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  • Feral Machine Solitary, Intelligent, Cautious, Hoarder, Construct
    Powertools (d10+2 damage 2 piercing) 16 HP 4 armor
    Close, Forceful
    Special Qualities: Harpoon, A useful adaptation

    Life is hard for machines, especially when they're more worth as junk than alive. Some have realised this harshness and now hunt down other machines to break them down for parts, so that they may prolong their own life. Instinct: to gather spareparts

    • Steal and disassemble machinery
    • Reel in a quarry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Whispering One Group
    Branch of the forest (d8+2 damage 2 piercing) 6 HP 3 armor
    Close, Reach
    Special Qualities: Branch of the forest (Slowing)

    Known as the old ones, the watchers in the deep foresta. They saw man come and seal their homes. But they are cree now, the divine shackles have been broken. Instinct: Seek vengeance

    • Stalk the unwary
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  • the Murderer Solitary, Divine, Intelligent
    The Iron Axe (b[2d10+4] damage) 16 HP 1 armor
    Close

    This Hunter is a proxy of the Gatekeeper charged with the killing of humankind's heretics. Instinct: Hunt the damned

    • Use force to march con.
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  • Scarabfolk Group, Small, Intelligent, Cautious
    Bite (d8+2 damage) 6 HP 4 armor
    Close, Forceful
    Special Qualities:

    Instinct: To thwart intruders

    • Show a surprising amount of strength
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  • Beetlefolk Group, Small, Intelligent, Cautious
    Bite (d8+2 damage) 6 HP 2 armor
    Close, Forceful
    Special Qualities: Limited Flight

    Instinct: To thwart intruders

    • Show surprising amount of strength for it's size.
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  • Group, Small, Intelligent, Cautious
    Bite (d8+4 damage) 6 HP 4 armor
    Close, Forceful

    Instinct:

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  • Beetlefolk Group, Small
    (d8+2 damage) 6 HP 3 armor
    Close, Forceful
    Special Qualities: Can fly

    Instinct: To thwart intruders.

    • Show a surprising amount of strength.
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  • Flumph Solitary, Tiny, Intelligent, Cautious, Planar
    Spikes (w[2d8-2] damage) 12 HP 4 armor
    Hand, Reach
    Special Qualities: Levitation

    It was a farting jellyfish and... it was flying? Uh huh. Okay buddy, why don't you come along with me. I've got a nice cell down the the station where you can dry out. Instinct: to loiter harmlessly

    • Spray enemies with disgusting liquid
    • Inject irritating acid with its spikes
    • Produce unpleasant gaseous noises
    • Observe and make snarky comments
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eledhar, Thalliad di Acquescure Group, Large, Intelligent
    Lupo: Artigli, Morso; Orso: Forza Bruta, Artigli; Ragno: Ragnatela, Veleno (d10 damage) 10 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Trasformarsi in Lupo, Trasformarsi in Orso, Trasformarsi in Ragno

    Una Thalliad è una creatura magica, uno spirito della Foresta. Essa è capace di trasformarsi in qualsiasi tipo di animale o creatura della foresta. Di solito hanno un temperamento pacifico, ma spesse volte, essendo le custodi di alcune foreste molto antiche, esse cercano di difenderle in tutti i modi per mantenere l'armonia. Parlando in modo specifico, questa Thalliad ha subito uno stupro, e, per questo motivo, ha sentito la sua armonia violata, generando in lei un sentimento di rivalsa contro il suo aggressore. Instinct: Vendicarsi degli Umani

    • Mutaforma
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eledhar, Thalliad di Acquescure Group, Large
    Lupo: Artigli, Morso (d8 damage) 10 HP 1 armor
    Special Qualities: Può trasformarsi in ogni Creatura della Foresta

    Instinct: Vendicarsi degli Umani

    • Mutaforma
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