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Hydra Solitary, Huge, Devious, Terrifying Bite (d8+5 damage) 24 HP 2 armor Reach, Near Special Qualities: Multiple snakelike heads A large snakelike beast with a bloated body and multiple heads on long snakelike necks, the Hydra usually lairs in swamps or marshy ground. These creatures are even more dangerous than their appearance first suggests, as for every severed head two grow to replace it. The only way to truly slay this beast is to pierce its heart; a difficult prospect, as even if you can find a way past the heads its thick scales and girth protect this vital organ. Instinct: To devour
- Regenerate severed heads
- Attack multiple targets at once
- Swallow whole
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The Delivery Boy Solitary, Large, Devious, Intelligent, Cautious, Terrifying, Amorphous Massive Fists (d8+4 damage) 23 HP 2 armor Forceful, Close Special Qualities: Appear as a helpless boy, hidden cybernetic implants, biocatalysts and genegrafts, large vigilant eye, horns, cargo snatching spider mouth abdomen A boy running from an institution. He was brought there against his will. He has been the subject of many experiments. All he wants is escape. He begs and begs, “please take me with you”. Later, when you are alone with him, you hear a pop, like a knuckle cracking, then another, and another. More and louder, the boy’s whole body pops and cracks and rearranges itself. The boy grows, 5 feet, 6 feet, 8 feet, 10 feet tall. Bones melt and dissolve as his eyes merge into one and grow, consuming his whole face. Where there were ears, now there are two twisted devilish horns. Where his abdomen was, now a gaping hole exists, soon to be full of curved teeth and spider like mandibles. Within a minute the boys has been transformed into a monster.
With it’s wide jaws, the monster swallows you whole. You struggle, but you cannot feel you hands. You feel yourself drifting to sleep. Paralyzed, unconscious, safe in the belly of the beast as it delivers you to its masters.
Far away, a man stares into a computer screen and smiles. The cybernetic implants, biocatalysts and genegrafts have worked perfectly. The signal is reading clearly, the delivery boy has picked up his cargo and is returning to the rendezvous point.
Instinct: Hunt down the cargo for the master- Swallow the cargo whole
- Release paralytic gasses
- Barrel through an obstacle
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Dragolich Solitary, Huge, Terrifying, Amorphous Claws (d10+7 damage 3 piercing) 27 HP 4 armor Reach, Forceful, Near Special Qualities: Living Dragon Skeleton A dracolich resembles a normal, living dragon at first, but as time goes by, it ages and begins to partially decompose, eventually coming to resemble a corpse. Despite its wretched appearance, a dracolich is a very powerful opponent with a correspondingly high challenge rating, due in part to the minions and weapons they tend to possess. Evil chromatic dragons like black, blue and red dragons usually become dracoliches, because of the evil magic involved in their creation; however, rumors spread about other kinds of dragons submitting to the process as well. Instinct: To create undead.
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Dragon Lich Solitary, Huge, Terrifying Claws (b[2d10+7] damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Living Dragon Skelton Instinct:
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Lava Demon Group, Large, Planar Claws (d8+2 damage 1 piercing) 10 HP 3 armor Forceful, Near Description
>A hulking monster approaches it's covered in deep red scales. Massive crablike claws snap shot menacingly as it struts forward. Its fang filled mouth opens and closes gulping in air.
>The beast crouches for an instant before opening its mouth unnaturally wide and spitting a stream lava at you. The lava sticks to your body and burns you.
>You strike at the beast, but the thick plates on its body prevent you from landing a substantial blow.
>The beast reaches out with its claws to grab you. You manage to avoid this initial grab, but the beast swings around violently hitting you in the ribs with the side of one of its claws.
Typical Strategy
1. Spit lava at the most heavily armored (usually the fighter type)
2. Attack the weakest with claws (usually the caster type)
3. Knock away anyone that tries to stop it (with forceful) Instinct: to cause fiery destruction- Spit Lava (d8 damage, ignores armor)
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Saehildr the Witch Solitary, Magical, Intelligent, Hoarder Freeze opponents blood. (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far A witch from Myrrka, who has spent decades mastering the arts of necromancy and the preservative properties of ice and snow. Instinct: to get vengeance
- Freeze prey with a spell.
- Use bodies like puppets.
- Wear the skin of a corpse
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Monstrosity, Wolf Group, Construct, Terrifying Glacial Fangs (b[2d8+2] damage 2 piercing) 10 HP 1 armor Close Special Qualities: Necromantic, Terrifying These wolves' muscles strain against the tatters of fur holding them together. Ribs protrude through their chests and their breath is a chill wind. Instinct: to obey
- Rend
- Bite
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Monstrosity, Raven Solitary, Devious, Construct, Terrifying Barbed Tongue (d6 damage, Paralysis) 20 HP 0 armor Close, Near Special Qualities: Necromantic, Terrifying A raven the size of a man. It stinks of putrid flesh and its eyes are swollen and cracked, constantly weeping blood. Instinct: to slaughter.
- Gouge
- Whip
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Monstrosity, Bear Solitary, Huge, Construct, Terrifying Razor Sharp Claws (d10+7 damage 2 piercing) 28 HP 1 armor Reach, Forceful, Near Special Qualities: Necromantic, Terrifying A monstrous bear, far beyond the regular size of its ilk. This creature drips blood from its festering jowls, its fur is matted and ripped displaying bulging muscles beneath, and its eyes are dull and lifeless. Instinct: to slaughter.
- Rend
- Devour