-
Talenelan, Herald of War Solitary, Large, Magical, Divine, Intelligent, Hoarder Fragment of Creation (b[2d12+6] damage 1 piercing) 20 HP 6 armor Forceful, Ignores Armor, Near Instinct: To challenge the next Herald
- Guard the Horn of Heroes
-
Giant firefly, goblin-ridden Solitary, Large, Devious, Intelligent, Hoarder Faerie fire spores (d8 damage) 16 HP 4 armor Ignores Armor, Near Special Qualities: Immune to arrows while flying Fireflies ridden by goblins. 'Nuff said. Instinct: To capture pixies
- Bear a goblin on its back
- Faerie Fire spores are sticky, glowing, and can daze
-
Hopped up Goblins Group, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder Short-sword (d8 damage 1 piercing) 6 HP 4 armor Close Hopped up on pixie juice, these Goblins are tribe leaders and first lieutenants. Their senses and intellect are heightened by their favorite drug, making them very difficult to surprise and out-maneuver. Instinct: Obtain more pixies juice
- Defend with incredible agility
- Detect unseen things
- Summon kin
-
Sparda Solitary, Huge, Magical, Intelligent, Planar, Terrifying, Amorphous https://www.youtube.com/watch?v=SkBk6kwKkr0 (b[2d12+5] damage 1 piercing) 23 HP 5 armor Reach, Forceful, Near, Far Special Qualities: http://2.bp.blogspot.com/_hi31hH1Gh3k/S-sEhRBr81I/AAAAAAAAAJE/9apMYFFly_Y/s1600/DMC44.gif http://2.bp.blogspot.com/_hi31hH1Gh3k/S-sEhRBr81I/AAAAAAAAAJE/9apMYFFly_Y/s1600/DMC44.gif Instinct: Destruir
- Matar
- https://www.youtube.com/watch?v=SkBk6kwKkr0
- King of the other world
-
Scarecrow Group, Devious Claws (d6+2 damage 1 piercing) 10 HP 0 armor Close While it appears to be a normal scarecrow on its post, it watches you intently from afar. Once you get close enough to examine it it lunges at you. Instinct: To steal souls
- Surprise attack
- It strikes when you least expect
-
Dry One Solitary, Large, Intelligent Clawed hands (d10 damage) 24 HP 1 armor Near Humanoid, but not human. Man-sized at rest, it unfolds to double that size when fighting. Long, thin arms lash out to rend flesh and draw blood. Conquered foes are drained of all moisture, left behind as desiccated husks. Instinct: To drink until all has been drunk
- Feast on the body's water
-
Thirsty Dead Horde, Devious Withered fingers (d4 damage) 11 HP 0 armor Close When a Dry One feeds, the husks are discarded and left behind in its wake. Some of them get back up. Desiccated but still somehow mobile, animated entirely by an unquenchable thirst. Too mindless to use weapons, they can only paw at their targets - but their touch drains moisture from breath and skin, and the gods help you if they get to your blood. Instinct: to seek moisture
- Swarm and grasp
- Steal the body's water
-
Fae Spear-Thane Group, Magical, Organized, Intelligent, Cautious, Planar Shining Spear (b[2d8] damage 1 piercing) 6 HP 3 armor Close, Reach The Spear-Thanes are elite troops of the fae-lords. When it comes to open battle, they will be found. Instinct: Show superiority
- Stab and pierce
- Dazzle with glittering armaments
- Form a spear circle
- Shout with feral power
-
Kiet - Water Folk Haruspex Group, Divine, Magical, Intelligent, Hoarder Harpoons (w[2d8+2] damage) 6 HP 0 armor Close, Near Kiet is the haruspex (fortune-teller) of the Water Folk. He reads the entrails of fish, eels, dead people, etc. to see the future. He can call upon the spirits to bring good and bad luck. Instinct: See a safe future
- Spout Omens and Portents
- Good and bad luck
-
Somsri - Water Folk Boss Organized, Stealthy, Intelligent A Gaff in Each Hand (d8+2 damage) 9 HP 1 armor Close Somsri is what passes for a leader among the Water Folk. Everyone respects her wisdom and knowledge, and will listen to her. Instinct: Keep her people safe
- Order a fighting retreat
- Use nets and lines to entangle
- Sound the alarm