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Wight Group, Devious, Intelligent Long sword and bow (b[2d6+4] damage 1 piercing) 14 HP 1 armor Close, Forceful, Near, Far The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Instinct: To consume all life
- Consume life
- Raise those it slays as undead
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Avatar of The Eight-Handed Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Amorphous tentacle slams (d10+4 damage 1 piercing) 29 HP 5 armor Forceful, Reach, Near, Far Special Qualities: surprisingly fluid and flexible; bigger on the inside A flowing, blob-like small whale; it constantly changes size and shape like some sort of watery ooze. Thousands of tentacles flow from it's body, it has legs and claws like a crab and a shark's head. Instinct: to drown the world and bring ruin to the workings of men
- grasp or swallow
- offer freedom, at a price
- conjure fishmen or water horrors
- work to bring the eight-handed one forth
- offer secrets of the ocean
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Water Horror Group, Small, Devious, Terrifying bites, claws, tentacles (d8+2 damage 1 piercing) 10 HP 2 armor Close, Forceful, Reach Special Qualities: amphibious, mutated; part fish, part octopus, part frog A freakish mutant from the deep, a herald of the eight-armed god. Instinct: to feed on the living
- wait in the water until disturbed
- grab, strangle, choke, or grapple a foe
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Fishman Priest Solitary, Divine, Magical, Organized, Intelligent, Cautious, Hoarder trident (d12+4 damage) 16 HP 2 armor Close, Reach A fishman with gem-like scales and an impressive eight-pronged trident. Instinct: to raise the eight-handed king
- lay a curse of washing-away
- let loose a blast of frigid water
- call for fishmen!
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Restless Drowned Horde, Construct, Amorphous smash (d4+2 damage) 14 HP 4 armor Close, Forceful Special Qualities: watery bones The skeleton of a drowned man, given shambling life to strike at land-lovers. Instinct: to claw the flesh from the living
- shamble and strike
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Airless Ghost Group, Tiny, Magical, Stealthy, Divine, Devious, Construct, Amorphous a painful touch which brings the weight of eternity (d4 damage) 15 HP 7 armor Hand, Ignores Armor Special Qualities: the smell of the ocean, the roar of the waves The spirit of a drowned man, empowered by the eight-armed king to bring the vengeance of the ever-flowing waves. Instinct: to drown others as it drowned
- lay a soul-chilling touch
- enter the lungs
- become or return from water
- vanish or appear through walls or floors
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Jezibaba of the Vidma Solitary, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder A Sheaf of Branches (d8 damage 3 piercing) 12 HP 0 armor Close, Reach, Near Special Qualities: Leap a mile with a running start Jezibaba is the leader of the forest Vidma. Middle aged and powerfully built, she is the wisest among the Vidma in forest charms and curses. If you treat her with respect, she will be willing to talk to you, but she considers the forest her unassailable domain, and brooks no arrogance from those that have made her people homeless. Instinct: To keep her people whole and gain what is theirs by righ
- Summon forces of life and death
- Cloud vision and wisdom
- Bend the forest to her will
- Act cautiously and ask questions
- Direct the Vidma