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Landkerschneckt Group, Cautious, Intelligent, Warrior A big sword. (d8+2 damage 1 piercing) 10 HP 2 armor Close, Forceful A fellow that's inclined to go on pure offense. He's an explorer, just like you, but for whatever reason, you've come to odds. He and his comrades would see that as a negative outcome. Instinct: To do a LOT of hurt.
- Go balls deep.
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Zombified Expeditionary Group, Hoarder Shitty Sword Slash (d8 damage 1 piercing) 18 HP 3 armor Close, Near A member of a team sent out to explore and map out the weird dungeon. He's a zombie now! Instinct: To consume.
- Tosses unused equipment belligerently.
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Zanne abissali Group, Large, Planar, Terrifying Morso (d8+2 damage 2 piercing) 14 HP 1 armor Special Qualities: Tanfo di non-morte abissale Instinct: Nutrirsi dei viventi
- Sbranare
- Ululare e terrorizzare
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Qui Solitary, Large, Magical, Divine, Devious, Cautious, Construct, Terrifying, Amorphous The Qui charges its attackers and than stomps on them with it's front legs. If faced with a large group it will stand on its hind legs and crash down on the grown creating a shock wave that will knock down any attacker standing in its emidiate area. (d10+2 damage 2 piercing) 29 HP 6 armor Forceful, Reach, Ignores Armor Special Qualities: Healing Qui can heal edge damage. Qui can dig at a great speed and will come up from under his attackers. A Qui's mouth has 2 rows of grinding teeth with which the Qui can chew up metal and armor. , A Qui is made by a Forest Lord with the left over carcass of poachers. A Qui s covered in long hair like moss in which weapons can get tangled in. The hair like moss is tick and soft, which prevents blunt attack from actually hurting it's body. , If attacked and wounded, a Qui will release the horrible smell of the decaying carcass which it's made of. The smell is terrible and will disturb even the sturdiest of fighters. A Qui is an ancient creature who purpose is to warn of the coming of the Forest Lord. The creature looks gentle and kind and speaks elvish. It looks like a huge kiwi bird with a beaked mouth and walks on four stocky three toed legs. A Qui's body is covered in a hair like grey/green moss.A Qui will approach the person of the group who most opposes the destruction of the forest and will ask them to leave.If the perpetrators heed the warning and move on the Qui will give them seeds that fall from it's body. these sees will give forever fruit. If the perpetrators do not comply to abandoning the destruction of the forest, A Qui will roar, it's roar is loud and will make those who fail a constitution roll run in fear. The roar causes a strong wind which will push and knock back anyone that fails a strength roll causing 3 damage by slamming them onto the floor or nearby trees. The roar also carries saliva from the Qui's mouth which is corrosive to organic and soft metals. If attacked it will charge anyone still standing to knock m down once down the Qui will stomp on the fallen beings with it's front legs. A Qui is made up of the carcass left behind by over hunting held together by plants, vines, moss and dirt. If wounded the stench of the dead carcass with in its insides will cause those of low constitution that fail a roll will fall in disgust and become violently ill. A Qui when out numbered will stand on it's back legs and come down hard on the ground, anyone in the surrounding area that fails a Dex will fll to the ground and be stomped by the Qui. A Qui deal 4 damage ignoring armor in a stomp because of the hard bones hoofs at the bottom of feet. Instinct: Qui will give warning the forest lord if coming if attack it will charge and stomp on any one person that has fallen.
- Gives warning of the coming of the Forest Lord
- A Qui's roar creates a gust a wind which will knock down any weak beings. Qui saliva is corrosive to metal and organic armor.
