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  • Battle Toad Group, Intelligent, Cautious
    Flippers (b[2d10] damage 1 piercing) 10 HP 4 armor
    Close

    Instinct: To beat shit up

    • Kicks
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  • Tar Ooze Solitary
    pseudopod (d10 damage) 16 HP 0 armor
    Close, Ignores Armor
    Special Qualities: ooze

    A puddle of intensely self-flammable ooze, seeking heat to consume and tinder to enflame. Instinct: burn and consume

    • ignite in flames
    • ignore a mundane attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine Horror Group, Small, Stealthy, Amorphous
    strangling vines (d8 damage) 9 HP 1 armor
    Close, Near

    Corpses infected with the seeds of a animating plant. Instinct: feed on passers-by

    • strangle a victim
    • pretend to be a corpse
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  • Beastfolk Champion Solitary, Terrifying
    chaos armaments (b[2d10+2] damage) 12 HP 1 armor
    Close
    Special Qualities: abomination

    Even among the dregs of the beastfolk, some grow in strength and lead the others to victory in their bloody raids and conquests. Instinct: lead the armies of chaos

    • assert dominance over the pack
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  • Chaos Leviathan Solitary, Huge, Terrifying
    grasping tentacle (d12+7 damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: alien evil

    The Leviathan in the deeps, sworn by oath to protect the Ziggurat, this creature will drag intruders below the waves to tear them apart. Instinct: protect the ziggurat

    • consume someone whole
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  • Effigy of Chaos Solitary, Divine, Planar
    hellish flail (d10+4 damage) 14 HP 1 armor
    Close

    A hellish creature, the effigy of the chaos lord is animated by the many sacrifices that the beastfolk have made. Instinct: ruin the civilized world

    • spread destruction
    • summon magma-tentacles
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  • Beastfolk Shaman Solitary, Magical, Intelligent, Terrifying
    claws (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: abomination

    The shaman is the defender of the grunt-pack, who erects the black wards and calls on the chaos star to protect those who serve it. Instinct: protect the clan

    • cast a repelling ward
    • cast forth a curse
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  • Beastfolk Acolyte Group, Magical, Intelligent, Terrifying
    warpfire (d8 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: abomination

    Some grunts do not suffer under the yoke of the chaos gods. Some embrace their servitude, and are rewarded for it. Instinct: awaken the dark gods

    • cast a warping spell
    • empower the Grunts with magic
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  • Beastfolk Grunt Horde, Organized, Intelligent, Terrifying
    stolen weapons (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: abomination

    Mutant, fiend, hellish servitor of chaos. Willing or otherwise, these poor men and women have been drafted into the dark army with no hope for escape but at the end of a sword. Instinct: to serve chaos

    • Capture someone
    • cry out for help
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  • Hill Troll Solitary, Large, Divine
    Makeshift club (d12+4 damage) 22 HP
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Regenerative blood

    Instinct: To feed on human flesh

    • Scavenge and ambush
    • Consume
    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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