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  • Ederalian wolf Horde, Small, Organized
    Bite (d6 damage) 7 HP
    Close
    Special Qualities: Uncanny sense of smell

    Instinct: To ensure the survival of the pack

    • Hunt and stalk prey as a pack
    • Howl
    • Encircle prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mummy Warriors Group, Intelligent
    Sickles or blades (b[2d8] damage 1 piercing) 10 HP 2 armor
    Close, Reach

    The mummy warriors were revived long ago by the Scorpioness in an attempt to further protect her master's tomb. They attack all those who attempt to desecrate their master's tomb. Instinct: Attack Invaders

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  • Scorpioness Solitary, Huge, Magical, Intelligent, Construct
    Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers.

    The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb

    • Snap with her pincers and stab with her stingers
    • Spearlings: summons 5 blue orbs that fire at those who attack her
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  • Scorpioness Solitary, Huge, Magical, Intelligent, Construct
    Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers.

    The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb

    • Snap with her pincers and stab with her stingers
    • Spearlings: summons 5 blue orbs that fire at those who attack her
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  • RotWilder Solitary, Planar
    Bite of rot (d12+4 damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor
    Special Qualities: A bite that induces rapid decomposition

    Left to guard the ancient portal, this massive canine takes its job VERY seriously. Jet black fur, glowing green teeth, and a relentless fury. Turn back and his bark will stay worse than his bite. Be bitten however and say goodbye to that flesh. Instinct: To decompose intruders

    • Guard planar portal
    • Bark to shatter minds
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  • Cancer Bat Horde, Tiny, Devious, Organized
    Fanged Bites (d4 damage) 3 HP 0 armor
    Hand

    Small black and furry, they attack without warning. The bite however, is just the beginning. Take a hit from these little buggers and you'll soon see your flesh start to warp. Hope you didn't need that uncovered arm. Some say they are venomous, some say that its bacteria in their mouths. One thing is for certain however, the fleshy masses that grow as a result of their bites are quite tasty to them. Instinct: To spread mutating pestilence

    • Swarm unsuspecting prey
    • Spread flesh warping illness
    • Summon Cloud to feed
    • Hang from ceiling
    • Drop from ceiling
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Knight of Silver Lillies Solitary, Devious, Intelligent
    Long sword (b[2d8] damage) 16 HP 3 armor
    Close, Near
    Special Qualities: A circle of astral daggers hovering around him

    Instinct: To protect the Castle of the Dreaming Doors from intrusion from the Outer Planes

    • Defend the castle!
    • Sever a silver cord
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  • The Knight of Orchids Solitary, Stealthy, Intelligent
    Long spear (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Reach, Near

    Instinct: To find her mother.

    • Trip them up.
    • Poison spear.
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  • The Knight of Mums Solitary, Magical, Intelligent, Cautious
    Long Sword (b[2d10] damage) 16 HP 6 armor
    Close

    Instinct: To acquire gifts and "conversation"

    • Hold forth about the Castle of the Dreaming Doors
    • Force blast from the Mum Shield.
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  • Obacas Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    (d4 damage) 40 HP 8 armor
    Close, Far
    Special Qualities: May appear as twins, is fickle but persistent, and is immortal

    The deity of Chance and Uncertainty. Obacas exists to bring uncertainty to the certain. Obacas sometimes appears as twins one male and one female, whereas other times Obacas appears as either individually. The twins seem to share slightly differing personalities. Instinct: Cause uncertainty

    • Intercedes the flow of fate altering outcomes at a whim.
    • The spinning coin shines, target receives boon +2 ongoing for any move until thread of uncertainty has come to its end.
    • Heads just didn't come up this time. Target takes -2 ongoing until that thread of uncertainty has passed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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