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Best Boy Grip Group, Intelligent Using environmental items as melee weapons. (b[2d8+2] damage) 6 HP 1 armor Close, Forceful The Key Grip is strong from lifting heavy equipment all day. This aggression can be channeled into powerful attacks. Instinct: To slow you down or force you to move
- Helps Key Grip to achive goals
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Key Grip Group, Stealthy, Intelligent, Cautious Mechanical devices that can pin you down or crush you (d8+2 damage) 6 HP 4 armor Close, Reach, Near Special Qualities: They can see in bright lights The Key Grip is in charge of the mechanical and vehicles in the shoot. He is a master of gadgetry Instinct: It wants to impede progress
- Move equipment to set up tactics
- Place an obstacle that might explode
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Cthugah's Flame Creature Solitary, Huge, Magical, Divine, Intelligent, Construct, Amorphous Flame tentacle (d12+5 damage 2 piercing) 27 HP 5 armor Reach, Near Special Qualities: Cannot be harmed by normal weapons, Child of Cthugha Appears as a massive ball of fire, roughly 50 feet in diameter, with flaming tentacles extending all around. Instinct: To consume by fire
- Flame pulse
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The Violet Mist Solitary, Huge, Magical, Divine, Planar, Amorphous Poison (d12+5 damage) 27 HP 5 armor Reach, Ignores Armor, Near, Far This sentient and malevolent cloud is roughly 30′ diameter with a 3′′ crystalline polygon wafting about in its midst. The Violet Mist attacks by enveloping victims in itself. The sole way to temporarily defeat the Violet Mist is by striking with a weapon the crystalline polygon in the monster’s midst. Instinct: To slay
- Envelope them all
- Reforms when destroyed
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Spore Zombies Group, Devious Tooth and claw (d4 damage) 10 HP 0 armor Close These fungoid zombies remain motionless until they sense the presence of an intruder in their lair, at which point they will shamble towards them. Their poisonous spores can kill those who inhale them. The victim's body will then rise as a new spore zombie. Instinct: To create more spore zombies
- Surround them
- Explode into poisonous spores
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Visceral Breeder Group, Small, Devious, Amorphous Tail-lash (d4 damage 1 piercing) 9 HP 2 armor Close Special Qualities: Flight A visceral breeder appears as a ball of smooth, purple-gray flesh the size of a large dog, with leathery wings and a long, whip-like tail. It will attempt to swoop down, lasso a victim, and then lift them into the air. It will then attempt to squirt its milky-white breeding fluid into the mouth of its prey. if it succeeds, the victim is impregnated, with a new breeder growing growing quickly inside the victim's intestines. After a two-week long period, an adolescent breeder the size of a football will burst from the host's stomach. Instinct: To impregnate a victim
- Swoop and snatch with whip-like tail
- Squirt breeding fluid into victim's mouth
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Security Drone #093 Solitary, Stealthy, Intelligent, Amorphous Dynamic Power Thrust (b[2d10+4] damage 3 piercing) 19 HP 4 armor Close, Forceful, Near, Far Special Qualities: "Engate self-repair nano-bots" Security Drone #093 will be unleashed in the halls of the research center in order to ‘identify and destroy intruders.’ It is an octopoid robot with a glowing orb center that pulsates in different colors when it speaks or engages a security protocol. Instinct: "Must protect the subterranean research site from intruders!"
- "Activate octo-laser array!"
- "Initialize electromagnetic ultra-pulse"
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Fetor of the Depths Solitary, Large, Devious, Intelligent, Planar, Amorphous Tongue lash (d10+4 damage) 23 HP 2 armor Forceful, Near This god is a 500-pound misshapen toad, covered in warts, knobs, and all manner of protuberances. General color is puke green. Its offensive reek causes all those nearby to cough and puke and convulse. Instinct: To poison the soil with its stench
- Engulf them in a vile odor
- Paralyze by inducing convulsive wretching
- Reveal hidden knowledge about the depths of Carcosa
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Umber Hulk Group, Large Mandibles and claws (d8+4 damage 2 piercing) 16 HP 3 armor Forceful, Reach Special Qualities: Rock eating-mandibles Tall and bulky, the umber hulk is most often found and used as a slave at tunnel works thanks to their mandibles that can cut Their feeble minds are easily controlled by able sorcerers who as ofter make them build lairs for their experiments than as deadly guards Instinct: To feed
- Wreck through obstacles