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Frost mage Group, Magical, Devious Frost bolt (d6 damage) 6 HP 0 armor Close, Far A frost mage defending the Mage spire. Instinct: Extinguish all warmth
- Freezing
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Queen Svetlana Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder Fist (w[2d8+2] damage 2 piercing) 27 HP 0 armor Close, Forceful Physically, she has the form of a beautiful tall young woman without an ounce of pigment in her body. Her irises are true white, not the red of an albino. She beckons towards you, and you feel an overpowering urge to heed her call... When you try to do something while under Svetlana's influence, roll+WIS. On a 10+, you manage to attempt your action but choose one. On a 7-9, the GM will choose two from the list when you make your attempt. On a 6-, you have gained +2 Automaton and the GM will tell you what you did for Svetlana. Gain +1 Automaton. Take -1 ongoing to defying Svetlana's will. You complete your action in the way that benefits Svetlana best. When you have 6-Automaton, you must roll Last Breath, bargaining with Svetlana rather than Death. You cannot be Reborn. If you fail or decline her bargain, your waking mind is crushed into non-existence and you are solely an instrument of Svetlana's will. Instinct: To feed her narcissism
- Demand obediance
- Offer a deceptive bargain
- Harm free will
- Persuade others to do her will
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Hashem Group, Magical, Organized, Intelligent, Cautious Sword (d8+2 damage) 10 HP 5 armor Close Hashem was once a Hero of the First Men, but now he is dedicated to service in the queen's name. He is often seen in the countryside, carrying out the queen's will. His scale armor is engraved with magic runes that enable him to disappear and reappear whenever he wills it. Instinct: To ensure all are allied with the queen
- Carry out the queen's will
- Blink away from an attack
- Summon followers
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Gil Group, Stealthy, Organized, Intelligent Longbow (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Near, Far Gil is a member of the queen's guard and an excellent archer. He can kill a hawk above with an arrow through its eye. He wields a magical quiver which never runs out of ammo. Instinct: To eliminate far off threats
- Shoot his bow
- Rain arrows from cover
- Summon bowmen
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Gedaliah Group, Organized, Intelligent, Cautious, Hoarder Halberd (d8+2 damage 1 piercing) 6 HP 5 armor Close, Reach Special Qualities: Alert and watchful Gedaliah is one of the queen's elite guards. He single-mindedly keeps foes from approaching the queen, and would give his life to save her. Instinct: To repel attackers
- Defend the queen
- Summon guards
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Astradaemon Group, Small, Magical, Organized, Terrifying, Amorphous Claws (d6 damage 1 piercing) 9 HP 2 armor Close, Near Special Qualities: Black and red translucent skin; blackness of space and stars can be seen within its body Astradaemons arrived through tears in the fabric of the planes and live for the taste of souls. These demons will hunt down the living like animals and attempt to latch on to them and siphon their very essence. Instinct: To devour souls
- Latch on to enemies with claws and tentacles
- Absorbs health and strength
- When overwhelmed, can cry out for its master
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Dark Jathwa Group, Stealthy, Magical, Intelligent, Terrifying Inflict Moderate Wounds Spell (b[2d8] damage 1 piercing) 6 HP 0 armor Close, Ignores Armor, Near Special Qualities: Wrapped in filthy, damp rags; face is completely covered by black rags Dark Jathwa have turned from the light, healing magic of their people and instead with only to kill. They follow their prey from the shadows and strike when they are unprepared. Instinct: To murder
- Cast touch spells
- Dark Jathwa are stealthy and choose to sneak up on enemies instead of confronting them directly
- Cast Bleed and Darkness spells
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Crysmal Solitary, Small, Magical, Cautious, Hoarder Diamond-sharp Claws (d10+2 damage 2 piercing) 20 HP 7 armor Close, Ignores Armor Crysmals are bunches of gems and crystals brought to life by the magic of the outer planes. Once alive, they seek nothing more than to reproduce by collecting more gems and crystals. Crysmals can reassemble themselves into any shape depending on the amount of materials they have to work with. If a Crysmal devours anything stone-, rock-, or gem-like it can heal itself rapidly. Instinct: To reproduce
- Attack those who have gems
- Can heal itself (1d4) by eating gems or stones
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Bodak Group, Divine, Magical, Devious, Intelligent, Terrifying Claws (d4 damage) 16 HP 0 armor Close Special Qualities: Dried, stretched grey skin; sunken eye sockets that emit black smoke Bodaks were once living beings who were cursed with undeath. They retain pieces of who they once were, their spoken language, but are so engulfed with hatred for the living that they desire to turn all they encounter into a Bodak. Instinct: To seek vengeance on the living
- Lurch out of the shadows
- Gaze into the eyes of the living
- Ignores physical wounds
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Elf Ranger Group, Magical, Intelligent Mach bow (d8 damage 1 piercing) 6 HP 0 armor Tall, imposing, and austere, the elf rangers of Talgrove flit through the trees like leaves and shadows. With their mach bows, they can put a shaft into a poacher's eye from an acre away, despite the foliage in between. Against threatening foes, they will enchant their arrows to freeze or burn when struck. Instinct: To cast out intruders
- Fire a single perfect shot
- Fire an arrow enchanted with fire or frost
- Disappear into the trees