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Mr Turret™ Solitary, Small, Construct Laser (b[2d10] damage) 12 HP 2 armor Close, Reach, Far Special Qualities: Infrared Sensor, Thermal Imaging Mr Turret™ is a popular brand of automated sentry gun manufactured by the Handsome Company. Its greatest selling point is its lightweight and compact construction with four extendible legs that means it can be quickly deployed and placed in almost any location. Mr Turret™ is equipped with infra-red and thermal imaging sensors and a pulse laser that runs off an internal antirium crystal. Instinct: to defend
- Scan and Shoot
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Saint of the Forge Solitary, Divine, Intelligent, Hoarder, Magical The Lord's Maul (b[2d10+6] damage) 25 HP 3 armor Close, Forceful, Reach, Ignores Armor Armored in heavy plate covered in crystals of every color and wielding a maul nearly eight feet long, this almost monstrous man is blessed by the Lord of Crossed Swords with the power of the Forge. Though already deadly in combat between his massive strength and deadly maul, the true threat this man brings to bear is his ability to create walls, traps, fortifications, and even automated constructs. Instinct: Kill heretics in the name of the Lord
- Construct quickly with nearby materials
- Crush with his maul
- Emergency repairs with crystals
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The Great Worm Group, Huge, Terrifying Sink Hole, Bite (d10+5 damage 1 piercing) 15 HP 4 armor Reach, Forceful, Near, Far Special Qualities: It can sense vibrations in the grown, Its jaw contains countless teeths Roaming the arid desert this mystical beast seeks to satisfy its hunger by sensing any small disturbance in the sand that by indicate an unsuspecting pray. Instinct: It eats everything that enters its territory
- It can Swim on sand like if its water
- Its digestive fluids can eat most weak armor
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Gut Harvester Solitary, Medium, Terrifying Gore With Tusks (d8+2 damage) 16 HP 1 armor Close, Forceful, Reach Special Qualities: Gullet filled with gore and intestines This beast mainly scavenges and consumes internal organs from already dead prey, but it is just as likely to go hunting for live prey as well. It uses its huge tusks to disembowel creatures, filling its over-sized gular pouch (like a pelican) with internal organs before returning to its lair to eat in peace. Giants and ogres sometimes use the beasts as 'dogs', domesticating them and using them as watch animals, hunters, and pets. In the wilds they have a more feral society. They will often fly into a rage, thrashing about with their huge tusks and front claws if they are injured. The beast is roughly the size of a mountain lion, but far more powerfully built, with a head that resembles a large snapping turtle with sharp teeth and two oversized tusks which they sharpen on stones. Its throat pouch is likely to carry the remains of rotting organs and flesh from previous meals. Instinct: to disembowel & feed
- Pounce and gore
- Fly into a frenzy
- Vomit up rotting organs
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Gargoyle Slave Solitary, Large, Planar, Construct, Terrifying Stone Claws (b[2d10+4] damage 2 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Doesn't need to breathe, Vulnerable to blunt weapons, Gem Heart A slave species conquered by the Demons of the Hellgate and used for their own nefarious purpose. Through mental domination, the Gargoyle Slave is remotely controlled by a far-off master and pushed until it accomplishes its goals, ignoring its own pain and suffering for as long as its master maintains its connection. Instinct: To follow its master's wishes
- Pursues its prey with another's intelligence behind it
- Will keep going until its heart is pierced
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Demon Smith Group, Intelligent, Planar, Terrifying Fiery Hammerhand (d8+4 damage) 10 HP 1 armor Close, Forceful Special Qualities: Immune to Fire A race that has long been subjugated by the forces of the Hellgate on another world far removed from this one. Though their minds and bodies have been warped, they are still exceptional craftsmen renowned for their skill in metal-working. Instinct: To forge corrupted metal
- Forge corrupted metal into demonic weaponry.
- Kill outsiders
- Eat Furnace Imps
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Beastly Undead Solitary, Large, Terrifying Strike, Bite (b[2d10+4] damage 1 piercing) 20 HP 1 armor Forceful, Reach Instinct: Dead to all living things.
- It has an ability related to its creature of origin
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Hunted Undead Group, Terrifying Bite (d8+2 damage) 10 HP 0 armor Close, Forceful, Far Special Qualities: Its flesh decays slower so it can move in more creative ways. , -Sometimes your time with the living gave you great physical strength, and sometimes not all goes to waist after dead, your muscles continue to push you forward but now you are not limited by pain or fatigue. Instinct: To eat the living
- It can Run faster than a normal Human.