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  • Craghound Horde, Small, Organized, Construct
    Teeth & Claws (d6+2 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: It has a runic collar

    A rough canine golem made of jagged rocks. Fairly vicious, but will not mindlessly fight to the death. Hunts in packs. Seems to have been artificially created by something, or someone. Instinct: Harry and bring down potential prey

    • An opportunistic predator
    • The Craghound can howl for help from its pack
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  • Slick & Krong Group
    Krong's fists, Slick's shortbow (d8+2 damage) 6 HP 1 armor
    Close, Forceful, Ignores Armor, Near

    A small, sneaky goblin riding his huge older brother. Serves Rex Palatine after he rescued them both. Slick is a decent archer, but their combat prowess is down to Krong's overwhelming brute strength. Instinct: To serve Rex Palatine

    • A goblin riding his deformed giant-sized brother
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  • Rex Palatine Group, Stealthy, Intelligent, Hoarder
    Jagged longsword (b[2d8+2] damage) 6 HP 2 armor
    Close

    Rex is a dark skinned half-elven adventurer. He's ostentatious, and wears his wealth on his armour - he's festooned with gems and trinkets, with a diamond replacing a lost right eye. He's quite ruthless, but also pragmatic - his aim is to amass wealth for his own reasons, and he won't hesitate to double-cross other groups to do so. Instinct: Acquire wealth

    • Seeks to eliminate rival adventurers and take their treasure.
    • Uses smoke bombs and flashpatches to disorient opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gelatinous Cube Solitary, Large, Amorphous
    Ooze (d10 damage) 19 HP 1 armor
    Ignores Armor
    Special Qualities: New cubes form through budding

    Originally intended as a convenient way to keep fortresses free of pests, the gelatinous cube has become widely popular among dungeon-owners for its ability to trap and kill meddlesome heroes. A perfect ten-foot transparent cube, this mindless creature easily slides through the standard dungeon corridor. Instinct: To digest

    • Paralyze prey with electric shock
    • Slowly dissolve organic matter
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minotaur Guard Solitary, Large
    (d8 damage 1 piercing) 10 HP 3 armor

    The Minotaur takes prisoners to the King Cobra. What do you do? Instinct: To Deliver

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Fire Tiger Solitary, Small, Magical, Terrifying
      Fire (b[1d8 +2] damage) 12 HP 3 armor
      Close
      Special Qualities: Fire

      A Fire Cat will guard it's kittens with determination. Instinct: To Guard

      • It is all fire so it burns
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Dragon Spirit Solitary, Huge, Magical, Divine, Planar, Construct, Terrifying
      (b[2d12+5] damage 3 piercing) 100 HP 6 armor
      Reach, Ignores Armor, Near, Far
      Special Qualities: It's a ghost

      Instinct:

      • It vanishes then attacks with fire
      • It vanishes and heals 2 health after it attacks.
      • It knows every spirit.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Ant Solitary, Tiny
      (b[1D4] damage) 2 HP 0 armor
      Hand

      Ant is an ant. It will attack it's victims without warning. Roll a 10-12 to hit him. When you hit him, it is for 1 damage. Roll 7-9, you hit him but not before he bit you. 6 or lower, you missed him, he bites then goes to another random player. Instinct: To Sneak

      • Sneak Attack
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Lord Rufus Solitary, Huge, Divine
      (b[2d10+3] damage 1 piercing) 50 HP 4 armor
      Reach
      Special Qualities: Rampage

      A giant of 15 feet tall. He is clothed in plate from head to toe. He uses a giant sword and an iron shield. Instinct: To Crush

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Ice Golem Solitary, Huge, Magical, Divine
        (b[1d10+7] damage 1 piercing) 15 HP 4 armor
        Reach, Forceful

        Watch out or this thing may freeze you. It looks like a statue at first as it is alone. But if it comes to life, prepare for a big chill. Instinct: To Freeze

        • Freezes Things
        • To Crush
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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