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  • Havel the Trox Solitary, Large
    Warhammer (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Ignores Armor, Near

    Havel the trox Instinct: Protect his friends

    • Protect and destroy
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  • Volstana, The Dragon Queen Solitary, Magical, Intelligent, Hoarder
    Adamantine Longsword (b[2d10+2] damage 3 piercing) 16 HP 5 armor
    Close, Ignores Armor

    The core of Volstana's power is her extreme intelligence. Abandoned as a child, she survived by the pity of strangers, but as she grew, she became obsessed with the fate her mother has bestowed up on her. How could she have left her to die? Was she not worthy of a mother's love? These questions plagued her and ultimately fueled her vengeance, vengeance for all humankind. Volstana trained with any weapon she could find, she learned to master the basic tenants of survival, she poured over every spellbook and scroll she could get her hands on, and above all she learned to manipulate those around her. Over the course of twenty years, Volstana had acquired a wealth of knowledge and she used it to gain the tools required to enact her revenge. Volstana learned a shortcut to master magic. While she only capable of three spells, they are spells that grant her unfounded power. Using the ancient spell, "Mimic," she is able to flawlessly replicate any magic performed in her presence. While this makes her extremely flexible, it is also the weakest of her known spells. She has also mastered the powerful scry spell, "True Knowledge." Volstana casts an invisible wall of magic that when passed through, fills her mind with everything about who passed through it. This includes their history, their desires, their fears, and even their tactics. With this ability, she is able to anticipate incoming attacks from those inflicted by it. The final spell Volstana trained in has granted her more power than she had ever imagined. Using the "Dominion" spell she is able to control any living creature with a simple command. When she first gained this dangerous magic, she sought out the most powerful creature she could find: an ancient Great Red Dragon. She used this spell to command it to do one thing: kill itself. Upon witnessing her horrible power, the remaining dragons grew fearful of her. At any point and time she was capable of ending their race, so the only logical thing they could do was follow her. What they didn't know was that she can only hold dominion over one creature at a time, and if they ever learned this information they could easily destroy her. It was then that Volstana put her plan in motion. She had world-changing magic and an army of the most feared beasts on the planet. She vowed to take control of all the world and make it suffer. Besides her magical abilities, Volstana is a skilled swordswoman and wields an indestructible adamantine blade and wears adamantine armor. With this armor, she is impervious to all physical attacks unless they are made with a weapon of the same metal. Instinct: To gain power

    • Commands the weak-willed with mystical persuasion
    • Replicate any spell that is cast in her presence
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  • Jek Solitary, Large, Stealthy, Devious
    Infectious Bite (d8 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: No Fear

    Jek's are large sized creatures that generally travel alone. They resemble that of a large hyena but with a fluid looking fur that moves and adapts to its surroundings mainly dark shadows to hid itself from its pray. Its main goal in life is to eat and to infect other humanoids to reproduce. It travels on all fours and has a lengthy tail, it mainly fights with bites that are not meant to kill but to wound and infect. Infectious looking venom can often be seen dripping from its four fangs. If bitten by the Jek you have till the next month before the infection takes full effect and you lose everything that is you and turn completely into a jek. Only known cure is to kill the jek that bit you and mix its venom with holy water. Even if cured there are still side effects to being bitten by a jek some positive and negative. Instinct: infect and feed

    • Infect and create more of its kind
    • Blends with Shadows
    • Infection
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  • Mimic Solitary, Small, Stealthy, Hoarder, Amorphous
    Teeth (d10+2 damage) 15 HP 3 armor
    Close

    It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything but stone and metal. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. Instinct: To devour

    • Eat unwary adventurers
    • Be indistinguishable from a typical chest or piece of furniture
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Redwood Acolyte Group, Divine, Magical, Intelligent
    dagger (d8+2 damage) 6 HP 0 armor
    Close

    An acolyte of the redwood cult. Instinct: to indoctrinate

    • Spreads the word of the Redwood cult
    • caste dark magic
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  • giant spider Horde, Large, Terrifying
    sharp legs (d6 damage) 7 HP 2 armor
    Special Qualities: its a giant spider

    A giant poison spider. Instinct: to eat

    • bite with poison fang (debilitate constitution and poisons)
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  • Thug Solitary, Stealthy, Intelligent
    Dager (d10 damage 1 piercing) 12 HP 0 armor
    Close

    Instinct: sfds

    • dsfd
    • Throw sand. Roll Defy Danger
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  • Undead Human Group, Terrifying
    claws or teeth (d8 damage) 10 HP 1 armor
    Close

    An undead human brought back to life by dark magic. Though animated by magic it has its own desire and that is to consume the living. If the one who brought it into this world was skilled in the dark arts he will not be attacked. Instinct: to consume

    • Grab onto target
    • That which is killed by an Undead Human is turned "Undead."
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Summoned Spirits Group, Tiny, Devious, Amorphous
    release dark energy (d6-2 damage) 8 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: floats around the room, lowers temperature in the room

    A small spirit summoned by the living. It wants nothing more than to absorb the life energy of the living. Instinct: to absorb energy

    • drain HP from living (d4-1)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Minion Group, Terrifying
    attack with held weapon or skeletal claws (d6 damage) 8 HP 4 armor
    Close
    Special Qualities: Its bones are held together by magic, Magic attacks bypass armor, Blunt weapons bypass armor

    Its a skeleton made out of bones of the dead and animated by dark forces. Instinct: to follow his masters orders

    • reveal a held weapon
    • draw bones back together
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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