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  • Minotaur Solitary, Large, Intelligent, Hoarder
    Mighty Axe (d12+2 damage 1 piercing) 20 HP 3 armor
    Forceful, Reach

    A massive bull-man with bone growing through it's skin. Eager to fight, but maybe not to kill - intentionally. Instinct: to prove it's might

    • Forcefully charge
    Tweet
  • Lake Monster Solitary, Huge, Hoarder
    Bite (w[2d8+3] damage) 24 HP 5 armor
    Reach
    Special Qualities: lightning fast

    A massive lake monster. Really harmless, but doesn't like being bothered. It's got a stomach-full of loot, though. And some water-spirit friends... Instinct: to be left alone

    • Appear, then disappear
    Tweet
  • Water Spirit Solitary, Magical, Intelligent, Hoarder, Planar, Amorphous
    Aqua Blast (w[2d10] damage) 19 HP 5 armor
    Close, Reach, Near, Far

    A playful water spirit, friendly but eager to challenge strangers. Vicious and unrelenting when angered. Instinct: to entertain itself

    • Offer a challenge or game
    • Conjure and control water
    • Offer a blessing of the oceans, lakes, or rivers
    Tweet
  • Flesh-Eating Fish Horde, Tiny, Organized
    Bite (b[2d4-2] damage 1 piercing) 3 HP 4 armor
    Hand, Ignores Armor

    Like piranha, but meaner. If a target is swarmed, don't attack for each individually; instead do 1 damage per 4 fish. Instinct: to feast

    • Nibble painfully
    • Swarm around a bleeding target
    Tweet
  • Fisherman Group, Organized, Intelligent
    Spears (b[3w[3d8] damage) 6 HP 0 armor
    Close, Reach, Near, Far

    These fishers aren't eager to fight, but will if they have to. Some of them won't be as friendly (check the disposition of the nearest settlement). Instinct: to feast and be joyous

    • Offer a share of the catch in return for help
    • Sound the warning horn
    Tweet
  • Giant Fish Solitary, Huge
    Ram (w[2d8+3] damage) 24 HP 2 armor
    Reach
    Special Qualities: Aquatic

    A massive fish, large enough to eat people. It's not really aggressive, though. It's stomach has 8 hit points but heals rapidly. Instinct: to remain undisturbed

    • Swallow Whole
    Tweet
  • Giant Serpent Solitary, Huge, Devious
    Bite (d8+7 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful

    A massive snake, large enough to swallow people whole. It's stomach has 10 hit points, 2 armor, and does 1d4 acid damage + poison. Instinct: to devour meat

    • Swallow someone whole
    • Spit venomous acid
    Tweet
  • Serpent Horde, Tiny, Stealthy, Organized
    Bite (d4-2 damage) 3 HP 4 armor
    Hand

    An ordinary enough snake. Instinct: to be left alone

    • Bite with venom
    • Appear or disappear suddenly
    • Lead back to the nest
    Tweet
  • Hunter Group, Stealthy, Organized, Intelligent
    Hunting Bow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    A hunter from a nearby community. Friendly and welcoming to strangers - if the strangers are friendly themselves. Instinct: to provide for their community

    • Offer a meal and shelter
    • Appear or disappear from the wilderness
    • Return home
    Tweet
  • Outcast Solitary, Stealthy, Intelligent
    Club (w[2d8] damage) 12 HP 0 armor
    Close

    A criminal, runaway, eccentric, or witch; looking to be left in peace. Witches might offer a ritual, blessing, or concoction. Instinct: to avoid attention

    • Flee or hide
    • Offer promises or minor goods in return for being left alone
    Tweet
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