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  • Berserker Group
    Huge battle-axe (b[2d8] damage) 6 HP 4 armor
    Close, Forceful
    Special Qualities: Enchanted belt

    Berserkers wield axes and little else, but magical enchantments on their skin and belts let them ignore any wound that does not fell them. Instinct: To ravage

    • Enter a blind rage
    • Ignore a fatal wound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea-wight Horde, Terrifying
    Barnacled swords and axes (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Water heals it, Swollen eyes and bloated, crab-picked flesh

    Sjövættir, or sea-wights, are the vengeful corpses of the drowned. Half-consumed by the sea and its fauna, their decay has reached a kind of stasis and continued exposure to water actually heals any further damage they suffer. They watch with swollen eyes from beneath the waves, until the revelry in their former home drives them to crawl up and attack those who once murdered them for land. Instinct: To seek vengeance

    • Seek out the revelry which disturbed its rest
    • Return to the water to recover
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skyswabbies Group
    Cutlass Slash (d8 damage) 6 HP 0 armor
    Close

    E! Instinct: To follow orders. To swab.

    • Hits you with a rapier.
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  • Sky-Captain Admiral Archibald Reighter Solitary
    Cutlass (b[2d10] damage 1 piercing) 12 HP 2 armor
    Close

    He is a captain from Dalmatia! Whoa! Help him or don't! Whoa! Instinct: To Protect and Serve!

    • Slash you with his cool cutlass.
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  • Sky Eel Solitary, Huge, Terrifying
    Tail Swipe (d10+5 damage) 20 HP 2 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: It has the big spooky eye!!

    Instinct: To Constrict

    • Strangle.
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  • Skyshark Group, Large
    Teeth. (b[2d8+2] damage 2 piercing) 10 HP 1 armor

    It's a big spooky flying shark. Aaaaa! Instinct: To consume.

    • Take a bite outta you.
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  • Mandrake Group, Tiny, Stealthy, Devious
    Leaves (w[2d4-2] damage) 6 HP 0 armor
    Hand

    Sleeping half buried underground, peacefully. These ugly creatures with a body made from roots and hair of leaves will spend their lives doing nothing. That is until some idiot quartermaster mistakes one for a parsnip and tries to pull them up by the hair. Instinct:

    • Release hallucinogens
    • Plant self
    • Scream
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  • Tidehunter Solitary, Huge, Divine, Terrifying
    Armored Snout (d10+7 damage) 26 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: A thing out of horrid dreams

    This great creature with grey scales and thorny appearence may be calle a distant relative of the "Mermaids" but outside its weird appendages it shares nothing more. It's a lone hunter, armored and huge, capable of capsizing even Galleons. It reaches 15 meters long and up to 7 meters width in its crescent shaped head. Although tales have been told many times about its appearences the most widely spread is that of the whistling white lady, surrounded by frost, that calls him to sunk its enemies. From the truthful beastiary Vol. II. (1473, by Edward Collins & Mathias Fitzroy Jr.) Instinct: to follow the master's bidding

    • Smash ships
    • Take speed and charge.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hill Giant Solitary, Large, Intelligent
    Caber (d10+2 damage) 12 HP 2 armor
    Forceful, Messy, Awkward, Ignores Armor, Near

    Half again as tall as a man, giants have lichen-filled bears and swooping eyebrows. Their voices are cave-deep and their words carefully chosen. Hill giants prefer to wield cabers, but they will use sapling trees as weapons if required. Instinct: To roam

    • Tear up trees and wield them
    • Throw an ally at an enemy
    • Ignore an insignificant enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sneaky Shrub Solitary, Small, Stealthy, Devious, Amorphous
    Vines (d10 damage) 15 HP 1 armor
    Close, Near

    Wait....was that bush always there? Wasn't that the same one we saw yesterday? Doesn't that kind of look like a face on that branch? It cant be following us, that would be silly! Instinct: Entangle, kill!

    • Blend in.
    • Sneak up whilst they sleep.
    • Drag them away.
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