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  • Best Boy Grip Group, Intelligent
    Using environmental items as melee weapons. (b[2d8+2] damage) 6 HP 1 armor
    Close, Forceful

    The Key Grip is strong from lifting heavy equipment all day. This aggression can be channeled into powerful attacks. Instinct: To slow you down or force you to move

    • Helps Key Grip to achive goals
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  • Key Grip Group, Stealthy, Intelligent, Cautious
    Mechanical devices that can pin you down or crush you (d8+2 damage) 6 HP 4 armor
    Close, Reach, Near
    Special Qualities: They can see in bright lights

    The Key Grip is in charge of the mechanical and vehicles in the shoot. He is a master of gadgetry Instinct: It wants to impede progress

    • Move equipment to set up tactics
    • Place an obstacle that might explode
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  • Cthugah's Flame Creature Solitary, Huge, Magical, Divine, Intelligent, Construct, Amorphous
    Flame tentacle (d12+5 damage 2 piercing) 27 HP 5 armor
    Reach, Near
    Special Qualities: Cannot be harmed by normal weapons, Child of Cthugha

    Appears as a massive ball of fire, roughly 50 feet in diameter, with flaming tentacles extending all around. Instinct: To consume by fire

    • Flame pulse
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  • Gaffer Group, Devious, Intelligent
    Radiant Strike (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Far

    The Gaffer rigs lighting and magical electricity to help record the action in the magical scrying device. Instinct: To Light you up and blind you

    • Runs Electrical and Lighting
    • It blinds you
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  • The Violet Mist Solitary, Huge, Magical, Divine, Planar, Amorphous
    Poison (d12+5 damage) 27 HP 5 armor
    Reach, Ignores Armor, Near, Far

    This sentient and malevolent cloud is roughly 30′ diameter with a 3′′ crystalline polygon wafting about in its midst. The Violet Mist attacks by enveloping victims in itself. The sole way to temporarily defeat the Violet Mist is by striking with a weapon the crystalline polygon in the monster’s midst. Instinct: To slay

    • Envelope them all
    • Reforms when destroyed
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  • Spore Zombies Group, Devious
    Tooth and claw (d4 damage) 10 HP 0 armor
    Close

    These fungoid zombies remain motionless until they sense the presence of an intruder in their lair, at which point they will shamble towards them. Their poisonous spores can kill those who inhale them. The victim's body will then rise as a new spore zombie. Instinct: To create more spore zombies

    • Surround them
    • Explode into poisonous spores
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  • Visceral Breeder Group, Small, Devious, Amorphous
    Tail-lash (d4 damage 1 piercing) 9 HP 2 armor
    Close
    Special Qualities: Flight

    A visceral breeder appears as a ball of smooth, purple-gray flesh the size of a large dog, with leathery wings and a long, whip-like tail. It will attempt to swoop down, lasso a victim, and then lift them into the air. It will then attempt to squirt its milky-white breeding fluid into the mouth of its prey. if it succeeds, the victim is impregnated, with a new breeder growing growing quickly inside the victim's intestines. After a two-week long period, an adolescent breeder the size of a football will burst from the host's stomach. Instinct: To impregnate a victim

    • Swoop and snatch with whip-like tail
    • Squirt breeding fluid into victim's mouth
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  • Security Drone #093 Solitary, Stealthy, Intelligent, Amorphous
    Dynamic Power Thrust (b[2d10+4] damage 3 piercing) 19 HP 4 armor
    Close, Forceful, Near, Far
    Special Qualities: "Engate self-repair nano-bots"

    Security Drone #093 will be unleashed in the halls of the research center in order to ‘identify and destroy intruders.’ It is an octopoid robot with a glowing orb center that pulsates in different colors when it speaks or engages a security protocol. Instinct: "Must protect the subterranean research site from intruders!"

    • "Activate octo-laser array!"
    • "Initialize electromagnetic ultra-pulse"
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  • Fetor of the Depths Solitary, Large, Devious, Intelligent, Planar, Amorphous
    Tongue lash (d10+4 damage) 23 HP 2 armor
    Forceful, Near

    This god is a 500-pound misshapen toad, covered in warts, knobs, and all manner of protuberances. General color is puke green. Its offensive reek causes all those nearby to cough and puke and convulse. Instinct: To poison the soil with its stench

    • Engulf them in a vile odor
    • Paralyze by inducing convulsive wretching
    • Reveal hidden knowledge about the depths of Carcosa
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Umber Hulk Group, Large
    Mandibles and claws (d8+4 damage 2 piercing) 16 HP 3 armor
    Forceful, Reach
    Special Qualities: Rock eating-mandibles

    Tall and bulky, the umber hulk is most often found and used as a slave at tunnel works thanks to their mandibles that can cut Their feeble minds are easily controlled by able sorcerers who as ofter make them build lairs for their experiments than as deadly guards Instinct: To feed

    • Wreck through obstacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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