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Feral Machine Solitary, Intelligent, Cautious, Hoarder, Construct Powertools (d10+2 damage 2 piercing) 16 HP 4 armor Close, Forceful Special Qualities: Harpoon, A useful adaptation Life is hard for machines, especially when they're more worth as junk than alive. Some have realised this harshness and now hunt down other machines to break them down for parts, so that they may prolong their own life. Instinct: to gather spareparts
- Steal and disassemble machinery
- Reel in a quarry
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Whispering One Group Branch of the forest (d8+2 damage 2 piercing) 6 HP 3 armor Close, Reach Special Qualities: Branch of the forest (Slowing) Known as the old ones, the watchers in the deep foresta. They saw man come and seal their homes. But they are cree now, the divine shackles have been broken. Instinct: Seek vengeance
- Stalk the unwary
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the Murderer Solitary, Divine, Intelligent The Iron Axe (b[2d10+4] damage) 16 HP 1 armor Close This Hunter is a proxy of the Gatekeeper charged with the killing of humankind's heretics. Instinct: Hunt the damned
- Use force to march con.
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Scarabfolk Group, Small, Intelligent, Cautious Bite (d8+2 damage) 6 HP 4 armor Close, Forceful Special Qualities: Instinct: To thwart intruders
- Show a surprising amount of strength
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Beetlefolk Group, Small, Intelligent, Cautious Bite (d8+2 damage) 6 HP 2 armor Close, Forceful Special Qualities: Limited Flight Instinct: To thwart intruders
- Show surprising amount of strength for it's size.
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Beetlefolk Group, Small (d8+2 damage) 6 HP 3 armor Close, Forceful Special Qualities: Can fly Instinct: To thwart intruders.
- Show a surprising amount of strength.
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Flumph Solitary, Tiny, Intelligent, Cautious, Planar Spikes (w[2d8-2] damage) 12 HP 4 armor Hand, Reach Special Qualities: Levitation It was a farting jellyfish and... it was flying? Uh huh. Okay buddy, why don't you come along with me. I've got a nice cell down the the station where you can dry out. Instinct: to loiter harmlessly
- Spray enemies with disgusting liquid
- Inject irritating acid with its spikes
- Produce unpleasant gaseous noises
- Observe and make snarky comments
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Eledhar, Thalliad di Acquescure Group, Large, Intelligent Lupo: Artigli, Morso; Orso: Forza Bruta, Artigli; Ragno: Ragnatela, Veleno (d10 damage) 10 HP 1 armor Ignores Armor, Far Special Qualities: Trasformarsi in Lupo, Trasformarsi in Orso, Trasformarsi in Ragno Una Thalliad è una creatura magica, uno spirito della Foresta. Essa è capace di trasformarsi in qualsiasi tipo di animale o creatura della foresta. Di solito hanno un temperamento pacifico, ma spesse volte, essendo le custodi di alcune foreste molto antiche, esse cercano di difenderle in tutti i modi per mantenere l'armonia. Parlando in modo specifico, questa Thalliad ha subito uno stupro, e, per questo motivo, ha sentito la sua armonia violata, generando in lei un sentimento di rivalsa contro il suo aggressore. Instinct: Vendicarsi degli Umani
- Mutaforma
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Eledhar, Thalliad di Acquescure Group, Large Lupo: Artigli, Morso (d8 damage) 10 HP 1 armor Special Qualities: Può trasformarsi in ogni Creatura della Foresta Instinct: Vendicarsi degli Umani
- Mutaforma