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Canopy Isle Poacher Horde, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder Bows and arrows, spears (d4 damage) 3 HP 2 armor Close, Far Roughshod poachers who hunt and log on Canopy Isle. Mostly human, they nonetheless have dwarves, hobs, and even a few elves in their ranks. Lead by Bonobo Shackle, they operate under a policy of silence and "no survivors." Instinct: To consume rare resources
- Take a trophy from a rare kill
- Trap a foe with a net
- Fire a poisoned shot
- Retreat and circle around
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Ironbear Solitary, Large, Magical Lightning-tipped claws (d10 damage) 16 HP 4 armor Messy, Reach Special Qualities: Starmetal core generates an armor crust A massive northern bear with a lightning-blue jewel buried in its back, from which a coral-like crust of starmetal grows. They seek out artificers to forge the starmetal into impregnable armor, and can generate lightning which tips their claws and teeth. Solitary by nature, they will nonetheless rear their cubs until they can survive alone. Instinct: To assert dominance over challengers
- Ignore a weaker enemy to topple a greater foe
- Fall like a meteor from a sky portal
- Roar with thunder and lightning to scare away foes
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Magistrate Baruch Group, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder Radiant Blasts (d8+2 damage) 8 HP 4 armor Close, Reach, Ignores Armor, Near, Far Instinct: to issue justice in the name of Epureon
- Administrate swift and cruel justice
- Use dramatic magics to disorient foes
- Bind and torture with cruel magics
- Rally his minions to defend
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Epureonic Crossbowman Horde, Organized, Intelligent Bolts (b[2d4] damage 1 piercing) 3 HP 1 armor Close, Reach, Far Instinct: to serve its people
- Launch a volley from afar
- Darken the skies with bolts
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Epuronic Footsoldier Horde, Organized, Intelligent, Cautious Swords and Pikes (b[2d6] damage) 3 HP 3 armor Close, Reach Instinct: to serve it's people
- Follow orders
- Rally the platoon to battle
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Captain Iorgos Solitary, Organized, Intelligent, Cautious War Pick (b[2d10+2] damage 2 piercing) 12 HP 6 armor Close, Forceful Instinct: to serve his people
- Fight with fierce loyalty and skill
- Command his troops to carry out his will
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Zanzibar, the Lich King Solitary, Magical Magic Rope (d12+3 damage) 19 HP 5 armor Close, Reach, Ignores Armor, Near, Far "Some desire eternal life to achieve great power, or to manipulate the world to their own selfish ends. But I became a lich for much more down-to-earth reasons. You see, my magical college had a mandatory course for new students each year. 'Bondage 101.' The course material was exactly what it sounds like. It sparked something within me. Some long-repressed fetish. And I wanted to explore this strange feeling until the end of days. And while I may not be able to pop a boner anymore... Get it? 'Boner'? Pretty funny, if you ask me. While I may not be able to pop a boner, lets see if you can." Instinct: To release undead sexual tension
- Cast a spell of spooky skeleton bondage
- Take an opponent from behind
- Animate spooky bondage skeletons
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Archanic Golem Group, Magical, Cautious Fists (d8+2 damage) 10 HP 7 armor Close Instinct: Defend
- Defend a person, place, or thing.
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Calico the sorcerer Solitary, Stealthy, Divine, Magical, Intelligent, Terrifying Magic (b[1d10+2] damage) 9 HP 1 armor Close, Near, Far Special Qualities: It's magic Calico is Ramzik's servant sorcerer. Calico sees all and is willing to destroy anything to rid the world of good. Instinct: To serve
- Magical Powers