-
Giant 3 Toed Skink Solitary Claws, Bite (w[2d10] damage) 12 HP 3 armor Close Special Qualities: Amphibious A long amphibious lizard like creature with short legs. It half slides half drags itself across the ground or walks along the bottom of bodies of water.They are normally shades of brown and grey.They are easily dominated, hate combat and will run from a fight. Instinct: Avoid conflict
- Trample
- Retreat
- Obey
-
Skeleton Warrior Group, Amorphous rusty iron weapon (b[2d8+2] damage) 13 HP 2 armor Close Comes together from a pile of dry bones to reap mortal souls. Often skeletons are re-animated by dark magic, while other believe skeletons have made a pact with the Gods to protect what should be kept secret from mortals. Surprisingly difficult to hit Instinct: to destroy
- Attack with its weaponry. No form of active defense.
-
Construct Spy (Brass) Solitary, Stealthy, Devious, Intelligent, Construct, Amorphous Blade (w[2d6] damage) 10 HP 5 armor Close, Far Special Qualities: its moment causes little noise, It can reasemble itself after a short time, if not fully destroy Instinct: To locate and tag the target
- It can camouflage itself in almost any environment
- It can create camouflage from its body or other materials.
- It can alert other constructs of the target location.
-
Construct Warrior (Brass) Group, Large, Intelligent, Cautious, Construct, Amorphous Blade, Arm Cannon. (b[2d8+4] damage 1 piercing) 17 HP 4 armor Forceful, Reach, Far Special Qualities: Its arms can assembly into large blades or shot projectiles , It can reamble it self after a short time, if not fully destroy Instinct: To eliminate the targets
- It Kills anything mark as an enemy.
-
Construct Guard (Brass) Group, Large, Construct, Amorphous Punch, Grapple (w[2d8+2] damage) 15 HP 3 armor Forceful, Reach, Far Special Qualities: Its arms can stresh many times its original size, It can Reasemble its parts after a short while, if not fully destroy Instinct: To secure an individual at all cost
- Fallow's its target until kill or restrain