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Avatar of the Serpent God Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Construct, Amorphous Bite (d10+9 damage 2 piercing) 33 HP 5 armor Reach, Forceful Special Qualities: Divinely Wrought, Learnean A massive serpent devoted to the Serpent God. Cut it in half and it becomes two, etc... Instinct: to convert - in it's unholy stomach - living things to cursed snakes
- Swallow Whole
- Inflict Venom
- Call Forth Serpents
- Open a Gate to the Eternal Mire
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Avatar of the Frog God Solitary, Large, Magical, Divine, Devious, Intelligent, Planar, Construct Acid Tongue (d8+2 damage) 26 HP 4 armor Reach Special Qualities: Divinely Wrought A powerful avatar of the capricious and strange frog god. Instinct: to gain converts
- Summon a Swarm of Frogs
- Mystical Swamp Control
- Turn Someone Into a Frog
- Open a Gate to the Eternal Mire
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Swamp Witch Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Vile Sphere (w[2d10+2] damage) 16 HP 4 armor Close, Ignores Armor, Near Special Qualities: Half-rotted A cursed witch who lives off of the spirits of the swamp. Eager to regain her lost humanity and ever-greater powers. Instinct: to regain lost power or glory
- Lay a Curse of the Swamp
- Offer a trick or trap
- Bring Poison, Drowning, or Fog
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Froghunters Group, Organized, Intelligent, Cautious Spear (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near A native warrior and hunter. It hunts small frogs for food; larger (and sometimes evil) ones to protect it's home. Instinct: to kill frogs
- Throw a spear or net
- Surround prey
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Serpent-Man Group, Stealthy, Magical, Intelligent Dagger (b[2d8] damage 2 piercing) 6 HP 3 armor Close, Near These serpent-people predate the human population here. They don't like being reminded of that fact. Instinct: to bring living tribute
- Spit Venom
- Vanish into the Jungle
- Become Invisible, Cloak the Area in Fog
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Giant Frog Solitary, Large, Stealthy, Intelligent, Hoarder Leap (w[2d10+2] damage) 20 HP 1 armor Reach, Near Special Qualities: Amphibious An intelligent giant frog. Might be evil. Might actually have magical powers. Instinct: to encourage adventure
- Offer a riddle, puzzle, or challenge
- Offer dubious magical gifts
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Merfolk Group, Stealthy, Devious, Organized, Intelligent, Hoarder Trident (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near Special Qualities: Amphibious An ancient and proud race. Might have something to offer, if they think you do. Instinct: to conquer the land
- Lure to an undersea settlement
- Offer a promise of riches or power
- Capture someone
- Blow the Conch
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Giant Crab Group Pincers (d8+2 damage 1 piercing) 6 HP 3 armor Close, Forceful A giant crab! What did you expect? It feeds on grubs, so it leaves corpses around. Make sense? Instinct: to leave corpses
- Crush something
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Exploding Crabs Horde, Tiny, Organized Claw Pinch (d4-2 damage) 3 HP 3 armor Hand A tiny crab that packs a big punch! Explosion damage is equal to it's hit points (at time of detonation). Instinct: to protect the hive
- Blow up!
- Trigger a chain reaction