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  • Gibberling Priest Horde, Small, Divine, Magical, Devious, Intelligent
    Tentacle Lash (d4+2 damage) 7 HP 0 armor
    Close, Reach, Near

    Instinct: To serve the Lucacul

    • Fight to preserve.
    • Summon Purple Tentacles (1 HP, 1d6 damage)
    • Mold can drive you crazy.
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  • Halfling Stooge Horde, Small, Stealthy, Intelligent
    Short swords (d6 damage) 3 HP 2 armor
    Close
    Special Qualities: Disorienting poison.

    Instinct: To take care of business

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Death Solitary, Stealthy, Devious, Intelligent, Planar
      Scythe Strike (b[2d10+4] damage 2 piercing) 19 HP 6 armor
      Close, Forceful, Near
      Special Qualities: Near Undeafatable

      Instinct: to claim souls

      • Death incarnate, able to see all Time
      • Phases in and out of existance
      • Chance to absorb souls
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Gibberling Guard Horde, Small, Divine, Organized, Intelligent
      Stonework spears and knives (d4+2 damage) 7 HP 0 armor
      Close

      Instinct: To intervene

      • Block intruders
      • Sounds alarm with Death Rattle
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    • Dragon Knight Group, Huge, Magical, Devious, Terrifying
      Claws (d6+5 damage 2 piercing) 14 HP 4 armor
      Reach, Forceful
      Special Qualities: It's bloody appearance means the end of a nearby battle

      Once the mercanaries of the Dragon Knights are involved in a battle it is often imediatly over for no man dares to stand at it. Instinct: Rule the skies

      • It soars and rends
      • They consume everything
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    • Bealz the Necromancer Solitary, Magical, Intelligent
      Necrotic blast (d10 damage) 12 HP 2 armor (arcane)
      Close, Ignores Armor, Far

      Bealz is the estranged sister of Dim, Dwarven Fighter. She has abandoned her family in favor of darker things. When threatened she summons shadow doubles of her opponents, which are under her control. Instinct: To wreath the world in necrotic energy.

      • Create a dark double of her foe
      • Commune with death
      • Blast with necrotic energy
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Scarapians Horde, Tiny, Devious
      Stinger (d4-2 damage) 3 HP 1 armor
      Hand
      Special Qualities: Wings

      Instinct: to mate

      • Sting with venom
      • Venomous Strikes
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    • Hyena Group, Small, Stealthy
      Fangs (d8 damage 1 piercing) 6 HP 0 armor
      Close

      Instinct: to hunt

      • Rend
      • Play dead
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    • Daerlic Marauder Horde, Organized, Intelligent, Hoarder
      Scimitar (b[2d6+2] damage 1 piercing) 7 HP 1 armor
      Close

      Instinct: To Steal

      • Cleave
      • Rallying Cry
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    • Ibefant Group, Large
      Horns (d8+4 damage 3 piercing) 14 HP 1 armor
      Forceful
      Special Qualities: mace-like tail, huge horns

      A huge mammal, opting to move in small packs along the plains. Standing huge, it has huge hooves, a head with massive horns, and a mace-like tail that stretches 5 feet on average. Instinct: To find food and make it

      • Charge its foe to gore them
      • Crush its foe beneath its hooves
      • Whip around to throw his foes down
      • Call for help
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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