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  • Hammerhands Solitary, Huge, Planar, Terrifying
    Using hands as hammers (d12+7 damage) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Made from whirling inky black clouds, it tears at the fabric of reality just being in this plane

    A hulking, inky black beast. He is armored, but since there is no color to him whatsoever, you can't tell if it is something the beast is wearing, or if it is just his body. Towering over people at approximately 12' tall, he can reach anything within 7' with his massive swinging fists. Weak against religious attacks, all but immune to physical attacks. Instinct: Expand the boundaries of the nether regions, pushing the black gates into humanity

    • Swing arms in a whirlwind fashion, hitting anything within reach
    • If it lowers your hit points to 0, roll+CHA, on a 7-9, you deal with death in a normal fashion, and roll for him as you normally would, but at a -1. On a 10+, you live, but you change your alignment to evil and end any bonds that require an alignment neutral or better. 6- your soul is destroyed and consumed by the monster, and you do not interact with death.
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  • Southling Spearman Horde, Intelligent, Cautious
    Long spear (b[2d6] damage 1 piercing) 3 HP 5 armor
    Close, Reach, Near

    Instinct: Obey to Dark Lord

    • Attacking in phalanx formation
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  • Goblin Horde, Small, Stealthy, Organized, Intelligent
    sper (d4 damage) 3 HP 2 armor
    Close

    Instinct: hunger for blood and loot

    • swarmin at opponents
    • backstab
    • call goblins
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  • Blackguard Goredart Solitary, Divine, Intelligent, Cautious
    Hammer Strike (b[2d10+4] damage) 18 HP 4 armor
    Close, Forceful

    Those who serve dark lords, have both their horrible favour and ire. Instinct: To serve his patron

    • Attack with warhammer
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  • Fitzl the Rock Golem Solitary, Small, Intelligent, Hoarder, Construct, Amorphous
    Arm-club smash (d8+2 damage) 12 HP 3 armor
    Close, Forceful
    Special Qualities: Enchanted gem heart, Innocuous resting form

    Fitzl was created in an ancient elemental magic ritual by Quartz, the dwarven mining mogul. Fitzl used to be an inert boulder until the ritual. Now he serves Quartz dutifully as a bodyguard and manservant. Instinct: to serve

    • Absorb nearby rocks into his body
    • Reveal a sharp stone
    • Spray gravel at his foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Graxan Scavenger Group, Intelligent, Hoarder
    Laser Rifle (d8 damage 1 piercing) 6 HP 1 armor
    Close, Near, Far
    Special Qualities: Technological Savvy, Fire Belching

    Graxans are fat, toad-like amphibians. They have a thick,sagging skin that is usually a shade of green or brown and is sometimes blotched or spotted with bright yellow, orange or red. Unlike toads, their eyes are proportionately tiny and are diagonally-slit. They do not have protruding noses, just two slits between their eyes. They more than make up for a lack of eyes or nose, with large mouths that open like drawbridges when they talk and contain many shark-like teeth. Oh, and they belch fire. Instinct: to scavenge

    • Scavenge and Use
    • Raid and Retreat
    • Belch Great Balls of Fire
    • Fix Something Badly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grey Goo Solitary, Small, Amorphous
    Deconstructing Touch (d10+2 damage) 15 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Heals itself when dealing damage

    The grey goo is a floating mass of self-replicating nanobots. Its appearance is more like mercury than its namesake suggests and only appears as a goo-like substance to those without microscopic vision. Drawn forever towards the strongest gravitational pull, the nanobots move through space and consume all matter that they come into contact with. The grey goo only starts off small; it grows larger or more numerous the more matter it consumes. Instinct: to replicate

    • Consume All Matter
    • Divide and Conquer
    • Replicate and Grow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ruffian Group, Stealthy, Organized, Intelligent
    Short sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: Personal gain

    • Steal
    • Stealthy
    • Gang up
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  • Kraken Solitary, Huge, Devious, Terrifying
    Tentacles (d10+7 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Aquatic, Terrifying

    Instinct: Defend territory

    • Sink ships
    • Capsizes ships
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  • Phoenix Solitary, Large, Magical
    Burning talons (d12 damage 3 piercing) 24 HP 0 armor
    Special Qualities: Flaming , reincarnation

    Instinct: Hunt prey

    • Burns
    • Burning charge
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