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Piece of Rat Horde, Tiny, Stealthy, Devious, Organized, Amorphous Glob hit (d4-2 damage) 3 HP 1 armor Hand, Ignores Armor What a weird piece of rat! Instinct: To be a piece of rat.
- Materializes with other pieces of rat to become a super rat.
- Some rat pieces might obstruct your eyes and nose!
- It globs into a big rat aa
- It turns into a big rat...
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Muscleman Zombie Solitary, Large, Devious, Intelligent MUSCLEMAN PUNCH. (d8+2 damage) 24 HP 0 armor Forceful A DEAD MUSCLEMAN FROM A CIRCUS OR SOMETHING. HE'S ABSOLUTELY PUTRID SMELLING BUT OTHERWISE SEEMS TO BE PERFECTLY EMBALMED, MAKING HIM LOOK LIKE A NORMAL BLUE HUMAN. HOWEVER, WHEN HE FLEXES, HIS STITCHES COME UNDONE AND IT MAKES AN ABSOLUTELY DEBILITATING ODOR THAT ATTRACTS MONSTERS AND TEMPORARILY ADDLES THE PARTY FIGHTING HIM. Instinct: TO FLEX. ALSO, TO CHALLENGE TO PUGILIST DUELS.
- SLAMS HIS GIANT DECAYING ARMS INTO THE GROUND.
- HIS FLEXING LETS OUT AN INCREDIBLY PUTRID ODOR.
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Gross Zombie Group, Organized, Terrifying Zombie Punch!! (d8 damage) 14 HP 0 armor Close Special Qualities: Ew, a decaying corpse. A super slow zom bee. :( Instinct: To eat brains.
- Just kinda latches on and bites.
- Obnoxiously loud groan.
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Generico Skeleton Group, Cautious Skeleton Slash (d8 damage 1 piercing) 10 HP 2 armor Close Just a regular old skeleton. Watch out, it's kinda dangerous. Instinct: To do skeleton things.
- Applies skeleton poison- carefully
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The Great Reaver (Frankenbones) Solitary, Huge, Intelligent, Hoarder, Construct, Terrifying Bonetail Switch (d10+5 damage 1 piercing) 22 HP 2 armor Reach, Forceful, Near, Far Special Qualities: Its purpose is to defend against further advancement into the bone dungeon., What the fuck there's a trillion bones here god it's spooky Wow. This skeleton is like fifty feet tall and kinda looks like Cortez from PMTTYD sometimes. Wow! It encroaches over the heroes and also wants to kill them. Instinct: To impede. To prevent advancement.
- Attempts to suffocate someone with its bones.
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Bear Skeleton Solitary, Large, Terrifying Shitty bone claws (b[2d10+2] damage 1 piercing) 14 HP 1 armor Special Qualities: It is bones. It is the skeleton of a bear. Why is this in a torture dungeon? I don't know. We need to incarcerate more bears. Instinct: To bite and claw and hurt.
- Bone Charge
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Jumbo Skeleton Solitary, Huge, Terrifying Arm Smash (d10+7 damage) 18 HP 1 armor Reach, Forceful Special Qualities: It's a goddamn skeleton. A much bigger, ruder skeleton than all the rest. Man. Skeletons! WHOA! HOLY SHIT. AAAAAAAAAAAA Instinct: To bathe in blood!
- Shoulderblade toss
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Skellington Horde, Small, Devious Femur Slam (d4 damage) 3 HP 1 armor Close, Near Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!
- Throw its bones at you.
- They can encumber you by just, like, getting all over.
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Barghest Solitary, Intelligent, Planar, Terrifying, Magical Claws (2d6+2) 12 HP 1 armor Close, Forceful Special Qualities: Damage Reduction, Scent, Polymorph, Feeds The Barghest is an extraplanar goblin-like creature. By consuming the bodies of innocents it grows stronger. Once it is strong enough it sheds it's skin and seeks out a tribe of goblins to rule. His claws then become a 2d8+4, HP raises to 16, and Armor to 2. Instinct: To consume the bodies of innocents.
- Stands on four legs
- Change Shape (Goblin or Wolf)
- Can levitate at will.
- Charms Monsters