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Antonio Solitary, Stealthy, Divine, Devious, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous clockwork gun (w[2d8+4] damage 2 piercing) 25 HP 3 armor Close, Reach, Near Special Qualities: part machine, self-made man, more machine than man The Duke, an inventor gone mad Instinct: to capture souls
- release, call, reveal, or build a contraption
- offer technical secrets
- hidden clockwork tools
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Porqueniua Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar lightening blast or touch (b[3w[3d10+2] damage 1 piercing) 16 HP 4 armor Close, Reach, Ignores Armor A sly, crafty demon who's mastered electricity and mechanics Instinct: tempt and twist
- offer a bargain of electrical might
- spring a trick or trap
- cast mechanical or electric spells
- give something, with strings
- return to the nether realm
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Mechanical Bull Solitary, Large, Construct, Amorphous crush & trample (w[2d10+4] damage 1 piercing) 27 HP 4 armor Forceful Special Qualities: automated farm tools, thick metal plates A mechanical bull and electronic tractor Instinct: protect and work the fields
- plow and trample
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Spyhawk Solitary, Tiny, Stealthy, Organized, Intelligent, Construct, Amorphous steel claws (b[2d8-2] damage 2 piercing) 19 HP 5 armor Hand Special Qualities: a fleet little thing A small mechanized bird built for stealth Instinct: to report back
- vanish behind a scientific cloak
- launch a cloak of smoke and sonic blasts
- send an electronic message
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Trollkiller Solitary, Small, Stealthy, Intelligent, Cautious, Construct, Amorphous a burst of fire and acid (b[2d10+4] damage 3 piercing) 23 HP 7 armor Close, Forceful, Reach Special Qualities: tanks of explosive acid A squat, dwarf-like mechanism with large tanks on it's back. Instinct: bring down big prey
- leap like a panther
- cloak itself with hi-tech
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Parasitic Flybot Horde, Tiny, Stealthy, Devious, Organized, Construct, Amorphous tiny bites (b[3w[3d4-2] damage 1 piercing) 10 HP 5 armor Hand Special Qualities: feed on flesh and blood, tiny little feeder Teensy tinsy bug-machines that burrow under the skin Instinct: destroy from the inside
- infect under the skin
- blend into the surroundings
- wasting wounds
- call the swarm
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Cannon Hound Group, Small, Cautious, Construct, Amorphous launch a cannonball (b[2d8+4] damage 1 piercing) 13 HP 3 armor Close, Forceful, Ignores Armor, Near Special Qualities: cannon on legs! A small cannon on legs with wheels Instinct: destroy intruders
- launch a spark
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Clockwork Archer Solitary, Small, Organized, Intelligent, Construct, Amorphous launch a thunderous bolt (b[2d10+4] damage 2 piercing) 19 HP 3 armor Close, Forceful, Near, Far Special Qualities: walking powered crossbow, built to kill A high-powered crossbow on legs; capable of folding up for protection (+2 armor) Instinct: destroy intruders
- turtle up
- send an electronic message
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Clockwork Defender Solitary, Large, Organized, Intelligent, Cautious, Construct, Amorphous a brutal smash (w[2d10+2] damage) 27 HP 7 armor Special Qualities: impervious plates, steel and wood and lightening A steel behemoth with orichalcum plates and self-repairing capabilities Instinct: guard the labs and workings
- repair it's armor
- send an electronic message
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Clockwork Soldier Group, Organized, Intelligent, Construct, Amorphous elegant saber (d8+2 damage 2 piercing) 17 HP 3 armor Close, Forceful, Reach Special Qualities: spark launcher, a thing of metal and lightening A clockwork soldier, surprisingly fast; carries a fine sword and a spark blaster. Instinct: destroy intruders
- launch a spark
- send an electronic message