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  • Piece of Rat Horde, Tiny, Stealthy, Devious, Organized, Amorphous
    Glob hit (d4-2 damage) 3 HP 1 armor
    Hand, Ignores Armor

    What a weird piece of rat! Instinct: To be a piece of rat.

    • Materializes with other pieces of rat to become a super rat.
    • Some rat pieces might obstruct your eyes and nose!
    • It globs into a big rat aa
    • It turns into a big rat...
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Muscleman Zombie Solitary, Large, Devious, Intelligent
    MUSCLEMAN PUNCH. (d8+2 damage) 24 HP 0 armor
    Forceful

    A DEAD MUSCLEMAN FROM A CIRCUS OR SOMETHING. HE'S ABSOLUTELY PUTRID SMELLING BUT OTHERWISE SEEMS TO BE PERFECTLY EMBALMED, MAKING HIM LOOK LIKE A NORMAL BLUE HUMAN. HOWEVER, WHEN HE FLEXES, HIS STITCHES COME UNDONE AND IT MAKES AN ABSOLUTELY DEBILITATING ODOR THAT ATTRACTS MONSTERS AND TEMPORARILY ADDLES THE PARTY FIGHTING HIM. Instinct: TO FLEX. ALSO, TO CHALLENGE TO PUGILIST DUELS.

    • SLAMS HIS GIANT DECAYING ARMS INTO THE GROUND.
    • HIS FLEXING LETS OUT AN INCREDIBLY PUTRID ODOR.
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  • Gross Zombie Group, Organized, Terrifying
    Zombie Punch!! (d8 damage) 14 HP 0 armor
    Close
    Special Qualities: Ew, a decaying corpse.

    A super slow zom bee. :( Instinct: To eat brains.

    • Just kinda latches on and bites.
    • Obnoxiously loud groan.
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  • Generico Skeleton Group, Cautious
    Skeleton Slash (d8 damage 1 piercing) 10 HP 2 armor
    Close

    Just a regular old skeleton. Watch out, it's kinda dangerous. Instinct: To do skeleton things.

    • Applies skeleton poison- carefully
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Great Reaver (Frankenbones) Solitary, Huge, Intelligent, Hoarder, Construct, Terrifying
    Bonetail Switch (d10+5 damage 1 piercing) 22 HP 2 armor
    Reach, Forceful, Near, Far
    Special Qualities: Its purpose is to defend against further advancement into the bone dungeon., What the fuck there's a trillion bones here god it's spooky

    Wow. This skeleton is like fifty feet tall and kinda looks like Cortez from PMTTYD sometimes. Wow! It encroaches over the heroes and also wants to kill them. Instinct: To impede. To prevent advancement.

    • Attempts to suffocate someone with its bones.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bear Skeleton Solitary, Large, Terrifying
    Shitty bone claws (b[2d10+2] damage 1 piercing) 14 HP 1 armor
    Special Qualities: It is bones.

    It is the skeleton of a bear. Why is this in a torture dungeon? I don't know. We need to incarcerate more bears. Instinct: To bite and claw and hurt.

    • Bone Charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jumbo Skeleton Solitary, Huge, Terrifying
    Arm Smash (d10+7 damage) 18 HP 1 armor
    Reach, Forceful
    Special Qualities: It's a goddamn skeleton.

    A much bigger, ruder skeleton than all the rest. Man. Skeletons! WHOA! HOLY SHIT. AAAAAAAAAAAA Instinct: To bathe in blood!

    • Shoulderblade toss
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skellington Horde, Small, Devious
    Femur Slam (d4 damage) 3 HP 1 armor
    Close, Near

    Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!

    • Throw its bones at you.
    • They can encumber you by just, like, getting all over.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragon Solitary, Huge, Stealthy, Intelligent
    claws (b[2d10+5] damage) 20 HP 2 armor
    Reach, Forceful

    Instinct: to obliterate

    • needle shot
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  • Barghest Solitary, Intelligent, Planar, Terrifying, Magical
    Claws (2d6+2) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Damage Reduction, Scent, Polymorph, Feeds

    The Barghest is an extraplanar goblin-like creature. By consuming the bodies of innocents it grows stronger. Once it is strong enough it sheds it's skin and seeks out a tribe of goblins to rule. His claws then become a 2d8+4, HP raises to 16, and Armor to 2. Instinct: To consume the bodies of innocents.

    • Stands on four legs
    • Change Shape (Goblin or Wolf)
    • Can levitate at will.
    • Charms Monsters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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