-
Guild Assassin Group, Stealthy, Organized, Intelligent Dirk & Crossbow (b[2d8] damage 2 piercing) 8 HP 1 armor Thrown (Dirk), Close The guild assassin when at war will hunt in packs of four (known as a quad). They are expert knife-men and will often work together to flank a target delivering vicious strikes to vulnerable spots. The crossbow is generally used to ambush their targets or take down a fleeing mark. Instinct: To complete the contract
- Kill cleanly and quietly
- Backstab - roll b[3d8]
- Escape to call for aid
- Hide in shadows
-
Stone Golem Solitary, Construct, Amorphous Fist Slam (d10+4 damage 1 piercing) 23 HP 4 armor Close, Forceful Special Qualities: A stone statue animated to life, Vulnerable to blunt weapons A stone statue made of dark granite. It's features are blunt and vague, as if the stonemason got bored of carving it after making a rough humanoid shape. It's hands, for want of a better description are misshapen rough lumps. It stands vigil, one arm down the other imitating a fist to heart pose. Instinct: Guard the way ahead
- Slam
- Smash
- Stomp
- Crush
-
Sewer Crocodile Solitary, Large, Stealthy Bite (d10+4 damage 1 piercing) 16 HP 2 armor Forceful, Near These sewer dwellers float along the murky waters of sewers looking for it's next hapless victim be it Rat, Goblin, Thief or Adventurer. 'Ware the one caught in it's steely bite as it dives into the depths to tear and drown it's victims. Instinct: To consume
- Roam the murky depths of the sewers
- Lunge from the sludge
- Tripping tail whip
-
Goblin Marauders Horde, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder Swords and Spears (d6+2 damage) 3 HP 2 armor Close These groups of nomadic goblins roam the lands, setting up camp and then immediately raiding and stealing from everything around them, pillaging till little more than scraps are left. Instinct: To steal and destroy
- Raid and Pillage
- Stealthy
- Use a horn to call for support
-
Quelah Weaver Solitary, Large, Intelligent Peircing fangs (d12+2 damage 3 piercing) 20 HP 1 armor Forceful Special Qualities: Poisonous , Flings Entangling Web An ancient genus of giants spider, Quelah Weavers are solitary by nature. They prefer to stalk and ambush their prey, often making their webs hidden. Often, they will also try to camouflage themselves with foliage. Instinct: To feed and protect it's young
- Ambush prey to take back to it's web
-
Ord the Druid Group, Intelligent Dire Bear Claws (b[2d8+2] damage 3 piercing) 10 HP 3 armor Close Special Qualities: May shapeshift into a Chimera Ord is a dwarf with a mysterious past. The party found themselves face to face with a Dire Bear in the Southwestern Woods and tried to flee. As they ran, the bear shifted into a dwarven form and collapsed. The party inspected the dwarf to see that it was badly wounded. Upon healing him, the dwarf followed the group, never speaking a word, and helped them on their way. Ord is covered in animal skins and carries no trinkets or items. As a druid he can shift into a wide variety of animals from all over the world, and he can even combine those forms and shit into something truly terrifying and dangerous. Instinct: To destroy those who hurt nature
- Takes the form of a variety of powerful creatures
-
Melsa Nigene Group, Small, Divine, Magical, Intelligent Floating Dagger (d8+2 damage 1 piercing) 12 HP 3 armor Close, Reach, Near, Far Melsa is a halfling cleric deeply attuned to Orvana, the Goddess of Protection. She is humble and quiet, though her connection with her goddess has made her quite formidable in battle. She is difficult to attack because of her holy spells, and she was blessed with a Floating Dagger which hovers around her body and attacks those who wish her harm. She wears a simple brown robe with the hood pulled over her head, and she wears a wooden mask covered in engravings of her religion. Instinct: To protect her allies
- Heals allies and gifts them with powerful boons
- Protect herself and allies with magical armor granting a +5 temporary armor bonus
-
Pasik Group, Stealthy, Magical, Devious, Intelligent Summoner's Wand (d4 damage) 10 HP 2 armor Close, Ignores Armor, Near, Far Pasik is an old and wise elven wizard. He has practiced magic since he could read and few are known who can rival his power. He has long blond hair, neatly wrapped in a ponytail, and his pure white robes drape his body. He is so lite and fast that when he walks it appears he is floating. Instinct: To seek out and vanquish evildoers
- Summon spirits to battle his enemies
- Duplicate himself with magic
- Slow time around him
- Summoned spirits will follow his every command
-
Yaneth Goroth Group Dual Curved Swords (b[2d8+4] damage 1 piercing) 10 HP 3 armor Close, Forceful Yaneth Gorgoth is a well-known warrior, his many deeds and triumphs shared the world over. He is adorned with thick, plate armor with a flowing golden cape. He is large in stature with long white hair and a beard. He carries two curved swords with gold hilts and green emeralds embedded within. Instinct: To end all things evil
- Slaughter enemies with dual curved blades
-
The duelist Solitary, Intelligent, Hoarder katana (b[2d10+2] damage 1 piercing) 12 HP 1 armor Close, Forceful A duelist that travels the land seeking unique weapons. He/she usually carries at least two weapons that have been collected and challenges the owner of weapons to one on one duels. Planned as a named rival for the fighter playbook. Instinct: to collect weapons
- Quick Draw weapon