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  • Jirishka Horde, Magical, Intelligent, Hoarder
    Crude sword (d6+2 damage) 3 HP 1 armor
    Close

    Jirishka are perhaps distant cousins of gnolls, furry bipeds with somewhat canine faces. They are intelligent, fierce, nomadic hunters. They worship air elementals and some can focus their rage into a blast of wind that stuns or drives back enemies. They carry crude, jagged swords but are not above taking a bite of flesh mid-melee. Instinct: To clear the land of other races.

    • Eat the flesh of a living enemy
    • When enraged, they can blast an enemy with the wind itself.
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  • Meatsack Solitary, Large, Construct, Terrifying, Amorphous
    Many grasping arms (d10+4 damage 2 piercing) 27 HP 2 armor
    Forceful
    Special Qualities: It doesn't rot, It is an ambulatory mound of corpses

    this mound of dead flesh was made by a necromancer in ages past to keep corpses fresh for later experimentation. Often they are appropriated by bands of Ghouls as an easily sustainable food source. Instinct: Preserve the dead

    • Engulf something
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  • Mourning Dove Group, Tiny, Devious, Hoarder
    Beak (b[2d6-2] damage 1 piercing) 6 HP 0 armor
    Hand, Ignores Armor

    A small white bird that arrives at funerals, the Mourning Dove will break your heart...and if you were responsible for the death of another, it will break your spine as well. Instinct: Avenge the dead

    • Eat Eyes
    • Infectious Sadness
    • Lurk at a funeral
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Prince Smak Solitary, Large, Stealthy, Organized, Intelligent, Cautious
    Ancestral Club (d10+4 damage) 20 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Regenerate

    Prince Smak is the Sister of Princess Bruzza, leader of the Thormingoth Trolls. He commands her forces against the Dwarves of the fallen Jadegilden Empire. Instinct: To Defeat the Dwarves

    • Command the Trollish Forces of Thormingoth
    • Reveal a strategic plan
    • Fall Back and Regroup
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  • Murder-Squirrel Solitary, Tiny, Intelligent, Hoarder
    Unrelenting bite (d12+2 damage 3 piercing) 12 HP 0 armor
    Hand, Forceful

    A flash of fury tail. The scampering in the tree. A strange chirp. AND THEN BOOM! It drops on you from the treetops. It's claws and teeth can chew through anything, including your throat. Instinct: To violently end lives

    • Kill from above, scamper, swarm
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  • The terror of the deeps Solitary, Large
    Bite (b[2d12+4] damage 1 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Fins, Swimming

    This giant, shark-like creature prowls the deeps of the dungeon, eating the Kobolds and stray adventurers that fall in the Big Cave. It has 4 rows of teeth as big as daggers, two tails and three vicious eyes. It attacks anything that falls in its waters, and tries to drive them down to the dark below, so it can rip their flesh and eat them. Instinct: To feed, grow and dominate the deeps.

    • Brutally maul prey around
    • Smell its prey's blood
    • Enter a frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Turd Burglar Solitary, Small, Stealthy, Devious, Intelligent
    Flung poop (d6 damage) 12 HP 0 armor
    Close, Reach, Near

    It's just your average Turd Burglar out on the prowl. Instinct: To Steal Feces

    • Burgle Turds
    • Sneak into the privy
    • Unleash a torrent of poo
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  • The Cleaner Group, Stealthy, Magical, Devious, Hoarder
    Mocking laughter (d6 damage) 6 HP 0 armor
    Close, Far

    The Cleaner is a deviously charming wizard who has specialised in ooze control. He visits unsuspecting villains or monster lairs with a fine offer of cleaning the place. Once in he summons forth his army of oozes and lets them devour anything organic in the place. His oozes cannot devour precious metals or gems, so he picks them out and makes a handsome profit. "Hello mrs evil villain, I hear you have a problem with dust? Let me help, I'm The Cleaner" "Well hello sir kobold, an adventuring party came past and made a huge mess you say? Let me have a go at it, I'm The Cleaner" Instinct: Feed his oozes

    • Command oozes to attack for him
    • Charming salesman -let me clean your dungeon for you
    • Summon and control oozes
    • Controls a small army of oozes, and uses them inteligently.
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  • Greatshark Group
    CHOMP (d6+4 damage 1 piercing) 7 HP 1 armor
    Forceful
    Special Qualities: pronounced snout

    The Greatshark is bulkier than the average shark, with extra teeth, a thicker hide, and a long, wide snout that they use to stun their prey by bashing them, making them easier to catch. Due to their increased size, Greatsharks are slower moving through the water - but when they strike, you know it. Instinct: to devour

    • shred flesh with sharp teeth
    • stun them with its snout
    • smack them with its heavy tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fish-Men Group, Small, Construct
    Spears (b[2d8] damage) 10 HP 0 armor
    Close, Near
    Special Qualities: Has a crystal heart worth a far amount (50-100)

    Instinct: Ships

    • Attack all those near the water
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