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  • The Count Solitary, Organized, Intelligent
    Supernatural Force (d8+4 damage 1 piercing) 14 HP 2 armor
    Close, Reach, Near
    Special Qualities: Can become mist to avoid destruction

    Instinct: To spread undeath

    • Charm someone
    • Create undead minions
    • Drain blood, leaving a mysterious illness
    • Transform into bats, rats, or a wolf
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Akihiko, Solid Dragon Solitary, Intelligent
    Massive Katana (b[2d10]+4 damage) 14 HP 5 armor
    Close, Near

    Instinct: To destroy or dominate whatever he can

    • A master of melee combat.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shiori, Enchantress Sphinx Magical, Devious, Intelligent
    Magic Missile (d8 damage) 12 HP 2 armor
    Close, Far

    Instinct: To spread chaos

    • Seduces and manipulates others to impact events on a massive scale.
    • Can assume other appearances and identities
    • Can create Illusions or enchant people with various curses
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dante, Swift Steel Twin Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Construct, Amorphous
    electric iron knuckles (b[2d8+2] damage 2 piercing) 23 HP 7 armor
    Close
    Special Qualities: hover jets, impossible fast steel

    A lightening-fast mechanical martial artist. Instinct: to prove himself

    • move with lightening speed
    • leap with incredible acrobatics
    • launch a shocking grasp
    • radio for help
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  • Carlos Majorika, Hulking Twin Solitary, Huge, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous
    massive iron fists, heavy missiles (d10+7 damage) 31 HP 7 armor
    Reach, Forceful, Near, Far
    Special Qualities: missile launchers, impervious plates, tread-legs and heavy metal, brain in a jar

    A brain in a jar on a tank, with massive smashing fists and nimble grabbing arms. Instinct: to protect his family

    • launch a barrage of missiles
    • radio for help
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  • Lucas Nordeblack, Cyborg Butler Solitary, Stealthy, Organized, Intelligent, Hoarder, Construct, Amorphous
    a swift and brutal kick (b[3w[3d10+2] damage 1 piercing) 23 HP 3 armor
    Close
    Special Qualities: cyborg

    A cyborg butler powered by electricity and loyalty Instinct: to serve the Duke

    • launch a paralyzing shock
    • launch drones (spyhawk or flybots
    • report back to the Duke
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  • The Ghost of Evil Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar, Terrifying, Amorphous
    Mind ray (d10+2 damage 1 piercing) 23 HP 5 armor
    Forceful, Ignores Armor, Near, Far
    Special Qualities: insubstantial, Looks ghostly but inhuman

    This beast can never truly die. It is made of pure energy, and nobody can end its wrath. Yeah, the legends say that The Ghost of Evil is from the Planes of Darkness. My guess? The only thing that can murder this creature for real is its alignment opposite:The Ghost of Good. But even then they would kill each other and the world would be destroyed because if anyone destroys Good and Evil then the two Alignments are gone and the world can't survive just with Neutral. In short, the Evil Ghost cannot die. Other than that, it's pretty tough to fight. Instinct: to rule

    • Control their minds
    • Lie about helping someone
    • Attack with its mind
    • Deceive someone
    • Retreat into the Dark Planes
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  • Bartholomew Solitary, Magical, Devious, Intelligent, Hoarder
    Corrupting tendrils (d8 damage) 16 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: To corrupt

    • Spread corruption
    • Corrupt magical energies
    • command the corrupted
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  • King Lazzis Horde, Large, Intelligent, Cautious, Hoarder
    Warhammer (b[2d6+4] damage) 16 HP 2 armor
    Forceful

    The King of the Orcish badlands is leading his armies over the mountains to destroy all of civilization. He must be stopped at all costs. Instinct: Issue orders to pillage plunder and kill

    • Leads his Orc hordes into battle
    • Issue tactics
    • Draws others to to defend him
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orc Soldier Horde, Cautious
    Short Sword (b[2d6+4] damage) 3 HP 1 armor
    Close, Forceful

    Instinct: To plunder and murder

    • Trained in the skills of battle
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