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  • King Ramzik Solitary, Large, Divine, Intelligent, Hoarder, Planar, Terrifying
    Sword & Fire (b[2d10+4] damage 2 piercing) 18 HP 3 armor
    Forceful
    Special Qualities: Fire in the armor

    Ramzik is king of GreyWolf Castle. He is a powerful villain not easily defeated. He is the father of Prince Amallik. He has an army of Wolf Knights to do his bidding. But if you fight him alone, be on your best guard. Instinct: To Rule

    • Raises an army of wolf knights to fight with him
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  • Prince Amallik Knight, Hoarder, Planar
    (b[2d6+4] damage 1 piercing) HP 11 2 armor
    Close, Forceful, Near

    Prince Amallik is the son of King Ramzik. A father and son duo that will have you begging for mercy. Hopefully you won't fight these two together, but if you do, get ready for a fight. Instinct: To Rule

    • Shoots fire his hands
    • Demonic History
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clay Golem Group, Large, Construct
    Fists of clay (d8+2 damage) 14 HP 2 armor
    Forceful
    Special Qualities: Immune to bludgeoning weapons

    "It took one hundred slaves to drag the massive block of firm clay up the steps to the altar. The high priest prayed over it for forty days and nights, all the while shaping the clay into the figure of a man and anointing it with sacred oils. On the fortieth night the man of clay rose up off of the altar, mutely taking it's place by the gates of the great temple to stand guard against those who would defile the sacred place. Even centuries after the empire fell, it's still there, still standing guard." Instinct: To serve the high priest

    • Stand guard against looters and heretics
    • Bestow a curse of the old gods
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • MM Solitary, Intelligent
    Martial Arts (b[2d10] damage 1 piercing) 12 HP 2 armor
    Close

    Instinct: To win money

    • Roundhouse kick
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  • Wild Goblin Group, Small, Stealthy
    Crude shortspear (d6+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Mandibles, sickly mutation

    These are goblins that have been tainted and deformed by wild magic, often taking on insectoid characteristics, the most common of which are large mandibles or glittering multi-faceted eyes. Their mottled hide is tough and leathery. They tend to live underground in small warrens, where they will often drag prey and keep them for food. Wild goblins will most often fight in pairs or triplets. One will try to engage the target while the other(s) attempt to attack from behind. Those with mandibles will sometimes latch onto their prey, limiting its movement while their partners continue the attack. Instinct: to capture and collect

    • Attack prey while giving it mates a better attack
    • Often ambush, work in pairs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wendingo Solitary, Intelligent, Hoarder
    Claws (d12+4 damage 4 piercing) 20 HP 1 armor
    Close, Forceful

    The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tautly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody [....] Unclean and suffering from suppurations of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption. Instinct: To devour anything and everything to obtain imortality

    • mutilate
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  • Leech Zombies Horde, Devious, Construct, Terrifying
    unco-ordinated attempts to grab and bite (d4 damage) 11 HP 0 armor
    Close
    Special Qualities: Created by an Abyssal Leech, Rotted flesh hangs off of bones as they reach and moan for blood.

    After an Abyssal Leech is defeated, its belly splits open and all the people it has eaten come forth as a swarm of undead creatures that seek to infect and devour anyone they can reach. They aren't very co-ordinated, but they have the advantage of numbers, and unending stamina. Abyssal Leech: http://codex.dungeon-world.com/monster/5191485481811968 Instinct: To consume or infect people

    • Swarm anything in their path
    • NPCs that are bitten turn into more zombies.
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  • Abyssal Leech Solitary, Huge, Terrifying
    Gigantic razor sharp maw (d12+7 damage) 20 HP 1 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: It vomits up people it has eaten as zombies

    A gigantic leech, bigger than a house. Slime glistens on its black, rubbery, skin. At its front, flaps peel back to reveal circular rows of razor sharp teeth and the reek of some kind of venom. It resists attacks from most heroes, but when or if it is defeated, its belly splits open and the townspeople it has consumed emerge from within the leech as zombies which the heroes must face. Instinct: To consume fresh blood

    • Eat dozens of townsfolk in a single bite
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  • Sludge Man Solitary, Large, Amorphous
    Sludge Slap (d10 damage) 23 HP 1 armor
    Reach, Near

    It's a swampy sludge monster! Instinct: To absorb.

    • Envelope someone in slime.
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  • Smart Boy Crocodile Group, Large, Stealthy, Intelligent
    Spear Stab (b[2d8+2] damage 1 piercing) 7 HP 1 armor

    This is a rocket scientist crocodile. Instinct: To lead the hunt.

    • Stab people.
    • He abuses the fact that you don't know he's smart.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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