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  • Royal Sword-Mage Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder
    Enchanted Blade (b[2d10] damage 1 piercing) 16 HP 7 armor
    Close, Reach, Ignores Armor, Far

    Instinct: Obeys orders

    • Works as agents of the sovereign
    • Subtle
    • Various arcane spells
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  • Demigod of fire Solitary, Magical, Divine, Devious, Intelligent, Cautious, Amorphous
    Flames (b[2d8+4] damage 1 piercing) 25 HP 6 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: Flaming

    The hollow shell of a once great sorceress. She possessed powerful pyromancy, and used it to burn evil from the land, but as her power grew, it began to overtake her, and she'd eventually become a being of fire incarnate, with almost divine power Instinct: Purge evil

    • Purge with cleansing fire
    • Fire magic
    • Melts flesh and blackens the sky
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  • Armored Sabertooth Solitary, Large
    Armored Tail Swipe (b[2d10] damage) 16 HP 3 armor
    Near

    A type of large predatory feline. Commonly referred to as a "Rattle Cat" by the outpost guards, it mainly hunts smaller game in the forest. It is covered in large plates of bone, which is especially thick around the tail. The tail is used to pulverize smaller prey, letting the predator close in and deliver a finishing bite. Instinct: to hunt

    • Digging its claws into the dirt, the predator rattles its plates before swinging its mighty tail
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  • Gibbering Mouther Solitary, Terrifying
    Mouths (b[2d10+2] damage) 20 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Maddening sound

    Instinct: to eat

    • Hide in Dungeon, makes people mad, eat people
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  • Dreadshark Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying
    GNASH (d10+4 damage 3 piercing) 20 HP 2 armor
    Forceful
    Special Qualities: Genetically modified

    Dreadsharks are genetically-modified Greatsharks. They're smarter than average, and surgical procedures have added layers of extra flesh to their physique. They see a lot of combat, and most of them are scarred to hell and stuck with remnants of past battles. They don't rush in straight away like normal sharks - they make plans, and use the environment to their advantage. Instinct: to stalk its prey

    • Tear off a limb
    • Disappear into the murky depths
    • Reappear suddenly at top speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • CrabSpider Group, Small, Stealthy, Intelligent, Hoarder
    Crush with front limbs (d10+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Camouflage

    Known to make nests in the rocks near crab nests on shorelines, often in groups of 2-3. They use camouflage to hide from their enemies. When they strike they hug low to the rocks skittering over them with ease. To communicate they use a clicking noise (the sound of pebbles falling on rocks) to communicate and plan their ambush. CrabSpiders don't spin webs but are highly territorial, although they feed off young Giant Crab they protect the unwary nest from intruders. When the Giant Crabs are disturbed they rampage and destroy each other and their nests. CrabSpiders swoop in at the opportune moment and steal away the crab eggs, hiding them away until the beasts calm down. Crabspiders take only what's needed but when threatened by the giant crabs they defend themselves with their long front limbs that are of similar design to the crabs claws Instinct: Hunt among crab nests

    • Ambush from the Rocks
    • Hit and Run
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nosoi Group, Tiny, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Planar
    Peck (w[2d6-2] damage) 6 HP 0 armor
    Hand

    Instinct: Consul the dead

    • Organize purgatory
    • Invisibility
    • Speak with the dead
    • Helps decide fate
    • Call aid
    • Knowledge of the afterlife
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  • The Earth Solitary, Huge
    falling (b[2d10+7] damage) 24 HP 5 armor
    Reach, Forceful, Ignores Armor

    Instinct: rotate

    • rotate
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  • Succubus Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder, Planar
    Whip (d10 damage 1 piercing) 12 HP 0 armor
    Close, Reach, Near
    Special Qualities: Wings

    Instinct: Steal mortal souls

    • Seductress
    • Seduce
    • Mind altering magic
    • Can devour souls
    • Summon demon allies
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  • Cannon Golem Solitary, Large, Construct, Amorphous
    Cannon (d10+2 damage) 27 HP 4 armor
    Ignores Armor, Far
    Special Qualities: Cannon arm, Constructed for war

    Instinct: Serve creator

    • Fires cannon arm
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