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  • Avatar of the Serpent God Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Construct, Amorphous
    Bite (d10+9 damage 2 piercing) 33 HP 5 armor
    Reach, Forceful
    Special Qualities: Divinely Wrought, Learnean

    A massive serpent devoted to the Serpent God. Cut it in half and it becomes two, etc... Instinct: to convert - in it's unholy stomach - living things to cursed snakes

    • Swallow Whole
    • Inflict Venom
    • Call Forth Serpents
    • Open a Gate to the Eternal Mire
    Tweet
  • Avatar of the Frog God Solitary, Large, Magical, Divine, Devious, Intelligent, Planar, Construct
    Acid Tongue (d8+2 damage) 26 HP 4 armor
    Reach
    Special Qualities: Divinely Wrought

    A powerful avatar of the capricious and strange frog god. Instinct: to gain converts

    • Summon a Swarm of Frogs
    • Mystical Swamp Control
    • Turn Someone Into a Frog
    • Open a Gate to the Eternal Mire
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  • Swamp Witch Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    Vile Sphere (w[2d10+2] damage) 16 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Half-rotted

    A cursed witch who lives off of the spirits of the swamp. Eager to regain her lost humanity and ever-greater powers. Instinct: to regain lost power or glory

    • Lay a Curse of the Swamp
    • Offer a trick or trap
    • Bring Poison, Drowning, or Fog
    Tweet
  • Froghunters Group, Organized, Intelligent, Cautious
    Spear (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near

    A native warrior and hunter. It hunts small frogs for food; larger (and sometimes evil) ones to protect it's home. Instinct: to kill frogs

    • Throw a spear or net
    • Surround prey
    Tweet
  • Serpent-Man Group, Stealthy, Magical, Intelligent
    Dagger (b[2d8] damage 2 piercing) 6 HP 3 armor
    Close, Near

    These serpent-people predate the human population here. They don't like being reminded of that fact. Instinct: to bring living tribute

    • Spit Venom
    • Vanish into the Jungle
    • Become Invisible, Cloak the Area in Fog
    Tweet
  • Giant Frog Solitary, Large, Stealthy, Intelligent, Hoarder
    Leap (w[2d10+2] damage) 20 HP 1 armor
    Reach, Near
    Special Qualities: Amphibious

    An intelligent giant frog. Might be evil. Might actually have magical powers. Instinct: to encourage adventure

    • Offer a riddle, puzzle, or challenge
    • Offer dubious magical gifts
    Tweet
  • Merfolk Group, Stealthy, Devious, Organized, Intelligent, Hoarder
    Trident (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near
    Special Qualities: Amphibious

    An ancient and proud race. Might have something to offer, if they think you do. Instinct: to conquer the land

    • Lure to an undersea settlement
    • Offer a promise of riches or power
    • Capture someone
    • Blow the Conch
    Tweet
  • Giant Crab Group
    Pincers (d8+2 damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    A giant crab! What did you expect? It feeds on grubs, so it leaves corpses around. Make sense? Instinct: to leave corpses

    • Crush something
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  • Exploding Crabs Horde, Tiny, Organized
    Claw Pinch (d4-2 damage) 3 HP 3 armor
    Hand

    A tiny crab that packs a big punch! Explosion damage is equal to it's hit points (at time of detonation). Instinct: to protect the hive

    • Blow up!
    • Trigger a chain reaction
    Tweet
  • Deep One Group, Intelligent
    Coral Blades (b[2d8+2] damage) 6 HP 2 armor
    Close

    Monstrosities from beneath the waves, these creatures live at the bottom of the oceans, praying to dark sea gods and abducting surface dwellers. Instinct: to kidnap and enslave

    • Attack the surface dwellers
    Tweet
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