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  • Discord (animal form) Solitary, Huge, Magical, Divine, Intelligent, Planar
    Claw/Bite (d10+9 damage 3 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Near

    The god of chaos is even stranger in his animal form, he appears as a mix of different creature parts all thrown together with no ryme or reason. He has the head of a horse, the body of a giant serpant, his front 2 legs are of an eagle and a lion, his back 2 legs are that of a dragon and a horse, with a tail of a dragon, an antler of a deer and a horn of a dragon, an 2 different wings, one a giant bird wing, and the other looking like it belongs on a devil, truly this beast is unlike anything you've faced before. Instinct: To bring chaos

    • Breath fire
    • Teleport
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  • Discord Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    Chaos magic (d12+4 damage 3 piercing) 22 HP 4 armor
    Close, Forceful, Ignores Armor, Near, Far

    The god of chaos is no laughing matter, although he may seem goofy and harmless you should be on your gaurd when facing him. He can detatch and re attatch his limbs at will, use magic for absolutely ANYTHING he can think of (even without his hands), during combat he'll hold back and drag the fight out as long as possible(at least until he gets bored.) he enjoys bringing chaos in all forms and watching the mortals suffer in it, however if a threat arises that threatens all life he may work with the heros to save it so he can continue to have his fun. Instinct: To bring chaos

    • attacks with a wide variety of spells and claws
    • Illusionary magic
    • Uses magic for a wide variety of offensive spells
    • Can take the form of any living creature
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  • Group, Small, Organized, Intelligent, Construct, Amorphous
    Laser (b[2d8] damage 1 piercing) 13 HP 4 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities:

    Instinct: To exterminate intruders

    • Protects the place from intruders
    • Asks the motherbrain for help
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  • Mannequin Group, Construct, Terrifying, Amorphous
    Simple farm equipment (d6 damage) 17 HP 1 armor
    Close
    Special Qualities: Inflammable

    A doll of straw tar and burlap, animated with the soul of someone killed in a horrendous death-ritual, mannequins serve their malignant masters unwaveringly, but crave death. Speaking in a hoarse rasp, a mannequin will thank its assailant when felled. Instinct: To serve the master that created it.

    • Mimics Humanity.
    • May curse on touch.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pride Solitary, Intelligent, Cautious
    Katanas (b[2d12] damage 2 piercing) 82 HP 3 armor
    Close, Near

    Long silver hair and a samurai kimono adorns this legendary warrior,With a katana in each hand and 49 in each of his giant sheaths he fights with all 100 swords, he throws all of his swords into the air at once and they all stick into the ground creating the perfect battleground for his unique fighting style. Instinct: To test his limits

    • 100 sword attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Marrow Worm Horde, Tiny, Devious
    Bite (d4-2 damage) 1 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Live within host

    Bone marrow worms are small parasites that look like a mixture between some sort of twisted insect and an inch worm, with a sharp thorny protrusion on their head. They have six sharp pointed legs which they use to grasp onto their target, and then burrow themselves headfirst into its flesh. Once they have started burrowing into the flesh of their host, they lift their scales which creates tiny barbs that make removing them extremely difficult and painful. Once the bone marrow worm finds a suitable bone it will begin boring into it with its sharp head spike. This may take hours or even days and is excruciating. Once inside it will begin laying eggs which hatch within 3 days. The parasites will continue to breed, devour, and consume until the host is dead, at which time they remove themselves from the host body and go in search of another. Instinct: To invade, breed, feast, and infest

    • Attach themselves to a host
    • Burrow into the host's flesh and bone
    • Breed and devour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupt Vaxt Group, Large, Divine, Hoarder, Amorphous
    (d8+2 damage 1 piercing) 23 HP 1 armor
    Forceful, Reach, Near, Far
    Special Qualities: is body is complexity

    Instinct: Kill others.

    • Entangle Others
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  • Grand Ghillie Solitary, Large, Stealthy, Intelligent, Cautious
    Serrated Tibia (b[2d10]+2 damage) 16 HP 2 armor
    Reach
    Special Qualities: Camouflage 'growths', Heightened reflexes

    They are large mantis-like creatures, with gnarled limbs mimicing plant growth. They blend in with vegetation, appearing as tree branches or shurbs, only to strike and snatch up its prey. They are cunning things, gladly waiting for hours for an opportunate distraction before launching their attack. Instinct: to feed

    • Snatch up someone
    • Observe and bide its time
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Free Car Group, Large, Organized, Intelligent, Construct
    Ram (d8+4 damage) 14 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Utility space

    An artificially intelligent car driven mad. They now roam the world in roaring packs, terrorizing people they come across, ramming, herding, kidnapping or forcing them to oil and wax the cars. Instinct: to rebel

    • Drive around at high speed
    • Honk and flash lights
    • Offer a ride
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Android - Military Grade Group, Organized, Intelligent, Cautious, Hoarder, Construct
    Energy Rifle (b[2d8+2] damage) 14 HP 4 armor
    Close, Near, Far
    Special Qualities: Optional stun ammunition

    Another benefit to androids were that they could built to replace humans, sparing valuable lives in the inevitable battlefields of the past. But some stragglers still exist, watching over ancient military installations, rigidly guarding the old crap... or relics, they may contain. Instinct: to protect an ancient installation

    • Threaten violence
    • Deploy a hidden function
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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