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The Count Solitary, Organized, Intelligent Supernatural Force (d8+4 damage 1 piercing) 14 HP 2 armor Close, Reach, Near Special Qualities: Can become mist to avoid destruction Instinct: To spread undeath
- Charm someone
- Create undead minions
- Drain blood, leaving a mysterious illness
- Transform into bats, rats, or a wolf
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Akihiko, Solid Dragon Solitary, Intelligent Massive Katana (b[2d10]+4 damage) 14 HP 5 armor Close, Near Instinct: To destroy or dominate whatever he can
- A master of melee combat.
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Shiori, Enchantress Sphinx Magical, Devious, Intelligent Magic Missile (d8 damage) 12 HP 2 armor Close, Far Instinct: To spread chaos
- Seduces and manipulates others to impact events on a massive scale.
- Can assume other appearances and identities
- Can create Illusions or enchant people with various curses
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Dante, Swift Steel Twin Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Construct, Amorphous electric iron knuckles (b[2d8+2] damage 2 piercing) 23 HP 7 armor Close Special Qualities: hover jets, impossible fast steel A lightening-fast mechanical martial artist. Instinct: to prove himself
- move with lightening speed
- leap with incredible acrobatics
- launch a shocking grasp
- radio for help
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Carlos Majorika, Hulking Twin Solitary, Huge, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous massive iron fists, heavy missiles (d10+7 damage) 31 HP 7 armor Reach, Forceful, Near, Far Special Qualities: missile launchers, impervious plates, tread-legs and heavy metal, brain in a jar A brain in a jar on a tank, with massive smashing fists and nimble grabbing arms. Instinct: to protect his family
- launch a barrage of missiles
- radio for help
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Lucas Nordeblack, Cyborg Butler Solitary, Stealthy, Organized, Intelligent, Hoarder, Construct, Amorphous a swift and brutal kick (b[3w[3d10+2] damage 1 piercing) 23 HP 3 armor Close Special Qualities: cyborg A cyborg butler powered by electricity and loyalty Instinct: to serve the Duke
- launch a paralyzing shock
- launch drones (spyhawk or flybots
- report back to the Duke
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The Ghost of Evil Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar, Terrifying, Amorphous Mind ray (d10+2 damage 1 piercing) 23 HP 5 armor Forceful, Ignores Armor, Near, Far Special Qualities: insubstantial, Looks ghostly but inhuman This beast can never truly die. It is made of pure energy, and nobody can end its wrath. Yeah, the legends say that The Ghost of Evil is from the Planes of Darkness. My guess? The only thing that can murder this creature for real is its alignment opposite:The Ghost of Good. But even then they would kill each other and the world would be destroyed because if anyone destroys Good and Evil then the two Alignments are gone and the world can't survive just with Neutral. In short, the Evil Ghost cannot die. Other than that, it's pretty tough to fight. Instinct: to rule
- Control their minds
- Lie about helping someone
- Attack with its mind
- Deceive someone
- Retreat into the Dark Planes
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Bartholomew Solitary, Magical, Devious, Intelligent, Hoarder Corrupting tendrils (d8 damage) 16 HP 0 armor Close, Reach, Ignores Armor, Near, Far Instinct: To corrupt
- Spread corruption
- Corrupt magical energies
- command the corrupted
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King Lazzis Horde, Large, Intelligent, Cautious, Hoarder Warhammer (b[2d6+4] damage) 16 HP 2 armor Forceful The King of the Orcish badlands is leading his armies over the mountains to destroy all of civilization. He must be stopped at all costs. Instinct: Issue orders to pillage plunder and kill
- Leads his Orc hordes into battle
- Issue tactics
- Draws others to to defend him
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Orc Soldier Horde, Cautious Short Sword (b[2d6+4] damage) 3 HP 1 armor Close, Forceful Instinct: To plunder and murder
- Trained in the skills of battle