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  • Frogman Deviator Solitary, Stealthy, Magical, Intelligent, Construct, Terrifying
    Rend with Talons (d10+2 damage 1 piercing) 16 HP 1 armor
    Close
    Special Qualities: Poison flesh, Servant of the Deepening Powers, Obviously inimical to all that is real

    The Deviator is a servant of the powers of the Deep, that seek to drive out all that is natural from the Shallow Sea. The Frogmen will call it if they are in danger, otherwise, it resides in their nest. Instinct: Convert all to chaos

    • Corrupt Reality
    • Confuse and blind the senses
    • Drive back natural things
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  • Horde, Tiny, Organized
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: to consume the prey flesh

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  • Patchwork Crusher Solitary, Huge, Terrifying, Amorphous
    Crusher Tusks (d10+7 damage) 27 HP 2 armor
    Reach, Forceful
    Special Qualities: Homonculi appearance, Smell

    The Patchwork Crusher is a homonculi created by an aspiring necromancer with the simple idea that bigger is better. Being a homonculus and created by magic and not having any discernable rhyme or reason to it's anatomy. When the crusher attacks it generally slams whatever body part is available at its adversaries. Dangerous in enclosed spaces as it flails about wildly. Instinct: Attack relentlessly at anything that it comes across

    • Crush with Limbs
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  • Stone Leather Back Solitary, Large
    Claws (d10+4 damage 2 piercing) 35 HP 5 armor
    Forceful

    Instinct: It kill all that enter its territoy

    • Live in Dark Cakes deep in mountains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • White Harpy Solitary, Intelligent
    Claws, Beak (b[2d10+2] damage 2 piercing) 12 HP 2 armor
    Close, Near

    Instinct: Blood

    • Rend
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  • Slave herd Horde, Intelligent
    Weight of bodies (d6 damage) 3 HP 0 armor
    Close

    Like wild animals they are, poor emancianted frigtened things. The huddle about in large clusters trying only to get by and survive their masters fury Instinct: to be left alone

    • Push and shove
    • Single out outsiders, call out their presence
    • Get into harms way
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bolter Horde, Tiny, Hoarder
    Alloy talons and beak (d6 damage 2 piercing) 3 HP 0 armor
    Hand, Reach
    Special Qualities: Flight

    Small birds of colour varying with their habitat, they are best known for their metallic beak and talons and their extremely territoric behavior. They gather shiny things and lay eggs in pretty cliff-nests, and woe be to the outsider who attempts to steal from them. They will descend like a flock of hornets, pecking and tearing until the outsider has left or is no longer squirming. Instinct: to protect its nest

    • Swarm and harass
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  • Badder Slavedriver Solitary, Small, Intelligent, Terrifying
    Pain projection (d10+2 damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Radiates hatred

    Most horrible of the badders are their slavedrivers. Certain young ones show aptitude in psionics, and these badders are trained to harness and release their hatred upon the world. Used to gather and drive the clusters of slaves through the colonies burrows, they manifestes large fields of searing pain and literally push slaves foreward with this wall. Instinct: to subjegate

    • Force someone to act out of desperation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Huge, Magical
    (b[2d10+7] damage 1 piercing) 24 HP 6 armor
    Reach, Forceful, Far

    Instinct:

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  • Conductor Drone Group, Tiny, Cautious, Construct
    Discharge (d8-2 damage) 6 HP 4 armor
    Hand, Reach, Ignores Armor
    Special Qualities: Absorbs energy (heat, electricity etc)

    Small maintainance drones let loose in large installations to keep power running. They'd attatch themself like ticks onto broken wiring and conduct the charge through their bodies, often also serving as amplifiers when needed. Instinct: To repower old machines

    • Reroute power
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