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  • Orc Chief Group, Large
    (b[1d8+2] damage 1 piercing) 10 HP 2 armor
    Forceful

    Instinct: To Kill

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Mutated Rats Group, Small
      (d8 damage 1 piercing) 6 HP 1 armor
      Close

      Mutated Rats that are bigger then a normal rat of our world Instinct:

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    • Fog Bats Group, Terrifying
      (d8 damage) 7 HP 1 armor
      Close
      Special Qualities: It is fog

      Fog bats create fog to distract or confuse adventurers. They are fog but don't like fire or lightning. Instinct: To eat

      • It blends in with the fog
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Sacrificers Group, Magical, Devious, Hoarder, Planar
      [1D6] damage 1 piercing) 6 HP 1 armor
      Close, Near

      Humans that look like priests but are human sacrificers to the King Cobra Instinct: To sacrifice

      • It calls forth the King Cobra
      • Fire & Lightning
      • It wants to sacrifice
      • It speaks snake language
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • King Cobra Solitary, Huge, Divine, Hoarder, Terrifying
      (b[2d8+5] damage 3 piercing) 24 HP 2 armor
      Reach
      Special Qualities: It's a giant snake, Poison

      A giant snake that lies in underground temples. It eats people that are sacrificed on altars. If it eats something or someone, it heals 2 health. Is it being controlled by something? Or someone? Instinct: To sacrifice

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Animated Training Dummy Group (4-5), Construct, Magical
        Martial Arts (b[2d6] damage) 10 HP 2 Armor
        Close,Smart
        Special Qualities: Inanimate Object, Regenerates

        Created from standard wooden training dummies, these animated objects are designed to defend a platform and test would be adventures. They will continue to reconstruct until the magical source is disrupted. Instinct: Defend the Room

        • Tosses
        • Kicks & Punches
        • Does not pursue
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • [Xiuhcoatl] Jakaneka - Priestess Solitary, Stealthy, Divine, Devious, Organized, Intelligent
        prayers / staff (d6+2 damage) 10 HP 0 armor
        Close
        Special Qualities: not in the front line, bodyguards, good climber

        Jakaneka are catlike humanoids, with sharp teeth and covered in short fur. They are intelligent and sometimes speak common in addition to their native Jakaneka tongue. They are known to keep slaves and live in a matriarchy with their priestesses as their leaders. Jakaneka Warriors often ride War tigers into battle. Instinct: to serve the gods

        • prayers to the dark gods
        • mind games
        • heal allies (consume flesh)
        • command Jakaneka
        • deceive
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • [Xiuhcoatl] Jakaneka - Champion Solitary, Organized, Intelligent
        battleaxe (b[2d10] damage) 12 HP 2 armor
        Close
        Special Qualities: commander, relentless, good climber

        Jakaneka are catlike humanoids, with sharp teeth and covered in short fur. They are intelligent and sometimes speak common in addition to their native Jakaneka tongue. They are known to keep slaves and live in a matriarchy with their priestesses as their leaders. Jakaneka Warriors often ride War tigers into battle. Jakaneka Champions wear a golden coin armor and strike their opponent with a massive battleaxe. Instinct: to serve the gods

        • pounce and strike
        • Command Jakaneka
        • shatter shield
        • two handed sweep
        • challenge to a duel
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • [Xiuhcoatl] Jakaneka - Warrior Solo or Group, Intelligent
        sword, spear, bow (d6 damage) 5 HP 1 armor
        Close, Near
        Special Qualities: good climber, organized, stealthy

        Jakaneka are catlike humanoids, with sharp teeth and covered in short fur. They are intelligent and sometimes speak common in addition to their native Jakaneka tongue. They are known to keep slaves and live in a matriarchy with their priestesses as their leaders. Jakaneka Warriors often ride War tigers into battle. Instinct: to serve the gods

        • pounce and strike
        • climb trees
        • ambush
        • hit and run
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Umber Hulk (Neogi Slave) Group, Large, Magical, Intelligent
        Claws (d8+4 damage 2 piercing) 10 HP 1 armor
        Forceful
        Special Qualities: Burrow through rock

        Umber hulks are powerful subterranean predators whose ironlike claws allow them to burrow through solid stone in search of prey. Umber hulks are tremendously strong, standing nearly 8 feet tall and over 5 feet wide. Muscles bulge beneath their thick, scaly hides and their powerful arms and legs all carry great claws. They have no necks to speak of, but the head features a powerful maw with rows of triangular teeth and 8-inch mandibles capable of biting through any hide or bone. Most peculiar of all are the four round eyes, spaced evenly across each umber hulk's forehead. Umber hulks are black, shading to a lighter shade of yellowish gray on the front. Their eyes are mere blackened dots each the size of a small coin. Instinct: To enforce the will of their neogi masters

        • Slowly advance
        • Create cave-ins
        • Confusing gaze
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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