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Forest Vidma Group, Stealthy, Magical, Devious, Intelligent, Hoarder Finely carved wooden clubs (d6 damage 1 piercing) 6 HP 0 armor Close, Reach The Vidma of Brovary where driven out 50 years ago when the Sodality of Thaumaturgists moved into the area. The Sodality viewed them as barbaric and savage (which they really aren't), while the Witches viewed the Sodality as pompous, arrogant, greedy tools of a distant ruler (which they really were). They have hidden in the forest since then, nursing a deep grudge but mostly just trying to survive. Instinct: To survive and avenge
- Control the paths of the forest
- Move unseen among the trees
- Summon creatures of the forest to your bidding
- See omens and dream dreams
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Chuheister Solitary, Large, Magical Massive clawed hands (d10+2 damage 1 piercing) 20 HP 1 armor Forceful, Reach Special Qualities: Come from nowhere, vanish into nowhere massive bestial creatures, covered in a warty hide and built like 3 to 4 meter gorillas. They seem to appear out of nowhere and cause havoc, eating all the livestock and people they can get their hands on. After a week or so they will often disappear, to no one knows where. When killed (which is rarely), they will rot with a day to little more than a crumbling skeleton Instinct: Cause Havoc
- Tear up chunks of earth and throw them
- Hide in impossibly small spaces
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The Crowned One Solitary, Large, Divine, Magical, Devious, Intelligent, Hoarder, Construct, Amorphous Beams of Silvery Chaos (d8+2 damage 1 piercing) 21 HP 2 armor Far Special Qualities: Hard Wooden Body An ancient statue guardian, created by long dead Night Elves to protect some shrine or place of worship, now inhabited by a spirit of Chaos from men know not where. 12 feet tall and carved from some very hard wood, with a shining crown of silver on its brow. Instinct: Crush the will to live
- Dominate the weak
- Shine with a disturbing light
- Poison the countryside
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Alpha Vovkulak Group, Organized, Intelligent, Hoarder Giant Axe (d8+2 damage) 6 HP 4 armor Close, Reach Special Qualities: Take on Wolf Form A leader of the Vovkulak. Instinct: Lead the pack in slaughter
- Instill fear in lesser beings
- Bark orders and demand obedience
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Vovkulak Horde, Intelligent, Hoarder Axes and Hatchets (b[2d6] damage) 3 HP 1 armor Close Special Qualities: Take on Wolf-Form Vovkulaki are Vorozheki that seem like ragged hairy men and women, but on close examination have wolf-like features. They can take the form of wolves, or perhaps they are wolves that can take the form of humans? They want nothing more than to destroy houses, barns, towns, and the people who live in them. Instinct: Wipe out civilized settlements
- Revel in destruction
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Samotni Pryvyd Group, Magical, Devious, Hoarder None (d6 damage) 10 HP 0 armor Close The ghost of an evil man who died alone and starving in the mountains. They like nothing better than to lure other travelers to their dooms in crevasses, off cliffs, or in other ways. They are Ghostly and Intangible creatures of Chaos, they can only be harmed by things consecrated to Law or by magic. Special Move: When the Samotni Pryvydi call out to you, roll +WIS. On a 10+ you are able to resist their call and you recognize that it is dangerous. On a 7-9 you must choose one of these things. On a miss, the GM will pick two. * You are lost in the snow and rocks * You are in a tight spot of the GM's choosing - on the edge of a cliff, stuck in a ravine, etc. * You are oblivious to the danger from the calls of the Samotni Pryvydi and will try to do what they ask * You are affected by the deep cold of their presence - the Samotni Pryvydi do their damage. Instinct: Lure travelers to their doom
- Calls and enticements
- Ghostly and Intagible
- Confuse and blind
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One of Nightingale's Crew Group, Stealthy, Organized, Intelligent Motley collection of hand and ranged weapons (d8 damage) 6 HP 0 armor Close, Reach, Near, Far A member of the crew of Nightingale the Robber. Armed with all kinds of weapons, about one in three will have a bow or similar, and about one in two will have some kind of throwing weapon. Instinct: Rob people and stay on Nightingale's good side
- Waylay travellers
- Attack from concealment
- Back off and regroup
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Nightingale the Robber Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder An unending supply of throwing knives (b[2d8] damage) 12 HP 3 armor Close, Near A notorious outlaw, with a large bounty. Instinct: Robbery and more robbery
- Murder in the night
- Sweet words of promise
- Fade into the shadows
- Direct bandits
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Haslpadinoksum - the Waiting Wave Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous Buffeting water (d12+7 damage) 29 HP 5 armor Reach, Forceful, Near A powerful water elemental, once trapped in the Tomb of Pharnabazus but freed by some bogatyri and now wandering the world. In volume, about the size of an Olympic swimming pool. Instinct: Sow dissent and mistrust
- Lurk and riddle
- Hide in water
- Tsunami!
- Spout ancient wisdom or foolishness
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Ancient Khorofani Dead Group, Divine, Terrifying Drain soul (d8 damage) 16 HP 1 armor Close, Ignores Armor, Near Special Qualities: White-hot flames of ignition The animated corpses of ancient Khorofani aristocrats. Highly flammable. The embalming substance they are coated in fetches a high price among certain shady alchemists. Instinct: Seek out the spark of life to quench it
- Suck out the souls of the living