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Craghound Horde, Small, Organized, Construct Teeth & Claws (d6+2 damage 1 piercing) 3 HP 1 armor Close Special Qualities: It has a runic collar A rough canine golem made of jagged rocks. Fairly vicious, but will not mindlessly fight to the death. Hunts in packs. Seems to have been artificially created by something, or someone. Instinct: Harry and bring down potential prey
- An opportunistic predator
- The Craghound can howl for help from its pack
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Slick & Krong Group Krong's fists, Slick's shortbow (d8+2 damage) 6 HP 1 armor Close, Forceful, Ignores Armor, Near A small, sneaky goblin riding his huge older brother. Serves Rex Palatine after he rescued them both. Slick is a decent archer, but their combat prowess is down to Krong's overwhelming brute strength. Instinct: To serve Rex Palatine
- A goblin riding his deformed giant-sized brother
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Rex Palatine Group, Stealthy, Intelligent, Hoarder Jagged longsword (b[2d8+2] damage) 6 HP 2 armor Close Rex is a dark skinned half-elven adventurer. He's ostentatious, and wears his wealth on his armour - he's festooned with gems and trinkets, with a diamond replacing a lost right eye. He's quite ruthless, but also pragmatic - his aim is to amass wealth for his own reasons, and he won't hesitate to double-cross other groups to do so. Instinct: Acquire wealth
- Seeks to eliminate rival adventurers and take their treasure.
- Uses smoke bombs and flashpatches to disorient opponents
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Gelatinous Cube Solitary, Large, Amorphous Ooze (d10 damage) 19 HP 1 armor Ignores Armor Special Qualities: New cubes form through budding Originally intended as a convenient way to keep fortresses free of pests, the gelatinous cube has become widely popular among dungeon-owners for its ability to trap and kill meddlesome heroes. A perfect ten-foot transparent cube, this mindless creature easily slides through the standard dungeon corridor. Instinct: To digest
- Paralyze prey with electric shock
- Slowly dissolve organic matter
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Minotaur Guard Solitary, Large (d8 damage 1 piercing) 10 HP 3 armor The Minotaur takes prisoners to the King Cobra. What do you do? Instinct: To Deliver
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Fire Tiger Solitary, Small, Magical, Terrifying Fire (b[1d8 +2] damage) 12 HP 3 armor Close Special Qualities: Fire A Fire Cat will guard it's kittens with determination. Instinct: To Guard
- It is all fire so it burns
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Dragon Spirit Solitary, Huge, Magical, Divine, Planar, Construct, Terrifying (b[2d12+5] damage 3 piercing) 100 HP 6 armor Reach, Ignores Armor, Near, Far Special Qualities: It's a ghost Instinct:
- It vanishes then attacks with fire
- It vanishes and heals 2 health after it attacks.
- It knows every spirit.
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Ant Solitary, Tiny (b[1D4] damage) 2 HP 0 armor Hand Ant is an ant. It will attack it's victims without warning. Roll a 10-12 to hit him. When you hit him, it is for 1 damage. Roll 7-9, you hit him but not before he bit you. 6 or lower, you missed him, he bites then goes to another random player. Instinct: To Sneak
- Sneak Attack
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Lord Rufus Solitary, Huge, Divine (b[2d10+3] damage 1 piercing) 50 HP 4 armor Reach Special Qualities: Rampage A giant of 15 feet tall. He is clothed in plate from head to toe. He uses a giant sword and an iron shield. Instinct: To Crush