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Waldclan Krieger Group, Organized, Intelligent, Cautious Äxte und Speere (b[2d8] damage) 6 HP 2 armor Close, Near Gehüllt in Tierfelle und mit Äxten, Speeren und Schilden bewaffnet überfallen sie mit Vorliebe Handelskarawanen oder unzureichend befestigte Dörfer. Instinct: überleben
- Karawanen und Dörfer überfallen
- Weitere Clanmitglieder herbeirufen
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Forest Lord Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous Sword, slash. Blessed arrows which grown vines when they strike. Forest touch that decomposes organich matter that it touches. (b[2d12+4] damage 1 piercing) 29 HP 8 armor Forceful, Ignores Armor, Far Special Qualities: It heals him self by being in touch with the forest. A forest lord is a ancient Being that protects a forest. When a town, city, Kingdom begins to expand in to its domain it will appear and protect the forest and its inhabitants. it looks like a large viking knight who's armor is made up of weeds tree bark leaves and rock plates. it wears a wooden helmet with a set of antlers and glowing green eyes. It's sometimes called a forest golem because of the make up of his armor. It attacks with a long sword that its made of gems. Its will shoot arrows that once they strike vines and plants grown from the wound they make. Its will also attack with a decomposing touch that begins to disintegrate organic matter while in contact with him. he's not a known for attacking lone travelers. Most common It will appear when large area of the forest gets destroyed. It will most commonly give a warning via a white Male deer with a face that resembles a bird human, or a Large Qui which looks like a kiwi bird with a four legs and a hippo face, whos whole body is covered in moss. the warning is to ask to stop destruction of the forest (deforestation). Best way to a peace it is to ask for forgiveness and begin planting of new trees and plants. Over hunting will surely get his attention and disrespecting him will get the transgressor shot at with an arrow which will eventually help the forest "eat" the perpetrator. Instinct: Protect the forest from transpasers.
- Sword Slash
- Healing touch. Forest touch , it tursn anything it touches in to part of the forest. It begins to break down organic matter upon touch.
- It knows all known poisons and its amune to attack exept fire. It can grow a forest anywhere.
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The Serene (Petty Necromancer) Solitary, Magical, Divine, Beyond Comprehension Maxim Blast (d10+2 damage) 25 HP 2 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Shed Mortal Coil - He sheds his flesh and becomes one with the undead he becomes so dear, if only for a short while., Bolt of heavenly light (d12+10 damage), Infinite Decay A man who has lost everything and will ever gain nothing. A man driven by his desire only to survive. A man whose survival makes it really fucking tough for the richest district in town to get by. This particular immortal stands and the bottom of a vast labyrinth waiting for the end of time. Conceivably, that end could come in the form of a giant blade or a fireball from hell. Instinct: To survive.
- Teleports across the room at random and not in his own volition.
- Shoots at the party a spell which destroys their perception of reality.
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The Forgotten (Fatso) Solitary, Large, Divine, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying Bringing down the hammer (of his ancestors) (d12+6 damage 2 piercing) 20 HP 2 armor Forceful, Reach, Near Special Qualities: He's a frighteningly large old king from... somewhere. A towering man at 10 feet being kinda rude. You don't know much about this guy, except for the fact that he's fucking intimidating. Instinct: To take revenge on his petty subjects.
- Let loose his wicket mace.
- Sends a pulse of darkness, making you realize your truest fears.
- When he dies, he summons an eldritch creature upon the world, somewhere.
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Ghost of Ultio Ultionis Solitary, Magical, Divine, Devious, Intelligent, Terrifying, Amorphous Ghastly energy waves (d12+3 damage) 20 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: He's a spooky ghost The former ruler of Colere, Ultio was overthrown by Basal and his devoted followers. His soul was consumed by a desire of revenge that day, and even in death, he lives on, seeking a way to enact his revenge on Basal and his foolish army. Instinct: To enact revenge
- Throw out ghastly energy
- Blast with wind magic
- Damages the ship they're on
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Conglomerated Pieces of Rat Solitary, Large, Terrifying Gross Glob Bite (b[2d10+2] damage 3 piercing) 24 HP 0 armor Special Qualities: It's a fuckin' frankenrat thank you Instinct: To be a little shit.
- Amorphizes over your dumb head.