole
- Pretend to be the real coffin
- Entraps adventurers
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Ghost Scorpion Solitary, Small, Stealthy Claws and stinger (d10+4 damage 1 piercing) 12 HP 2 armor Close, Forceful, Reach A scorpion with translucent plating, revealing its innards as they work. Its sting does the same to human skin, but thins them out until they die painfully of internal and external bleeding. Instinct: To hunt in darkness
- Sting to make human flesh translucent and thin, killing them
- Sneak in the dark
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Warrior Dolls Group, Tiny, Cautious, Construct Tiny weapons (b[2d6] damage 1 piercing) 6 HP 3 armor Hand, Forceful Special Qualities: Exceptional Strength, Highly Flammable These tiny dolls defend the tombs of the dead that created them, and will fight until destroyed if they detect a threat to their tomb. They are made of wood and near-useless against fire. Instinct: To defend the tomb.
- Attack larger opponents.
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Giant Solifugid and 『THE DOMINO DECREE』 Solitary, Small, Stealthy, Magical, Intelligent, Hoarder Claws and draining appendages (d10+2 damage 1 piercing) 12 HP 2 armor Close This is a giant camel spider that has gained a taste for human blood. Using its Stand, 『THE IDENTITY DECREE』, it can take the form of any human it has killed and drained. However, it cannot speak or do anything but gesture and act as human as a giant, creepy spider can manage. Don't let it trick you! This creature is created for a JoJo's Bizarre Adventure/Pathfinder crossover, and copyright infringement is not intended. All rights belong to their original owners. Instinct: To trick and eat the living
- Drain human's fluids
- Pretend to be the last human it ate.
- Stand: 『THE DOMINO DECREE』
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World Eater Solitary, Huge, Divine, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous Bite (b[2d12+7] damage 3 piercing) 29 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: It has mangled remains in its jaws A terrible creature that travels between worlds, devouring all. Instinct: To consume
- Consume the lesser to grow stronger
- It will dive and then resurface
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Waen Wood Cultist Group, Stealthy, Organized, Intelligent, Hoarder, Terrifying wicked khukri (d8+2 damage) 8 HP 1 armor Close Special Qualities: Canny camouflage, scarcely feel pain, strange ritualistic scars Vile, twisted and macabre, the waen wood cultists are the wicked remnants of what once were men and women like any other--now deeply changed to serve whispered tenets. Indoctrinated and transformed through dark rituals, their bodies are writ with unnerving patterned scarification and other body modifications. Deadened to pain and nigh fearless, the waen wood cultists emerge from camouflaged positions and dark corners to descend upon hapless foes, eager to claim strength and power (which they believe cannibalistic revelry provides) or to twist ever more individuals to join their fold. Instinct: to subsume and consume
- Eagerly cannibalize foes
- Striking from shadows unseen
- Baleful horn signals
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The Mountain Colossus Solitary, Huge, Construct, Amorphous Crush (2d12+6 damage) 31 HP 6 armor Reach, Forceful, Ignores Armor, Near Instinct: To trample
- Obliterate entire settlements