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Gluttony Demon Solitary, Large, Organized, Planar, Terrifying Tongue (d12+2 damage) 16 HP 0 armor Forceful, Reach, Near Special Qualities: Huge mouth The Gluttony Demon is a devil from the nastiest part of the underworld. As soon as it tries to enter our realm it needs to feed and grow. It mostly attacks with its huge tongue, which lashes out of a huge, teeth-covered mouth that opens along almost its entire bloated body. Try not to get too close, otherwise you mîght loose a limb. Instinct: to eat
- Eat up everything
- Call Imps
- Paralyze with foul stench
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Cult Zealot Group, Magical, Intelligent, Cautious Sword (d8+2 damage) 6 HP 3 armor Close, Forceful, Near Description
>The figure throws back their black hooded cloak revealing dark chain mail armor covered in infernal symbols. The figure speaks a few dark vows and begins toward you pulling a wicked blade from its scabbard.
>The figure boldly shouts some kind of dark vow. As the words are finished a pulse flows through the warrior's body granting an unholy strength.
>The enemy strikes deftly with a flurry of quick thrusts then sweeps low hitting your leg just above the kneecap. You feel the pain.
>As you move to attack the enemy they anticipate your thrust and block with their shield while taking a small swing at your outstretched arm. The blade connects but only barely, leaving a small gash on your forearm.
Typical Strategy
1. Pulls out their blade and attacks the nearest foe
2. Make a dark vow to gain unholy strength. If the opponent is stronger gain an extra armor. If the opponent is weaker gain an extra damage
3. Keep fighting, possibly change targets if a different source deals a lot of damage or threatens their companions.
Instinct: to spread evil- make a dark vow to gain +1 damage or +1 armor
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Imp Horde, Small Searing hot pitchfork (d4+2 damage 1 piercing) 3 HP 0 armor Close Description
>A group of small red skinned gremlin looking creatures approach wielding little pitchforks that glow red with heat.
>The imp twists its wicked hand toward the sky and fire bursts from the ground beneath you.
>The ugly face of the imp smiles with glee as it pokes at you with its fork. The tines burn with supernatural heat.
Typical Strategy
1. Always working as a group, close in with the nearest foe and ignite the area they are in
2. Once the area is on fire poke the foe with pitchforks
3. If the foe moves to avoid the fire resort to just poking with pitchforks
Instinct: to cause pain and suffering- Cause an area to burst into flame
- Immune to fire
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Cult Summoner Group, Stealthy, Magical, Intelligent Dark Bolt (d6 damage) 6 HP 0 armor Close, Far Description
>You see a robed figure, their face is pale and their eyes burn with dark intensity.
>The figure mumbles a dark incantation and in a burst of fire an infernal portal opens for an instant, allowing a pack of imps to enter your world.
>The figure points to you and your mind clouds with the despair and doubt of a thousand regrets.
>A ball of jet black eldrich energy forms in the figure's hands and shoots toward you.
This dark humanoid has made a pact with a dark god. The god has granted its minions to this cultist. The cultist seeks to spread evil throughout the world. This can involve performing dark rituals, collecting evil artifacts, or converting more dark followers.
Typical strategy
1. Summon demons
2. Fear or confuse the most threatening, or toughest (Usually the warrior type)
3. Shoot bolts
Instinct: to spread demonic evil- Summon 3d3 minor demons
- Cause fear and confusion with dark magic
- Shoot bolts of dark magic
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Devil Worshiper Group, Stealthy, Devious, Organized, Intelligent ritualistic dagger (d6 damage) 6 HP 0 armor Close, Far Often times necromancers, evil high priests, or other powerful individuals who consort with diabolical forces gather support among the common folk, those who wish to garner a devil's favor for their own gain or twisted reasons. These cultists are fanatically loyal, treacherous, and quite often psychotic. However, they hide in plain sight during the daylight hours, and could be the the local armorer, cheesemaker, or town guardsman. Instinct: to gain a devil's favor
- Reveal a blasphemous occult mark
- Offer poisoned food and wine
- Cloud minds with words from their dark master
- Summon thralls or other cultists
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Animated Clothing Group, Stealthy, Amorphous strangulation (d8 damage) 13 HP 1 armor Close Those with mastery of certain occult forces can ensorcel their wardrobe with a potent spell, causing the clothes to animate as soon as an interloper steps completely inside. The attack is sudden and brutal, as the sleeves attempt to strangle, the pants legs slap, and the belts whip the intruder. Instinct: to guard
- Wrap tightly around the head, blinding foe
- Wait until they enter the closet, then attack
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Shadow Warrior Group, Magical, Planar, Terrifying cold, shadowy claws (d8 damage 1 piercing) 9 HP Close Special Qualities: shadowy form Some necromancers have learned forbidden rites that can extract the darkest core of a tortured prisoner's soul. This wraith-like presence manifests as a shifting and shadowy black form with dagger-sharp claws. These Shadow Warriors are bound to follow the commands of their creator. Instinct: to kill
- Burst into a cloud of necrotic mist when killed
- Pass through the narrowest of cracks