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  • Android - Industrial Grade Solitary, Huge, Construct
    Massive Feet (d10+5 damage) 28 HP 3 armor
    Close, Reach, Forceful, Ignores Armor
    Special Qualities: Cutting/Welding tools

    Androids also replaced humans in another way, they were able to lift and carry loads many times more than the average person. Now these machines lumber about toiling away at rusty buildings, crushing critters unfortunate enough to cross beneath their massive frames. Instinct: to work undisturbed

    • Stomp about
    • Lift or put down piles of materials
    • Shift attention to interlopers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Android - Commercial Grade Solitary, Devious, Hoarder, Construct
    Alloy Fist (w[2d8+2] damage) 16 HP 3 armor
    Close, Forceful
    Special Qualities: Booming voice, bright lights

    Most androids were here to ease our lives, but some were here to make people money. This included the commercial androids, able to tirelessly project information about a new wonderous product to the unwary consumer, although they have a tendency to get pushy. Instinct: to attract attention

    • Engage in a loud salespitch
    • Pin or hold someone
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  • The Green Knight Solitary, Intelligent, Fey
    Headsman's Axe (d10+2 damage) 16 HP 5 armor
    Close
    Special Qualities: Armor resists magic

    Instinct: To prove his superior might

    • Challenge an overconfident mortal to a contest of enduring blows
    • Reattach a missing limb while laughing heartily
    • Honor those who can best him
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aasimar Solitario, Magico, Divino, Sinuoso, Inteligente
    Maza (d8 damage) 14 HP 4 armor
    Melé, Cerca
    Special Qualities: Halo dorado, Pelo metálico, Ojos inusuales

    Son humanos con una cantidad significativa de sangre celestial o de otro alienígeno bueno en su ascendencia. No son siempre buenos, pero es una tendencia natural para ellos, y tienden a seguir buenas fes u organizaciones asociado con lo celestial. La herencia Aasimar puede estar oculta por generaciones, solo para aparecer de repente como hijo de dos humanos aparentemente normales. La mayoría de las sociedades interpretan el nacimiento de un Aasimar como buenos presagios. Tienen apariencia principalmente humana excepto por algunos rasgos menores que revelan su herencia inusual. Rasgos comunes son el pelo que brilla como metal, color de ojos inusual, o incluso halos dorados. Instinct: Busca iluminar, purgar

    • Canaliza energía positiva, repele la muerte
    • Destruye lo maligno
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xharo Xhakan Solitary, Divine, Intelligent, Terrifying
    Bloodsword (d10+4 damage) 16 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Discarded and recreated to fit the use of chaos

    Leader of the cult. Used for a certain campaign. Instinct: To unleash chaos

    • Start the blood war
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  • Tribes Warrior Leader Solitary, Organized, Intelligent, Cautious
    Stone Sword (b[2d10+4] damage 2 piercing) 10 HP 4 armor
    Close, Forceful
    Special Qualities: Wooden Skin

    Instinct: to do what the chief wants

    • Command Warriors
    • War Cry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tribes Warrior Horde, Organized, Intelligent, Cautious, Hoarder
    Spear (b[2d6+2] damage 1 piercing) 3 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Quick on its feet and fast claimer

    Instinct: To defend the chief

    • Use Poison
    • Horn call
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elf Warriors Horde, Stealthy, Magical, Organized, Intelligent
    Shapeshifting weapon (can be any melee weapon) (b[2d6] damage 1 piercing) 6 HP 2 armor
    Close, Reach
    Special Qualities: Precise

    A platoon of Elven warriors from a distant kingdom, graceful and deadly, their weapon of choice is a magical item that changes form according to the will of its wielder. It can take the shape of any mundane weapon, from a small dagger to a pike or battleaxe, instantly. This makes Elf warriors versatile and deadly. Instinct: To complete their mission

    • Fight with speed and grace using a weapon that changes forms
    • Move silently
    • Use basic spells for healing and repair
    • Call for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chineri Pack Horde, Small, Organized
    Vicious beak (d6 damage 1 piercing) 3 HP 3 armor
    Close
    Special Qualities: Hunt by sound

    He peers that way, and sees a small creature that resembles a monkey in a lot of ways. It has long, spindly limbs and strong grasping hands on both it's 'arms' and 'legs'. It has a long tail used for balance and to grasp. But there is where the similarities end. Instead of fur, it has what look like overlapping plates of hard bone or horn. It's head reminds Falcon of an owl's in shape an contour, with the heart-shaped face that directs sound to it's bat-like pronounced ears. I't beak is large and wickedly curved, and glints wetly with a dark liquid. And it has no eyes. Instinct: Hunt your prey in a pack

    • Swarm them
    • Call for the Pack
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  • Wolf Horde, Organized
    Bite (d6+2 damage) 3 HP 0 armor
    Close

    Instinct: to hunt

    • Take down prey
    • Summon the pack
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