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  • Worg Horde, Organized
    Bite (d6 damage) 3 HP 1 armor
    Close

    Instinct: To serve

    • Carry a rider into battle
    • Give its rider an advantage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Sorceror Solitary, Small, Magical, Intelligent
    Acid Orb (d10+1 damage, Ignores Armour) 12 HP 0 armor
    Close, Far

    Instinct: To tap power beyond their stature

    • Unleash a poorly understood spell
    • Pour forth magical chaos
    • Use other goblins as sheilds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Horde, Small, Organized, Intelligent
    Spear (d6 damage) 3 HP 1 armor
    Close

    Instinct: To Multiply

    • Charge!
    • Call more Goblins
    • Retreat and return with (many) more
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Obsidian Construct Group, Magical, Intelligent, Construct, Amorphous
    Claws of Volcanic Glass (b[2d8+2] damage) 13 HP 2 armor
    Close
    Special Qualities: Guardians of the ancient tombs

    Within the walls of the Black Pyramid, there are ancient sentinels of such devious cunning that few have ever seen them and lived to tell the tale. Those that have simply ramble about looming, jagged shadows and blood...so much blood. Instinct: To prevent outsiders from learning the secrets of the Black Pyramid

    • Shatter into smaller forms
    • Activate nearby magical wards
    • Cut to the bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Night Market Thug Group, Stealthy, Devious, Intelligent, Hoarder
    Daggers (d6 damage 1 piercing) 6 HP 1 armor
    Close, Near

    The Night Markets are home to all manner of unsavory characters, most of which would just as soon kill you as look at you, but all of them would prefer to rob you. Instinct: To find an easy mark

    • Turn the odds to its favor
    • Strike treacherously
    • Pickpocket an item
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  • El-Kheb Palace Guard Group, Organized, Intelligent, Cautious
    Martial Weapons (b[2d8] damage 1 piercing) 6 HP 3 armor
    Close

    Every family of caste in El-Kheb is required to give up a child to the Palace Guard at birth. These children are taken and raised under the vicious tutelage of the finest outland drillmasters. Once they have completed their training they are given armored facemasks that distort their voices and hide their features. This way, no family dares to challenge them for fear of becoming an inadvertent kinslayer. Instinct: To obey unquestioningly

    • Isolate and eliminate enemies
    • Sound the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Great Sand Tiger Solitary, Large, Stealthy, Terrifying
    Claws and fangs (b[2d10+4] damage 4 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Primal Savagery

    The Great Sand Tiger is the most feared predator of the desert. There are few reports of attacks on humanoids, but every year caravans and nomad bands are swallowed by the desert. Instinct: To exert dominance over its territory

    • Freeze its prey in terror
    • Appear suddenly out of the shifting sands
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  • Giant Scorpion Group, Devious
    Claws or Sting (b[2d4] damage 1 piercing) 6 HP 3 armor
    Close, Reach

    Instinct: To protect the pyramid from intruders

    • Sting
    • Poison
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  • Waldclan Häuptling Solitary, Intelligent, Cautious
    Speer oder Axt (b[2d10+4] damage) 12 HP 2 armor
    Close, Forceful, Reach, Near
    Special Qualities: Kälteresistenz

    Ein Hühne (über 2 Meter groß), muskelbepackt, wildes Haar und Bart, ungewöhnlich: Augen haben die Farbe von Eis, gehüllt in reinweißes Fell (Winterwolf), führt im Kampf Speer oder Axt und ein Schild Instinct: plündern

    • Die Zivilisation attackieren
    • Eine Schwäche ausnutzen
    • Körperliche Überlegenheit demonstrieren
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Squirrel Horde, Tiny, Stealthy
    Biss (d6-2 damage 1 piercing) 3 HP 0 armor
    Hand

    Kleine süße Eichörnchen … mit verdammt scharfen Zähnen. Jagen Tiere, gerne auch mal verirrte Wanderer. Außerhalb des Waldes sind sie nahezu unbekannt. Instinct: frisches Blut trinken

    • Von Oben herabstürzen und an die Kehle gehen
    • Niedlich und unschuldig aussehen und dann überraschend zubeißen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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