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Frogman Deviator Solitary, Stealthy, Magical, Intelligent, Construct, Terrifying Rend with Talons (d10+2 damage 1 piercing) 16 HP 1 armor Close Special Qualities: Poison flesh, Servant of the Deepening Powers, Obviously inimical to all that is real The Deviator is a servant of the powers of the Deep, that seek to drive out all that is natural from the Shallow Sea. The Frogmen will call it if they are in danger, otherwise, it resides in their nest. Instinct: Convert all to chaos
- Corrupt Reality
- Confuse and blind the senses
- Drive back natural things
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Patchwork Crusher Solitary, Huge, Terrifying, Amorphous Crusher Tusks (d10+7 damage) 27 HP 2 armor Reach, Forceful Special Qualities: Homonculi appearance, Smell The Patchwork Crusher is a homonculi created by an aspiring necromancer with the simple idea that bigger is better. Being a homonculus and created by magic and not having any discernable rhyme or reason to it's anatomy. When the crusher attacks it generally slams whatever body part is available at its adversaries. Dangerous in enclosed spaces as it flails about wildly. Instinct: Attack relentlessly at anything that it comes across
- Crush with Limbs
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Stone Leather Back Solitary, Large Claws (d10+4 damage 2 piercing) 35 HP 5 armor Forceful Instinct: It kill all that enter its territoy
- Live in Dark Cakes deep in mountains
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White Harpy Solitary, Intelligent Claws, Beak (b[2d10+2] damage 2 piercing) 12 HP 2 armor Close, Near Instinct: Blood
- Rend
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Slave herd Horde, Intelligent Weight of bodies (d6 damage) 3 HP 0 armor Close Like wild animals they are, poor emancianted frigtened things. The huddle about in large clusters trying only to get by and survive their masters fury Instinct: to be left alone
- Push and shove
- Single out outsiders, call out their presence
- Get into harms way
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Bolter Horde, Tiny, Hoarder Alloy talons and beak (d6 damage 2 piercing) 3 HP 0 armor Hand, Reach Special Qualities: Flight Small birds of colour varying with their habitat, they are best known for their metallic beak and talons and their extremely territoric behavior. They gather shiny things and lay eggs in pretty cliff-nests, and woe be to the outsider who attempts to steal from them. They will descend like a flock of hornets, pecking and tearing until the outsider has left or is no longer squirming. Instinct: to protect its nest
- Swarm and harass
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Badder Slavedriver Solitary, Small, Intelligent, Terrifying Pain projection (d10+2 damage) 16 HP 1 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Radiates hatred Most horrible of the badders are their slavedrivers. Certain young ones show aptitude in psionics, and these badders are trained to harness and release their hatred upon the world. Used to gather and drive the clusters of slaves through the colonies burrows, they manifestes large fields of searing pain and literally push slaves foreward with this wall. Instinct: to subjegate
- Force someone to act out of desperation
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Conductor Drone Group, Tiny, Cautious, Construct Discharge (d8-2 damage) 6 HP 4 armor Hand, Reach, Ignores Armor Special Qualities: Absorbs energy (heat, electricity etc) Small maintainance drones let loose in large installations to keep power running. They'd attatch themself like ticks onto broken wiring and conduct the charge through their bodies, often also serving as amplifiers when needed. Instinct: To repower old machines
- Reroute power