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  • Cave Wasp Group, Large, Devious, Hoarder, Terrifying
    Sting (b[2d6+2] damage 2 piercing) 10 HP 0 armor
    Reach, Near
    Special Qualities: Echoing Buzz

    The size of a horse, with a stinger like a lance, the Cave Wasp is the scourge to all right thinking cave-dwellers. Big and mean enough to give even a Giant pause, the Cave wasp is known to skewer straight through smaller creatures like Kobolds or Goblins. They move into already established dens, kill or chase out what lives there and begin spinning their vile webs. Their buzz is horrifying, enough to chase even the most stalwart from their homes. You can hear it echo throughout the cave, closing in on you. Instinct: Defend its hive

    • Panic with their buzz
    • Paralyze with a sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gray Magus Solitary, Magical, Intelligent, Hoarder
    Bolts of mage-fire (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Resists necromancy, Half-Lich

    Also known as a Half-Lich, a Gray Magus is a force of arcane power that teeters on the edge of death. Gray Magi are mortals that have found away to subsist on pure arcane energy alone: they do not need to eat or sleep. They continue to age in appearance, but their physical capabilities do not decline over time. Gray Magi are not truly immortal, however, and many eventually complete the dark rituals required to achieve true undeath. Instinct: seek arcane power, feed on magical energy

    • weave an eldrtich spell to hinder or controll
    • absorbs the arcane energy of a spell cast against it
    • drains a magical item of it's power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Golem Solitary, Huge, Cautious, Construct, Terrifying, Amorphous
    Bone sword (d10+5 damage) 31 HP 5 armor
    Reach
    Special Qualities: To defend the top of Mt. Hitler., It is a giant bone and flesh golem made of evil blood magic.

    A vicious golem made of bone and flesh, armed with a giant bone axe and shield. Instinct: To destory

    • Defend an otherworldly portal.
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  • Jenkin Horde, Small, Stealthy, Intelligent
    Razor-sharp teeth (d6 damage 1 piercing) 7 HP 0 armor
    Close
    Special Qualities: Fey creature

    Horrid, stinking, and gibbering, Jenkins are mischievous fey creatures with a penchant for destruction. The tiny creatures are covered in purple scales and patches of dirty fur. Their swollen heads - nearly to big for their bodies - are almost all mouth. Jenkins possess a supernatural ability to damage the works of men: they can dismantle or destroy machines, gear, and other pieces of artifice with a gesture and a cackle. Instinct: to make mischief, to hinder

    • Destroys machinery or gear
    • Stuns, befuddles, or confuses with a dirty trick
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Burned Men Group, Magical, Divine, Intelligent, Planar, Terrifying
    Burns with fiery rays (d10+2 damage) 10 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Flight, Unharmed by fire, Burning aura

    A terrifying incarnation of the retribution of fire. Burned men are planar beings of fire and vengeance. Their sole mission, it seems, is to seek out those whose name has been cursed, or whom harbor secret misdeeds, and punish them. Instinct: to bring retribution and vengance

    • Scars with a touch
    • Burns nearby creatures with a fiery numbus
    • Perceives guilt and transgressions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mak'to Insect-Thing Solitary, Devious, Intelligent
    Scythe-like claws (d8+2 damage) 12 HP 3 armor
    Close
    Special Qualities: Flight

    A bizarre insectoid creature combining the features of a mosquito and a praying mantis. The Mak'to are intelligent, resourceful, and crafty, though thankfully they are not social creatures. Mak'to use their wings to ambush targets from above or behind, with an intent to feed or reproduce. The insect-thing's method of reproduction is bizarre and terrifying: the creature's claws carry a strange disease which slowly transforms its victims into more Mak'to if left untreated. Mak'to possess one more bizarre capability: their strange eyes are capable of emitting a bright, yellow beam which addles the mind of those it strikes, stunning them. Instinct: to feed, to reproduce

    • Sucks the blood of a helpless target
    • Infects a target it has wounded with a strange disease
    • Emits a stunning ray
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gherardo, principe del Regno Solitary, Divine
    Fioretto (d10+4 damage 1 piercing) 14 HP 2 armor
    Close, Ignores Armor

    Instinct: Diffondere la propria fede

    • Agire impetuosamente
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  • Generale Caio Solitary, Intelligent
    Spada (b[2d10+4] damage) 12 HP 3 armor
    Close, Forceful

    Instinct: Agire impetuosamente

    • Proteggere il Principe
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  • Drago Meccanico Group, Huge, Magical, Devious, Intelligent, Amorphous
    Artigli, Coda (b[2d6+3] damage 3 piercing) 25 HP 6 armor
    Reach, Ignores Armor, Far

    Kuhud, il Drago Meccanico, è un enorme costrutto dalle fattezze di un drago. Il suo peso può sopraffare qualsiasi cosa, mentre i suoi artigli tagliano anche il metallo più duro. La sua Fiamma Nera è capace di risucchiare l'intera essenza di una persona, facendolo rigenerare e trasformando le sue vittime in costrutti di metallo. Instinct: Difendere

    • Richiamo Costrutti
    • Vortice d'Aria pazzesco, Fiamme Nere che danneggiano lo spirito di una persona
    • Ogni morto viene intrappolato e trasformato in costrutto
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  • Faerie Dragon Solitary, Small, Magical
    Faerie Fire (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Instinct: to protect

    • Wander the forest eating protecting the balance of nature.
    • Gathers energy from the forest to burn the target with purple fire.
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