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  • Group, Tiny
    kaboom (b[2d8] damage) 10 HP 0 armor
    Hand, Ignores Armor

    Instinct: esplodere

    • esplodere
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  • Horde, Stealthy, Devious, Terrifying
    sciabole (d4 damage) 11 HP 1 armor
    Close
    Special Qualities: puzzo nauseabomdo

    Instinct: affettare chi si para davanti al tesoro

    • apparire all' improvviso e rubare il tesoro
    • usare parti del corpo come armi
    • rianimarsi da pezzi di cadavere
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  • Solitary, Stealthy, Organized, Intelligent, Hoarder, Terrifying
    plasma flint gun (b[2d8+2] damage) 20 HP 1 armor
    Close, Ignores Armor
    Special Qualities: zombie

    Instinct:

    • ask crew help
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  • Hank the black Solitary, Stealthy
    plasma flint pisto (b[2d10] damage) 16 HP 1 armor
    Close

    Instinct: to amass gold

    • bombard the enemy with suicide zombi parrots
    • remove limbs before being hitten
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  • Fleshling Horde, Small, Terrifying
    Scratch and Bite (b[2d6] damage 2 piercing) 3 HP 0 armor
    Close
    Special Qualities: Gaping Bleeding Mouth

    Short humanoids with no defined features (genetalia, sensory organs) other than an enormous fanged mouth and long slender clawed fingers. Instinct: To Consume the Living

    • Swarming Claws and Teeth
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  • Stalker Horde, Tiny, Organized
    claws (d6 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: poisonous scorpion pincer

    This small creature, a mixture of a scorpion and a wolf, was the end of many an unwary adventurer. It lurks in the tall grass, and often among the reed traps, as its sense of smell is so strong that it does not care about the pheromones emitted by the reed traps. Instinct: to stalk

    • Hide in tall grass for its prey
    • Screech for allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ifri, the Spirit of Fire Solitary, Huge, Magical, Divine, Intelligent, Planar, Amorphous
    Flamethrowing (d12+5 damage) 33 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: Body made of fire

    Instinct: To punish the ones who would misuse the element of fire

    • Intimidate to submission
    • Spawns fires to do his bidding
    • Burns with immortal rage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leaper gnome Group, Small, Stealthy, Organized, Intelligent, Hoarder
    Twin wristblades (b[2d8] damage 2 piercing) 6 HP 1 armor
    Hand
    Special Qualities: Mechanical spring-legs

    These gnomes are the strike-force of the Thieves' Guild. Powered by mechanical spring-legs, they can leap great distances and outmanoeuvre their victims with ease. Instinct: To serve as the right hand of the Thieves' Guild

    • Spring at their victims
    • Disappear into the shadows
    • Isolate victims
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ragged Usurper Group, Stealthy, Organized, Intelligent, Hoarder
    Dagger (d8 damage) 6 HP 1 armor
    Close

    Instinct: Gain Material Wealth

    • Attack from the Darkness
    • Shank a distracted target
    • Escape into a Usurper held location
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crow Revanent Solitary, Magical, Stealthy, Intelligent, Hoarder
    A hook blade. (d8 damage 1 piercing) 16 HP 4 armor
    Close

    A spirit composed of crows, forming a humanoid figure, with a long beak. Some would say it is the spirit of the crows working together to form a more lethal force, others say it is a spirit controlling them to create a working body. Damaging any individual crow on the body seems to share the damage among all of them, yet every lethal blow is ignored and treated as a mere flesh wound. Composed of many but lives as one. Instinct: To collect the goods of others.

    • Strikes at exposed targets then quickly disperses.
    • Disperses into many crows, reforming at another location.
    • Summons numerous crows to overwhelm the opponent.
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