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  • Sulfur Wolf Solitary, Large, Intelligent
    Pounce, Bite (b[2d10] damage 1 piercing) 16 HP 1 armor

    'Demon Wolf', the locals call him. A wolf, as big as an oxen, that terrorizes the flocks of sheep, leaving only a strong sulfuric smell. The creature's smart, as it has only ever been seen by a few, and only from a distance. He's strong too, snapping the sheep in half. We're lucky he hasn't come to the farmhouse, as I'm not sure we could stop him. Instinct: Eat easy prey

    • Hunt prey
    • Howl in the distance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ratroach Group, Devious, Terrifying
    Pincers, Teeth, Claws (d6 damage) 10 HP 2 armor
    Close
    Special Qualities: Disgusting visage

    The filth of the uncleaned sewers has produced a species of creature so horrible, its mere appearance causes utter disgust. The Ratroach, grown large on human waste, takes the body of a roach, the head and tail of a rat, with roach-like pincers emerging from its mouth, and enormous whiskers. It keeps to the dark, but if hungry, will attack to protect its horrible brood. Instinct: Feed its brood

    • Skitter to dark places
    • Filthy claws, teeth, and pincers
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  • Sandstorm Elemental Solitary, Huge, Magical, Amorphous
    Sand Strike (d12+3 damage) 27 HP 5 armor
    Reach, Ignores Armor, Near

    Instinct: to bury

    • Cause sandstorms
    • Sand Flurry
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  • Wrapped Golem Solitary, Large, Magical, Construct, Terrifying, Amorphous
    Arms (d10+2 damage) 27 HP 1 armor
    Forceful, Reach, Near
    Special Qualities: Made of flesh wrapped in bindings, Terrifying Grimace

    Instinct: to defend

    • Wrap in bindings
    • Tomb Breath
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  • Basilisk Solitary, Devious
    Maw (d8 damage 1 piercing) 16 HP 2 armor
    Close

    Instinct: to petrify

    • Petrifying gaze
    • Petrification
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  • Desert Giant Group, Huge, Hoarder
    Giant Club (w[2d8+5] damage) 18 HP 1 armor
    Reach, Forceful

    Instinct: to thrive

    • Stomp
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  • Sand Elemental Solitary, Large, Magical, Planar, Amorphous
    Sand Strike (d10 damage) 16 HP 2 armor
    Ignores Armor, Far

    Instinct: to bury

    • Bury in sand
    • Sand Blast
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Daerlic Mummy Group, Magical, Terrifying
    Arms (d8 damage) 10 HP 0 armor
    Close
    Special Qualities: Terrifying Grimace

    Instinct: to curse

    • Burst from the sand
    • Tomb Breath
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  • Aldux, Drake of Burog Solitary, Large, Magical, Intelligent
    Claws and Fangs (d12+2 damage 2 piercing) 20 HP 3 armor
    Near
    Special Qualities: Stinger Tail.

    Instinct: To keep his peace

    • Get what it wants/
    • Narcotic Breath slows and debilitates
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  • Halfling Chemist Horde, Small, Stealthy, Intelligent
    Explosive charge (d6+2 damage) 3 HP 3 armor
    Close, Far

    Instinct: To shock and awe

    • Blast with potion bombs
    • Launch choking smokescreen
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